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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Alamurla

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About Alamurla

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    Caveman
  1. Indeed, I know how and where to get them, I just have never gotten any. The only kimberlite veins I have found so far were small, didn't get anything out of them.
  2. Thanks for the hard work! I can't wait to get mining and test it all out. Looks very well balanced as well, though I have had extremely poor luck finding diamonds in any of my other worlds....
  3. Depends on how the system is setup. I can imagine that iConomy could be like a banking system, all your money is stored safely, while the CustomNPC coins is the "hard" currency of the server. If you have a town, and thus have to pay taxes and such, then the taxes would come out of your bank account automatically. Actual purchasing of goods from player to player could be handled via coins and bartering only. Dunno how they intend to impliment it, but I'm sure it would be easier for the towny plots to be automatically handled by iConomy. So if you want to claim an area for protection, you might be required to use iConomy.... Or just setup a deal with someone so you pay them coins and they allow you to build your shop on thier protected land.
  4. Armor stands

    Maybe Nuchaz would be open to making it TFC compatable? Based on the screenshots its a fantastic looking mod. If Dunk is planning on possibly adding something like this, all the better, but until then a version that works for TFC is on my "drooling over list"
  5. Make Prospector's Pick display type of stone

    I also like the idea. But for a quick fix, you could always edit the textures to something more easily identifiable. Nothing says Dolomite like a hand drawn "Dol" plastered across all the rocks infront of you Also, for those of you who use NEI.... Open the NEI.cfg file and at the bottom change "inworld_tooltips" to true. It tends to get into a clipping fight with Rei's minimap, but its handy at times.
  6. TFC Build 76!!!

    Whats wrong with 1.4.6?
  7. Limonite smelting problems?

    While I think it *might* be possible in a fire pit using Hickory and a bellows, your best bet is a bloomery. Construct a bloomery as described in the wiki, add a bellows to one side of it. Then throw your ore and some charcoal in it. Open the bloomery GUI and watch the temperature rise. Once it maxes out (about 1/3 scale) start pumping the bellows and keep it maxed out (about 2/3 scale). After about a minute your ore should be ready. I use 12 charcoal per every 8 ore, but if you are unsure, or just can't keep the heat up due to burning off the charcoal, throw in a few extra pieces of charcoal. The fire pit is only practical for your first set of tools. Once you make a pick and chisel from the starter ores, its time to move up to the bloomery.
  8. Minecraft with Mead!

    Mead is back? Woo-hoo!!
  9. Going to try this out tonight! Love the idea, since carrying a bucket to plop down and bathe in to "drink" is something I will never bring myself to do, and water bottles don't stack....
  10. TFC Build 76!!!

    Since the ability to lock the chisel to a block was introduced, I have been unable to free up the L-key to other bindings (namely rebinding A to L, I'm a dirty South Paw ) If I go into the Controls Options and rebind the default L-key for chisel lock to anything else, and then rebind left to L, pressing L will not make the character move. It seems that it just keeps L as chisel lock no matter what I try to set it to. It's only a minor issue though, crops up when I use my laptop. Though I'm stuck with the laptop for the next 20 days
  11. TFC Build 76!!!

    I hope remapping the "L" key works in this version, playing on my laptop is a bit iffy... Wish I could watch the video, kinda excited to see whats new!
  12. [b75] Losing ore in the bloomery

    I encountered something... similar? I believe it to stem from the new bloomery fix. If the bloomery is "bugged" with cold ore (not sure how I got it bugged in the first place), and you try to use it again, most of the ore you throw in will count as charcoal. Every time I added more than the first stack of ore, my charcoal meter kept going up. I fixed it by breaking the bloomery and placing a new one.
  13. Temperature bar

    Agreed, especially if you try and keep track of all blocks composing the enclosed room (which I had in mind). Was worth a shot anyway
  14. Temperature bar

    I like the idea of checking if you are under a tree/shade... not sure how much lag it would cause if you had alot of players on and it checked often. That's why I suggested the possibility of just checking for an enclosed room and storing that "space" in the door's data. Only have to check once, when the door is placed, and then just adjust the players temperature while they are inside. Obviously that wont work too well if shade is taken into account while exploring.... Still might be an idea worth exploring if there are any future plans for housing...
  15. Temperature bar

    Can't seem to figure out how to quote on mobile... @Just_Another_Guy:) Might not need base class edits. I have yet to look into the PlayerAPI code yet, but based on its name alone it suggests being able to handle changes to the player class without needing base class edits. Or I could be completely wrong Any way, It should be possible. Either via your method or a derivitave of XCompWiz's Mystcraft portal generation method. What he does is "pulse" each adjacent block, looking for a connected path back to the source, similar to an electrical circuit. If this comes back true, he spawns portal blocks in the enclosed area. If the door is already a tile entity (I don't have my development computer handy atm, so can't check the source to be sure) then when placed, it can do the same thing, also checking for a roof. Then it sets the character to the appropriate heat level as long as it is within the enclosed area. Basic volume checking as part of the creation could set the amount of "heat sources" needed, and each heat source can update the door each time it is lit and dies out....