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MonzterAssassin

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About MonzterAssassin

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  1. A TFC2 API? Will it exist?

    Yeah it might be standalone and just integral. I'll see as the time goes on because I work with a lot of magic mods, magic APIs, and the like and was thinking of making a "soft-magic" mod to integrate with TFC2.
  2. A TFC2 API? Will it exist?

    I'm wondering if an API will be made for this mod, as I, Elucent, and a few other mod creators have been following this mod for years and are interested in developing addons for it that fit the theme in our minds.
  3. Nomadisim vs Settlement

    Thanks for the link and yeah I get that it encourages nomadism but I'd be happy to write them up an algorithm for land mass generation thatmakessmall islands or archipelagos/reefs which spawn around a more centralized land mass. [Edit] ** I feel that spawning a player out in the far reaches of the archipelagos would encourage island hopping due to possible rarity in resource availability. ** Though imo if TFC2 is to succeed I think they should try to reach out to other community developers, such asa collaborationwith a guy named TyronX. He wrote a mod called VintageCraft which was a beautiful, yet different, take on TFC.
  4. Nomadisim vs Settlement

    I think Nomadism should be emphasized in the newer version somehow. I can't think of how just yet but when I do I'll post some ideas either here or in the Suggestions forum. I'd also like to see larger continents w/ lakes that have archipelagos out in the oceans, which would help gear TFC2 for multiplayer, as currently there isn't too much incentive to want to coop/war w/ other players.