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Dano6655

Everyone do you part to bug test the new build!

11 posts in this topic

I'm calling the community to attempt to break the game in anyway possible. Do whatever obscure interaction you can think of that might cause a problem, game crash, exploit, etc so we can get them fixed ASAP. For my part I've tested entering the nether and it still crashes your game with null pointer because there's no weather/climate =p. I will of course continue to post what I find properly in the support forum.

 

 

also fog is pretty ridiculous. I just made this world

 

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i think acacia forests might need to be toned down a bit

 

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they're kinda crazy. I can't imagine this is intended behavior. I teleported myself to X:0 Z:0 and the terrain was the same. It seems this can happen between -8000 and like 4500 Z. I didn't see any beyond that when i teleported around.

 

here's the seed for this world if anyone wants to look:

 

3643462171909379204

 

 

here's the beach tidal erosion bioxx talks about in the changelog:

 

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i like it a lot

 

here's some weird terrain generation. it seems to be quite common:

 

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it becomes even more apparent when looking at the minimap

 

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here's another really interesting result of the new terrain generation

 

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It capped me on images per single post so here's a few more. I plan on continuing to update this as I see stuff.

 

 

here's some interesting water+ravine generation:

 

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clay generation also seems to have some issues. this is just one example:

 

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i found an area with a lot of surface lava but no sulfur to be found:

 

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i found an iron skeleton:

 

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I agree, the equatorial "plains" are absolutely covered in Acacia trees, with the occasional jungle. The acacia forests look really nice because the leaves form a pretty solid canopy, and the jungles look much better now with vines and shrubs. It's just a shame there's practically zero places with open sky, there are mobs everywhere!

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I'm trying out the new cave supports. When they work... it's great. However I keep having issues where digging or placing a block next to a H support will pop the support. I'd be okay if this was because I dug the V supports, or the blocks above the support, but this seems pretty excessive. It makes it pretty irritating to do any digging nearby supports which is... kinda the point.

 

Edit: forgot to mention, digging out a V-support will pop the entire column, but digging underneath the V support only breaks the bottom support, the rest stay up.

 

Edit 2: Bioxx's latest commits look like fixes for this, so I guess it was unintentional.

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The fog should only be that bad if you copied a server world over to single player. It fixes itself the first time it rains.

 

The crazy acacia forests are intended.

 

The diagonal lines on the terrain has to do with Bioxx tweaking with some noise generators.

 

Underwater goldenrods were fixed in 79.2

 

There needs to be blocks above the lava to spawn the sulfur on.

 

Iron skeletons have always existed.

 

Told Bioxx about the support beams, will be fixed shortly.

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My pictures were just observations about the world i was playing in and not a bug report. I'll save the reports for the support forum. I knew iron skeletons existed lol. Also the acacia forests are weird they seem to generate over everything, including other trees. Although assuming intended behavior I'd say this seed is really good.

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How do we find sulphur? I dug down in a few places with surface lava, but nothing. I miss the old days with huge lava lakes at bedrock level.

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Sulfur regenerates on any blocks that are in a 5x5 area above a lava block. If you have lava but no sulfur, place some blocks above the lava and just wait.

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I agree, the equatorial "plains" are absolutely covered in Acacia trees, with the occasional jungle. The acacia forests look really nice because the leaves form a pretty solid canopy, and the jungles look much better now with vines and shrubs. It's just a shame there's practically zero places with open sky, there are mobs everywhere!

If you ever go to a rain forest, this is what is going to be like. There are no open sky in the middle of Amazon. 

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If you ever go to a rain forest, this is what is going to be like. There are no open sky in the middle of Amazon. 

Yeah, and I appreciate that. It definitely feels a lot different than playing in temperate plains.I think my biggest gripe about it is how broad and homogenous the forests are. Nothing but acacia trees from -6000z to +6000z is not exactly a diverse and interesting landscape. The tree spawning parameters have changed a bit, but I'm still seeing the same thing. I looked up these parameters for the trees, and without giving away any "spoilers", I really think I should be seeing some other tree types mixed in, but it's like the Acacias have crowded them out :P. Maybe I'm unlucky but I'm starting to wonder if there's a bug in the decorator. I looked at the source and tried to wrap my head around how TFC generates trees, but I'm a little out of my depth so I have no idea if it's intentional that acacia trees grow everywhere that they possibly can.

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I feel like beaches are due to some minor smoothing. Completely flat wall that is sipposed to be naturally formed doesn't look that good, and it becomes more apparent as its height increases. Also such walls tend to have some gravel piling up right underneath them, which is also a thing that can make beaches even better.

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