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letalhell

Gravity and blocks

5 posts in this topic

I know this may sound a over-done question, but I've never seen this answer...

Is minecraft able to deal with floating blocks?

I know that you can take a single block with gravity(by disconecting it from other blocks), but when two blocks are floating one is holding each other so both don't fall... What i'm trying to ask... Is minecraft able to deal with this problem? Cuz for me this is a big issue, sometimes my world generates mountains that are floating with nothing holding it. Perhaps with some adjustments in the cave-ins...

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I think that's the same issue as in vanilla when you see an oasis in the desert and floating sand. Nothing happens till you cause a block update and then they fall. Unless of course the block is actually a non-gravity affected block in which case no, it isn't supposed to fall, and is a side effect of the mechanics.

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I think that's the same issue as in vanilla when you see an oasis in the desert and floating sand. Nothing happens till you cause a block update and then they fall. Unless of course the block is actually a non-gravity affected block in which case no, it isn't supposed to fall, and is a side effect of the mechanics.

Yes I know this happens in vanilla, but since TFC is trying to make more sense of things like this. I guess this could be fixed... The question is, is it possible to fix this or is some kind of problem inherent to minecraft?
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the problem is..unless you force a block update...they will still float

the way to fix this...is a change is how seeds work(but thats a lot of work(that jebs not fixed))

personaly it would be nice for a block update to hapen just after a chunk is loaded(but this is a strain on the pc

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I think it'd be an easy fix if Jeb implemented a routine that caused an update as soon as the chunk is created (only on creation). It'd keep lag to a minimum and make sure everything's settled since it would only occur once in a chunk's lifetime. You'd have a lot of initial world lag though. I guess it'd be best if it was done before the player is spawned into the world.

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