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PaoloEmilio

Agriculture and Skills

9 posts in this topic

Hi, I decided to tell you about something I dislike of the new build:

 

I noticed you now need skills to get more than one seed, but the problem is that I took my skill to 50 yet I didn't get more than 1 seed. I decided to suggest this engine to be changed. I know this was done to increase the hardcore of the game, but I don't like it that hard. What about if:

 

-From skill 0 - 10, the chances are to get from 1 seed only

-From skill 11 - 30, the chances are to get from 1 to 2 seeds

-From skill 31 - 50, the chances are to get from 2 to 4 seeds

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This is extremely OP, as it's very easy to get your skill to 50. This takes away from the entire aspect of it being rare to get a second seed. A skill level of 50 isn't even high. IMHO, this should be configurable at best.

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I have yet to make a farm in my world and my agriculture is at 171. If it were the way you suggested that would be insane. I'd have so many seeds that I'd just throw them anyway. @[email protected]

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slightly off topic, how high can skills go? I'm assuming 999...?

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Well, considering your skills go down to 0 each time you die, it isn't too OP to me.

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Most people don't die THAT often.

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Play Hardcore like a real man. Or a real woman. Or something inbetween. Hey, it's the 90's. Wait, it's not the 90's anymore? ...crap.

'

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Well, considering your skills go down to 0 each time you die, it isn't too OP to me.

 

Yeah, but then you could just easily get to 50, get all the seeds you will ever need, and it wouldn't even matter if you leveled the perk ever again.

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