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Peat as a fuel source

15 posts in this topic

I have done some experimenting with using peat as a source of fuel for my camp fire, and it seems to work alright.

Now i have noticed that peat can be stacked up to 64, thus allowing a single slot to carry enough fuel for weeks of camping out.

however, I have not tried smelting bizmuth and cassiterite ore with it yet, and i wonder if anyone else have tried this? the heat level is not top notch, but i think that with some altitude boost and copious use of the bellows it should be able to get hot enough?

So what do you guys think about peat?

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Maybe I'm not quite understanding this, but I haven't seen Peat in the game. Is the thing you're talking about called something else in-game?

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I've seen it, it spawns in a similar manner as clay and looks like extremely dark dirt.

It never occured to me to use it for fuel, I'll have to try that out! :)

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Huh, I didn't find it on NEI. Then again, I wasn't looking for it at the time. I'll give it another go next week when I can use my computer again.

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wow. i'm really surprised that not more people have tried burning peat... Back in the old days there used to be peat factories all over the place in areas with swamps. I'ts a very carbon rich fuel, that when properly dried out has a nice slow burn rate that is perfect for some industrial processes.

you will generally find peat in swamps in-game.

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Never tried burning it either. I saw it in the first world I made but never looked into the details as I was still learning the mod when I found it.

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I use peat all the time. If I can find it I actually wont use wood as fuel. I can melt all of the starter ores with peat and I find that it burns for a long time compered to most wood. :)

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A suggestion would be to actually make peat more difficult to use. In its current form, the ability to stack 64 pieces of it and use it instead of logs for fuel is a little OP imo, especially since inventory management is a big aspect of TFcraft. Some suggestions that could help with that:

  • Make peat stack less.
  • introduce a "drying" process before it is readily usuable (thus adding more realism).
  • reduce the amount of heat it generates and or reduce the length of burning time.
  • reserve peat for agriculture use (horticulture, soil enhancing etc).
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A suggestion would be to actually make peat more difficult to use. In its current form, the ability to stack 64 pieces of it and use it instead of logs for fuel is a little OP imo, especially since inventory management is a big aspect of TFcraft. Some suggestions that could help with that:

  • Make peat stack less.
  • introduce a "drying" process before it is readily usuable (thus adding more realism).
  • reduce the amount of heat it generates and or reduce the length of burning time.
  • reserve peat for agriculture use (horticulture, soil enhancing etc).

Peat is known for burning slowly for a long time. shortening the burn time is not a good idea. reducing stack sizes is ok, but it should be still larger than that of logs. otherwise you need to reduce the stack sizes of everything else as well. including stone. (i think this has been mentioned before tho so that may happen actually)

Peat is not a hot fuel as it is. it's down there along with willow and the other low heat fuels. getting it to melt items requires the use of a bellows. (thus shortening the burn lenght considerably as a tradeoff for the extra heat)

Giving peat a use as a fertilizer is okay. it was one of the main uses of it before we got the artificial fertilizers we use today. but don't remove the burning. as that is also a valid use of peat. Maybe allow it to permanently fertilize a soil block, (I.E changing it's type into a fertile soil block instead with a different color than normal)

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Peat's pimp. I love it. It's fun.

... and then you get a forge. Peat's now totally useless except for a gravity-free building material.

How about growing the crops directly on peat blocks?

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How about growing the crops directly on peat blocks?

Peat can store nutrients although it is not fertile itself. So it would make more sense to use it for making soil augmentation. ;)

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On a previous map I found a gigantic peat bog... on this latest one I haven't seen anything. Was it made more rare, perhaps?

Don't really need it though, coal serves all of my burnification needs

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On a previous map I found a gigantic peat bog... on this latest one I haven't seen anything. Was it made more rare, perhaps?

Don't really need it though, coal serves all of my burnification needs

They appear fairly regularly still, but they may be hard to spot if grass is growing on top of them. there is no change to the grass texture or anything between the peat and the normal dirt in that biome. it's kinda like clay. if you find one block and dig around then you find gigantic deposits of the stuff.
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I've also found peat on my swamp map, it can melt cassiterite at sea level with no problem. With a stack of 64 peat you can easily melt 2 full molds of tin. Peat is your friend. Altough I would like to see its stack size reduced.

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Why not simply give Peat the same behavior like Logs? Place a Staple of it with shift-click and fill it up to 16 pcs.

Give it weight and mass that only stacks to 16 in Inventory.

But let it only be used for burning after you have dried it, what's happen when you have it placed in a staple - needs three times as long as making charcoal maybe. Also the use of Fertilizer would be a interesting thing, even if it's not THAT realistic as long as peat is not the best fertilizer for all plants - could either end in a unrealistic behavior or will make the game way too complicated if you need different fertilizer for different types of crops & plants.

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