Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Bunsan

TechNodeTools-TFC

9 posts in this topic

TechNodeTools-TFC

This is an add-on I'm creating that will help integrate other mods into TFC based ModPacks. It is basically the tools I wish I had when I made my pack. To fully use the feature of this addon will require the player/pack maker to configure things and likely use MineTweaker to create recipes. The add on is currently alpha and is not feature complete. This will be focuses on integration, expansion and giving tools to pack makers.

I'm putting this up now as I'll soon be back home and able to work further on it and hope a few brave souls will give it a poke.

What it does:

  •  TFC'd Metal and Mineral Ores.
  • It creates ore blocks that behave like TFC ore. They match the rocktype and can spawn in the 3 qualities. Currently I've added Aluminum (Bauxite), Osmium, Tungsten (Scheelite and Wolframite), Cobalt, Chromium, Titanium, Lithium, Magnesium, Manganese, Molybdenum, Cadmium and Iridium. I've written the code such that more ores can easily be added. The way the normal, poor and rich ore drops are organized you will still see 4 placeholder items for each. It can be easily expanded past 16 new ores if for some reason more were needed.
  • There are also Mineral Ores added (Apatite, Scapolite and Strontium).
  • Apatite, Scapolite (glowstone), Strontium (blaze rods), Bauxite, Osmium, Scheelite and Wolframite will generate spawn info in the TFCOre config by default (can set spawn to false in config).
  • Other ores are disabled by default as I've not set their spawn parameters. They also don't have ore item pieces.
  • All ingots, sheets, etc. have been added and behave the same as TFC items.
  • You can create other Alloys in TFC. Currently added Electrum, Cupronickel (Constantan), Invar, Aluminum Brass, Alumite, Manyullyn and Stainless Steel. More alloys will be added.
  • Dusts and Nuggets for all ores and Alloys.
    • The nuggets are 10 units each. They are crafted with a chisel. They can be melted down in crucible or pit kiln (if melting temp is lower than pit kiln temp). They can be used to make alloys etc.
    • There are dusts for each metal and alloy. The dusts can be mixed in appropriate ratios to make alloy dusts. The dusts are smeltable in furnaces. There are no recipes for creating dusts in the mod itself. Recipes may be automatically generated by some mods or can be created with MineTweaker. The dusts also melt in the crucible/pit kiln.
  • Metal blocks
    • All metals and alloys that can create sheets can create Metal blocks. These blocks are crafted on the anvil. They can be heated/melted. They could be used in anvil recipes as they can be heated in forge.
    • They can be chiseled with slab, stair and detailed mode. As with all blocks once chiseled they can not be harvested so the metal would be lost.

What it will do soon

  • Config options to turn off the various modules, i.e. Nuggets, dusts, etc.
  • WAILA support. (should mostly work)

What it will hopefully do soon.

  • Allow metal trapdoors to be created with added metals/alloys.
  • Add a "machine" that will produce ore piles of 100 units from normal, poor and rich ores. You would put ores in and when the unit reached 100 it would output an ore pile, which would be registered in Ore dictionary as an ore.

What it might do:

  • I'm considering adding gears and rods of each metal/alloy. These would be crafted on the anvil.

 

This is still a WIP, but the master branch is functional, although not fully tested. You can see the code at github.com/Bunsan/TechNodeTools-TFC

You should be able to get the jar at

Download

WARNING: This is not considered stable yet. I'd not recommend using it in a world you care about without a backup. Also, ironically, this will not be compatible with our pack currently.

Edited by Bunsan
Update
2

Share this post


Link to post
Share on other sites

This looks to be very useful! Thank you very much for making it, once its stable it will be very helpful for many!

1

Share this post


Link to post
Share on other sites

I'm curious what other ore types, minerals, metals and alloys would be useful for TFC compatibility with other mods.

The limiting factor is really my ability to make the textures. So let me know if there are any you need/want.

Would ability to craft gears and rods be useful?

Also curious how people feel I should deal with metals whose melting temperature is above the max temperature of the TFC forge. Aluminum, osmium and tungsten have very high melting temperatures. I have aluminum in my pack for Immersive Engineering and have kept their towering where it is only smeltable in the arc furnace. Thoughts?

Edited by Bunsan
0

Share this post


Link to post
Share on other sites

Gears and rids might work for some mod support. Also would you be able to make ores for going about and getting pots brewed? I am quote good at t, but t found the system lacking any real way to craft in tfc since the nether is beyond buggy

Edited by Mathias Ademar
0

Share this post


Link to post
Share on other sites

For the metals with melting points beyond that of TFC, I think keeping them specific to mod machines is fine. 

 

As for ores...I think you got all the ones I need. The crafting of gears/rods would be useful, could begin to unify those items into one thing instead of multiples of the same item

0

Share this post


Link to post
Share on other sites

Having no internet after big move I started poking this add-on again. So thought I'd push an update.

Changelog (sort of)

  • Multiple added in config options added.
  • Spawning info of ores will be generated in the TFCOres.cfg file.
    • Only the spawning of Apatite, Scapolite (flowstone), Strontium (blaze rods), Bauxite, Osmium, Wolframite (Tungsten) and Scheelite (Tungsten) have been setup and are enabled by default. The other ores are a WIP and lack the ore item textures and are disabled by default.
  • Multiple alloys have been added. These alloys need to use the new ores.

Notes:

  • Pro pick will report bauxite ore for all of the ores due to a TFC bug (looking into if I can fix in mod)

Download

1

Share this post


Link to post
Share on other sites

Are you still working on this mod or is it dead?

0

Share this post


Link to post
Share on other sites

I have not worked on it for a bit. I'd folded most of this work into the TFC fork we use for our pack. Didn't seem much interest in this. Are there particular function you are looking for?

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now