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Strait Raider

Pits of Death

2 posts in this topic

I'm loving build 78 so far, but the new terrain generation is bugging me a little bit.

 

The surface-level ravines are pervasive. I'm guessing they spawn with the same regularity that they do underground, just unlocked so that they can reach the surface. One the surface where you can move faster, the effect is rather extreme. They're EVERYWHERE, and result in a lot of "oh sh-" moments when you're unexpectedly jumping over a 40-meter drop. They also seem to generate after the dirt layer does, because they are usually partly to completely covered with one-block-thick grass. Your first notice of many crevices is the ground crumbling away behind you, a little unsettling.

 

The new hot springs and surface lava pockets have these issues too - both being very common and usually part-covered with dirt.

 

Gameplay-wise it's kinda interesting, it really keeps you on your toes when you're travelling and it gives you a lot more (perhaps too many!) places to explore for quick ores. I personally think all the partly-covered ravines make the terrain look pretty ugly though, and it's pretty hard on the livestock too.

 

Just wondering if there are any changes planned for this, whether it's feasible to change any of it, or whether it's working as intended.

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We're continually working to balance the the reward/danger aspect of features in terrain gen.

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