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Kazerima

Don't ask what's in the soup

4 posts in this topic

The general idea is a cooking system involving the Iron Cauldron as a large stationary cooking system in much the same way as a barrel can for water, but positioned over a firepit and/or maybe forge.

 

You fill up the container with an appropriate amount of water, toss in a bone, then add other ingredients to the soup. After stewing for around a day or so, the end resulting soup would contain all the nutritional material of the food used to create it, as long as the ratio of food to water was viable, similar to how bread works I believe but on a larger scale.

 

As this requires a bloomery in order to access the wrought iron or pig iron to acomplish, this would be more of a mid-late game cooking upgrade up from bread's ability to double its weight from its base grain using only stone and wood. However, the soup would have to be scooped up into bowls, which could not have any decay removed from them after. A bowl of soup would only contain 5oz of food, requiring that anyone wanting to gain a large amount of food from soup would have to remain nearby the cauldron enough to keep refilling it.

 

The cauldron was a centerpiece of peasant households during the dark ages, allowing them to cook a variety of foods by boiling them together, and keeping them preserved through an endless cooking process (though the longer food was boiled, the more the nutrients sank into the broth or burned away from heat). The role soup would play is mainly a food to prepare and eat while spending large amounts of time in your base, while saving more travelworthy foods for exploring.

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Soup and stew totally wasn't anounced for build 79 back in July.

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