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Alamurla

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About Alamurla

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    Caveman
  1. Indeed, I know how and where to get them, I just have never gotten any. The only kimberlite veins I have found so far were small, didn't get anything out of them.
  2. Thanks for the hard work! I can't wait to get mining and test it all out. Looks very well balanced as well, though I have had extremely poor luck finding diamonds in any of my other worlds....
  3. Depends on how the system is setup. I can imagine that iConomy could be like a banking system, all your money is stored safely, while the CustomNPC coins is the "hard" currency of the server. If you have a town, and thus have to pay taxes and such, then the taxes would come out of your bank account automatically. Actual purchasing of goods from player to player could be handled via coins and bartering only. Dunno how they intend to impliment it, but I'm sure it would be easier for the towny plots to be automatically handled by iConomy. So if you want to claim an area for protection, you might be required to use iConomy.... Or just setup a deal with someone so you pay them coins and they allow you to build your shop on thier protected land.
  4. Armor stands

    Maybe Nuchaz would be open to making it TFC compatable? Based on the screenshots its a fantastic looking mod. If Dunk is planning on possibly adding something like this, all the better, but until then a version that works for TFC is on my "drooling over list"
  5. Make Prospector's Pick display type of stone

    I also like the idea. But for a quick fix, you could always edit the textures to something more easily identifiable. Nothing says Dolomite like a hand drawn "Dol" plastered across all the rocks infront of you Also, for those of you who use NEI.... Open the NEI.cfg file and at the bottom change "inworld_tooltips" to true. It tends to get into a clipping fight with Rei's minimap, but its handy at times.
  6. TFC Build 76!!!

    Whats wrong with 1.4.6?
  7. Limonite smelting problems?

    While I think it *might* be possible in a fire pit using Hickory and a bellows, your best bet is a bloomery. Construct a bloomery as described in the wiki, add a bellows to one side of it. Then throw your ore and some charcoal in it. Open the bloomery GUI and watch the temperature rise. Once it maxes out (about 1/3 scale) start pumping the bellows and keep it maxed out (about 2/3 scale). After about a minute your ore should be ready. I use 12 charcoal per every 8 ore, but if you are unsure, or just can't keep the heat up due to burning off the charcoal, throw in a few extra pieces of charcoal. The fire pit is only practical for your first set of tools. Once you make a pick and chisel from the starter ores, its time to move up to the bloomery.
  8. Minecraft with Mead!

    Mead is back? Woo-hoo!!
  9. Going to try this out tonight! Love the idea, since carrying a bucket to plop down and bathe in to "drink" is something I will never bring myself to do, and water bottles don't stack....
  10. TFC Build 76!!!

    Since the ability to lock the chisel to a block was introduced, I have been unable to free up the L-key to other bindings (namely rebinding A to L, I'm a dirty South Paw ) If I go into the Controls Options and rebind the default L-key for chisel lock to anything else, and then rebind left to L, pressing L will not make the character move. It seems that it just keeps L as chisel lock no matter what I try to set it to. It's only a minor issue though, crops up when I use my laptop. Though I'm stuck with the laptop for the next 20 days
  11. TFC Build 76!!!

    I hope remapping the "L" key works in this version, playing on my laptop is a bit iffy... Wish I could watch the video, kinda excited to see whats new!
  12. [b75] Losing ore in the bloomery

    I encountered something... similar? I believe it to stem from the new bloomery fix. If the bloomery is "bugged" with cold ore (not sure how I got it bugged in the first place), and you try to use it again, most of the ore you throw in will count as charcoal. Every time I added more than the first stack of ore, my charcoal meter kept going up. I fixed it by breaking the bloomery and placing a new one.
  13. Temperature bar

    Agreed, especially if you try and keep track of all blocks composing the enclosed room (which I had in mind). Was worth a shot anyway
  14. Temperature bar

    I like the idea of checking if you are under a tree/shade... not sure how much lag it would cause if you had alot of players on and it checked often. That's why I suggested the possibility of just checking for an enclosed room and storing that "space" in the door's data. Only have to check once, when the door is placed, and then just adjust the players temperature while they are inside. Obviously that wont work too well if shade is taken into account while exploring.... Still might be an idea worth exploring if there are any future plans for housing...
  15. Temperature bar

    Can't seem to figure out how to quote on mobile... @Just_Another_Guy:) Might not need base class edits. I have yet to look into the PlayerAPI code yet, but based on its name alone it suggests being able to handle changes to the player class without needing base class edits. Or I could be completely wrong Any way, It should be possible. Either via your method or a derivitave of XCompWiz's Mystcraft portal generation method. What he does is "pulse" each adjacent block, looking for a connected path back to the source, similar to an electrical circuit. If this comes back true, he spawns portal blocks in the enclosed area. If the door is already a tile entity (I don't have my development computer handy atm, so can't check the source to be sure) then when placed, it can do the same thing, also checking for a roof. Then it sets the character to the appropriate heat level as long as it is within the enclosed area. Basic volume checking as part of the creation could set the amount of "heat sources" needed, and each heat source can update the door each time it is lit and dies out....