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Bedgar

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About Bedgar

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    Wood Cutter
  1. Calendar time in single player

    I don't really like it, people could just skip winter couldn't they? Also it would be kinda weird for things not to grow.
  2. Tool repair

    http://terrafirmacraft.com/f/topic/1185-balanced-recycling-of-tools/ http://terrafirmacraft.com/f/topic/813-how-do-you-guys-feel-about-forevertools-repairing-tools-armor/ ya it's been suggested
  3. bread making

    I agree that making bread was too simple and there was no water and heating involved. The grindstone could be simply crafted on the crafting bench although that would make it pretty small. Also, off topic but wheat plants really shouldn’t drop seeds. We should be able to craft one wheat into about 4 wheat grains we could plant.
  4. a year

    so ya this would not inherently make the changes you want, but it would help you harvest your fruit trees more often
  5. a year

    lol oups
  6. food preservation

    I agree that this doesn’t need to be added to the game right now but that’s true for almost all the suggestions so threes nothing new there. As for less meat drop in winter... why? I don’t think you realize how much of a herd you would need to last the whole winter. This is off topic but I would also like to point out that maybe keeping a herd alive during winter won’t be such an easy thing. Cows, pigs and chickens eat grass and seeds and maybe they won’t survive the winter if you don’t feed them since you domesticated them, they won’t be able to find food themselves.
  7. Make beds buildable rather than craftable?

    Yes but a cavemen wouldn’t be sore the next morning because a cavemen sleeps like a cavemen all his life (being a cavemen and all). My point is that we adapt to our situation and if you are forced to sleep on the ground each day after a while you won’t be sore anymore. Not to mention that Steve does wake up in the middle of nowhere which suggests that he was sleeping on the ground .
  8. food preservation

    Part two: preserving techniques cont. Pickeling preserving veggies Well veggies don’t really exist yet but it would work similarly to jams V = veggies S = salt W= water J = jar/bottle V V V SWS => 3 jars of pickled veggies + bucket J J J Or If vinegar is ever created it could substitute the salt and water but this is all supposition and I don’t want to go more into cooking then I need to. Now all that’s left in part 2 is the fermenting but I think ill just skip that part for now. I’m not an expert in fermenting, much less in old fermenting techniques and I haven’t though of anything good implementation of it yet. Besides there is no reason you couldn’t get a fresh bucket of milk each day if you have a cow anyway.
  9. food preservation

    Ya frankly I don’t see this feature and other features working too well on a 24/7 server. Me and my friends play on our server from time to time and we don’t leave the server running while we don’t play so it’s fine but on a 24/7 server that’s a different story. If you log in once a day each day at the same time more than 2 minecraft months pass by between logins. That means you need to preserve everything before you log out or it will rot. Also I realise that this feature is not for everyone which is why I would really like to see this implemented as a optional feature that people could turn off if they wish.
  10. food preservation

    Ah I knew I forgot to add something. No cooked food would not make the meat last forever. Cooking would kill the bacterias and reduce the water content there but cooked meat will eventually go bad too. I said "left in their original state" to say that some altered states would preserve them indefinitely not to say that all altered state would preserve them indefinitely. I’ll make that clear somewhere.
  11. food preservation

    ya the bucket comes from the water. quote button at the bottom right of every post .
  12. Chest size fix.

    First of all this "busy work" you’re talking about is called playing minecraft and getting from point a to point b is the point of the game. A game designer in an rpg can "arbitrarily" decide you start with a rusty sword instead of Excalibur and that doesn’t make it bad game design. He did not set the chest size to 32 then change it to 8. he just dident get around to change it in the first place. And why are you assuming that he plan on adding a chests with 32 slots again? He won’t! If you had read the change log before you updated you wouldn’t have lost your stuff.
  13. food preservation

    Ok ill start writing down what I have in my head. part one: general mechanics version 1 All meat, fruit, vegetable and milk will spoil over time if left in their original state.These items will start with full freshness (simply durability?) and lose it over time based on the ambient temperature.Once an item loses all its freshness it becomes a rotten version of itself.The rotten version acts the same way as rotten flesh.When picking up food it will try to find a stack with similar freshness it can join else it will make a new stack if there is space if there isn’t it will join a stack anyway and the stacks freshness will be the lower of the two values.Certain special rules may apply for example potatoes should not be left in sunlight for too long.A specialised storage device may be used to slow down the decay of freshness a bit (shelves?)That’s it for the general mechanics for now. I didn’t add much from what I wrote in the op but ill probably add more as things pop up.Part two: preserving techniques. Jam preserving fruits The recipe would be as follows F = fruit S = sugar W= water B = bucket of jam mix(tentative name) J = jar/bottle F F F SWS => B after heating B J J J would produce 3 jars of jam jars of jam would last forever. I don’t know much about the fruits in tfc but if they all restore the same amount of hunger then there would be no problem with mixing the fruits and having a generic jar of jam regardless of the fruits used. Cooking preserving meat part 1 cooking meat like you normally would makes it rott 20-30% slower Salting preserving meat part 2 Simply crafting meat with salt slows down the rotting of the meat by 70~80%. No table required Smoking preserving meat part 3 To smoke your meat a smoking pit has to be created similar to a charcoal pit. Place a fire pit at the center on the layer above the fire place smoking racks (2x2 sticks in a crafting table?) cover with stone but leave an opening for air circulation at the centre. After a while the meat would become smoked meat and would become non perishable.
  14. food preservation

    Ok I thought about it and actually it would be worse in smp. When you log back in all your food would have rotten except for the stuff you keep on yourself of course About the things I’ve said about picking the mechanics you want in your world I might open a thread about that later. I like it, it makes a lot of sense and I would like to see it in tfc except maybe for the rats part. But I would like to stay away from the agriculture and cooking part as reasonably possible in this thread. You might not find it much of a challenge once I get my ice cellar idea going through. Also if a player where to hoard rotten food they could probably survive through it as well. I heard people irl used to wait until winter to slaughter their cattle in order to survive the winter. I believe in adding mechanics that add a challenge yet doesn’t force people to play the game your way.
  15. Chest size fix.

    1. It's not a focal point your trying to make it be by using a scenario that most likely is not going to happened as an argument. 2. Funny I’ve never seen that bug and I can’t find any mention of it anywhere. Well even if it does exist I’m sure it’s going to be fixed in a few years. 3. Well then you will just have to wait for them to become useful before you melt them. Is it really that hard to think of stuff like this by yourself?