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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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Two

Snow placed wrong

2 posts in this topic

Version #: 78.9

Suggested Name: Snow displaced

Suggested Category: Annoying

Description: During winter times when snow "rains" from the sky it is placed in many wrong locations like on top of fences, signs, any many other things which causes it to appear floating.

When blocks are destroyed (leaves) the snow does not disappear and stays floating in the air.

You can walk on top of snow, which allows you to walk over leaves and through air on floating snow.

 

Not sure if it helps, but this is the code I used to detect where to place snow in my terrain generation mod:

 

 

  boolean canBlockCarrySnow(final int blockID) {    if ((blockID == 0) || (blockID == Block.ice.blockID)) {	  return false;    } else {	  final Material material = Block.blocksList[blockID].blockMaterial;	  if (material.isLiquid()			  || (material == Material.plants) // this does NOT include leaves			  || (material == Material.fire)) {	    return false;	  } else {	    return material.isSolid();	  }    }  }
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Already fixed in 78.10, and actually 78.11 is released. Please update your game before submitting reports.

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