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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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Unavailableartist

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About Unavailableartist

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    Stone Miner
  1. Herbs and various effects (realistic herbs)

    So this stems from another topic a while back which only really mentions poisons and I like poisons but there are more herbs to be found. So, I'llbreakdown theirand their "environment" feel free add a few don't make mine the ultimate list of what could be added. Pokeberry weed = this could be used as an alternative source of ink Curare = a vine found in tropical environments, used as a poison, useful with mobs that run from you, killing things at long ranges faster. Also a paralytic, it causes mobs to stop attacking or moving. Basil = improve growth/drops for certaincrops (like tomatoes and peppers), if planted near those plants. Reasoning, they are used in gardens to draw away pests. Nasturtium = short life span, withers and dies easy, but used a lot like basil (pretty blooms). Used for healing salves for those who want to use TFC without health regen. Otherwise, you'll heal quicker for a bit.
  2. Butchering

    You do know that Elderscrolls Skyrim, cheese is just food and cant be used for potions at all. And, that's plain unmodded vanilla Skyrim. Food spoilage would also make this way more balanced. I like this idea.
  3. Spinning Wheel "Advanced Pottery"

    Ok sorry for the wasted post.
  4. Spinning Wheel "Advanced Pottery"

    Ok so I can't think of much to do with this, other than it could be an aesthetic thing. This wheel would be used to create some possible alternative storing apparatuses like urns and such. Also you could make big pots and such to hold water, again more aesthetic, or could be a handy way to keep water deep inside a mine or something. I was think it could work like knapping where you shape the items you want. It has nothing to do with other clay items like the clay mold. I was thinking this could be use to make Clay Urn (similar to chest), Clay urn lid (completes the clay urn), Clay Jug (like bucket), Clay Pot (planting certain plants like flowers and certain vegetables "craft after with soil", or just use as a water reservoir"), Clay Bowl (Alternative to Wooden Bowl for meals).
  5. Arrow Heads: Stone and Beyond

    Yea arrowheads should have a their own cast and you could make like a "arrowhead mold" and it fills with metal like a regular mold (maybe quicker because it takes less to make arrowheads) and when you shape the "ingot" it gives like 4 arrowheads, then you just craft them like you would stone or flint.
  6. It looks nice, I've made cheaper, and smaller. I usually build a house on the first day... well a shack. As long as it has wall on all sides and he adds a perimeter fence it should very, very safe. With the closest threat a spider .
  7. Colonial Technology

    Why? When I think of NPC... I think of characters that you can chat with in game. Ore do certain things within the game... Besides fighting you or standing there like livestock... Like building--- and I know most NPC sort of things, might takeaway from terrafirmacraft's overall focus.So, I understand the reluctance there. (I would like to see an NPC mod for terrafirmacraft though....) But no human mobs....? I mean wouldn't it just be as simple as adding another mob? For example when I say musketeering bandits. These mobs aren't really anymore NPCish than a sheep you get wool from or the skeleton you just fought.- Just a thought...
  8. Colonial Technology

    I agree with the gun powder recipe. A quern could also be required to grind all the ingredient to powder like IRL. However I must remind you.... How awkward everything else looks. Shooting skeletons... The use no drawing motions. Zombies wielding swords they don really use... I.e. swinging them. You also have to remember this idea of mine is only viable if a few others are accepted. Like craft able "gunpowder", and waterwheels or windmills "preferably both" Also guns weren't meant to be a kill all best weapon. Like someone else stated a "spread" of sorts could be added. Making an inaccurate or unreliable after so many blocks... Unlike a bow that could arch "snipe" in a shot at a much farther range. Maybe somewhere between 7-15 blocks. Where a bow could be tweaked to go nearly triple and cause damage... Just not as potent as the musket (and a bow can recover metal arrows). Other colonial age mobs would be nice of course.... Musketeering bandits would be good for for a challenge.
  9. Colonial Technology

    Ok... a picture at your request...
  10. Colonial Technology

    You're right... Industrialism started around 1700. My mistake.
  11. Colonial Technology

    Ah... No. Condescension isn't what I was going for exactly... or insinuating that you didn't know what you were doing. If was going for condescension, I could attack a lack of imagination... but, poking and stabbing someone I don't know or hasn't particularly insulted me isn't my game. I'm sorry you were offended, it isn't my intention... I was teasing BTW that's a better word.People usually do like me btw Or, bully me cause I'm too kind. All I know is that you and Bioxx created a great mod. I like it, that's why you find me here, I don't have forum accounts at with any of the other mods I like. But you have to admit, the remark you made is a little funny. "Because it don't look powerful enough"... lol.... In a world that's made of blocks, really? AS I SAID... if its beyond your capabilities as a modder or Bioxx... same deal I understand. I'm not a modder myself, wouldn't know where to start... How does that even begin to sound condescending?... I don't know... but again it wasn't my intention to offend you. While the saw mill might be during the Rennaisance period... which begins in the 1700s. Firmarms, windmills, or waterwheels are around that age. I want to think the first "muskets" were invented at around 1460s or something like that. Hand cannons I think were invented about a century or two before. Although... flintlock muskets I think are new... if the 1500 century is the limit... matchlock muskets would have to be used. They were made a little differently. SDA209... could you help me out here...? Sorry I didn't get your joke by the way.
  12. So.... What is My Gender?

    I once new a guy that had prettier shoulderlength hair than most chicks I seen. Reminds me of a beer comercial where some guy was staring at chicks butt because of the hair lol. Some dudes have nice hair. Though, I don't think I'll let mine grow out to far.
  13. [minor worldgen] sand and gravel beaches

    At the same time there shouldn't be sand/rock/gravel every time land touches a body of water. Sometimes, it's just dirt. If there's way that it only generates sand near bodies of water that are X large. While smaller bodies only have dirt and a river should have more gravel than sand.... Vice versa for oceans. You could have beaches like Hawaii... Black.
  14. Weaving and Dyeing

    You probably wouldn't for the time being... Not until you can make "beds" out of something else besides wool. It's hard to build shelters and make them "safe" from mobs in 1 day... If not impossible... Well I can't do it anyway. I'm actually thankful I don't have Somnia or I would never get anywhere.
  15. Improved Stone Knapping Interface

    Some metamorphic rocks a very strong... I.E. marble is very hard.. Maybe harder than some igneous. Gneiss and Slate... Are very weak... Weaker than most sedimentary rocks. Comparable to shale, Or mudstone/siltstone. And quartzite.... Is also very hard... I've tried to chisel that stone... Not easy. Limestone shouldn't be sneezed at either... I think two different stones should bring up a knapping interface. But, the weaker stone gets shaped into a tool.