Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Konlii

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  1. Questions and Suggestions for TFC2

    Hardcore Darkness has thoseexact options in the config, so I don't think it is necessary for TFC2 to reinvent the wheel. Peaceful NightsDangerous Caves is the mod thatremoves all mob spawning from the surface for TFC1, but I thought I read somewherethat non-animalvanilla mobs are being removed completely fromTFC2.
  2. Sorry, no progress. I had been messing around with it a little bit, but then pretty much lost interest after my wife passed away.
  3. Common Stingray

    If you're looking to use this same model with different textures, here's a dark grey one. For some reason MCMC makes it look a lot more blue than the texture really is.
  4. Common Stingray

    Easy change. In my reference photosthe barbs on these guys are often pretty subtle, but you'll definitely notice if a stingray decides it needs to defend itself. Also note, the whole thing should probably be scaled down in the actualcode. 1 meter in width would be a bitlarge for this type of stingray. Stingray.MCModel
  5. Common Stingray

    I'm going to keep the barb if at all possible.It puts the sting in stingray. Stingray.MCModel
  6. Common Stingray

    More like this?
  7. Common Stingray

    Here's a friendly little stingray. Stingray.MCModel
  8. Moa

    This frightens me... in a good way. I scrolled down to the first screenshot and my mind automatically filedit under "things to run away from."
  9. Dromedary Camel *FINAL*

    Unless anyone has any more comments, I'm going to mark this one final.
  10. Caribou Application by KronoNomikon

    Since all of the antler tips are angled slightly different, they won't all disappear at the same time, which is good. The problem I see, though, is that there is a big jump between the 1-width part and the 0-width part. Now that MCMC supports it, could you replace the base part of the tipswith a 0.5-width box? Or maybe you could just have the base antlers narrow down a bit as they get near the tips?
  11. It's actually super simple. I just have to check the current temperature and spawn based on that. If it's cold enough for snow, it's too cold for butterflies. If it's warm all year round, you get butterflies all year round. I could pull the season info directly out of the TFC API, but the temperature info gives me what I want, since butterflies don't care what the calendar says anyway. Also... who has a good point? I didn't see anyone mention seasonal variations.
  12. I honestly don't know anything aboutlepidoptery, so Forestry goes into more depth than I think I'm even capable of. I don't know if TFC just does things differentlyor if I was doing something wrong, but when I was doing the spawns for the butterfly I couldn't get it to work by specifying the block as I would do in regular Minecraft. I had to use "TFC_Core.isGrass" instead. I appreciate suggestions for this addon (especially since it is in such an early stage and barely has any content), but at the moment I'm really trying to keep this to "ambient" mobs. With bees, the most logical thing to do is have them spawn in hives, but if you have hives you will expect to haveapiculture or at the very least be able to get honey from them. You very quickly cross the threshold away from ambient. Consider the only ambient creature in vanilla Minecraft: the bat. Bats are absolutely useless. They have no purpose. I could have easily called this the "Useless Creatures" addon.
  13. Dromedary Camel *FINAL*

    Now with saddle and bridle. If you want to check it out in MCMC, use the combined texture. Camel.MCModel
  14. Water Table and/or Wells

    I know there was a lot of discussion on similar ideas for TFC1, but I couldn't find where it had been brought up directlyfor TFC2. I was replying to the immersive deserts suggestionand got to thinking: exactly how would you be able to not only survive, but thrive in a desert since fresh water doesn't just lie lazily about in the sand? Finding an oasis would be cool, but I don't think that's something you could expect to just happen across. So why can't you do just like in real life? Dig a well! And I realized that this was a bigger question than just desert survival, which is:Will TFC2 have a water table? Off the top of my head,I see a few ways this could work. Pockets of water could generate within the stone layer. That way any well you randomly dig will not be guaranteed to be any good, but maybe a dowsing rod could help you find a good location for a well using similar mechanics to the TFC1 pro pick. Dowsing could be tied into whatever magic system gets put into TFC2, or it could beevery time you use it, it eats away some of your XP and perhaps requires some minimum XP to use in order to keep people from being able to find the perfect spot for a well on the first day? A certain Y-level could simply be chosen as the water table. Digging below that level without pumps or something would cause air blocks to be replaced with water blocks. There is no physical water at all at the water table, but there is a well multiblock structurethat must have an empty shaft that goes to a certain depth in order to fill wooden buckets with fresh water.
  15. Immersive deserts

    How are biomesactually going to work in TFC2? Since they are doing away with the unwieldy and difficult to code biome temperature mechanics of TFC1, my understanding is that each island will be a single temperature "zone" that makes sense forits general latitude. Does that mean that each island is a single biome, or that each islandwill have multiplebiomes that share a common temperature range? Either way, the thought of an entire huge desert-based island actually sounds pretty cool if deserts are made more "immersive" as you suggest. I can imagine some players would relish the challenge of trying to set up their base in the middle of it.