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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Necoxus

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Everything posted by Necoxus

  1. I've seen people talking about TerraFirmaPunk servers but no one has posted a server post about a server, me and a friend of mine are still looking to join a TerraFirmaPunk server, if anyone knows of one or has information you could please reply or pm me, thanks.
  2. It depends on what version you are using, however, Ciekmais right in a way, I might just need to add a chat message and disable shooting in creative or add some defaults. What the longbow is doing is allowing you to shoot because you're in creative mode however the longbow isn't able to gather the needed information about the ammo in that process. I would suggest that you remain in the survivalmode as much as possible, especially with anything relating to TFC as it is intendedforsurvival mode. I take a look at fixing the issue, though, it just might not me soon as I'm under a busy schedule between some other stuff I'm working on and some school related things. Edit: I looked through the crash report and yes, you should update as you're two version behind, this likely won't fix your issue though.
  3. 3d models for doors fence and log_fence

    That's all handled by the modder, except in big mod packs where they change the usage of some things through mods like mine tweaker. If you are really interested in modding find some basic tutorials to get started, and start learning java. I would start with 1.8 as it will be the new standard soon. Gonna stop here though as to not go further off topic.
  4. 3d models for doors fence and log_fence

    Blockstates are typically handled by the person writing code, not so much someone doing art for a mod. Blockstatesin my understanding are generally pretty similar except in the case of things that change textures or models depending on different variables, the furnace uses a Blockstate that changes the texture based on if it's in use or not. Models define the shape of the block and how a texture is used, you can find different programs to make model files, Bioxx has one so does MrCrayFish. Textures are the simplest part of the process, you just need an art program of some sort, such as paint or what I prefer gimp. Most textures are 16x16 pixels, but in some case or in resource packs 32x32 or 64x64, or even higher but less common. I think I'm answering your question? Also, note I've done more work with 1.7.10 than 1.8 where all this new .json stuff happened.
  5. Mod Template: Dropbox Mod Document: Dropbox Note: I didn't make any of these files, they belong to Bletch,but he seems to have disappeared and these are very helpful files.
  6. 1. You can create the world without cheats and it shouldn't allow you to cheat in items. 2a. Chainmail is crafted from coils, which are double ingots on an anvil. Use coils to make links, links are craft in a 2x2 pattern to make squares. Squares are crafted in a 2x2 pattern to make sheets, sheets are then used with a piece of leather to craft the armor. the leather piece is always in the middle after that just add sheets until it matches one of the vanilla shapes for armor, except for boots as there aren't chain boots. 2b. Compasses are made from a wrought iron casing, a small piece of magnetite (10 units), and a glass pane. Stack the items in a columninside the grid with the pane on top, casing on the bottom, and magnetite in the middle. 2c. Clocks are more complex, they can use either rose gold or brass as a casing. They also require a wrought iron coil, 4 wrought iron gears, 2 sticks, and a glass pane. Gears go in the corners, the casing belongs in the middle, sticks go on either side of the casing, the pane fits into the top middle slot, with the coil just below the casing also in the middle.
  7. Not currently, I'm working on a better guide but it is a low priority.If you are having trouble getting NEI to work I would suggest using the TerraFirmaPack on ATLauncher. If anyone else wants to create a guide, I'll look it over and link it in the op. Released TerraMisc (0.11.1) Some minor changes, check the changelog for more details.
  8. API and Visibility

    Thanks Kitty, sorry I misunderstood you.
  9. API and Visibility

    *Bump* Just in case the edit above was missed.
  10. -Feel free to add to mod packs, I just like to know where the addon is being used but it isn't necessary. 1. Not much I can do about that as it is sorted by item id, which would mean having to completely reorganize almost all of the code I've written. However, I can add more of the items to creative tabs so you could use that to sort. 2. I'll take that into consideration with the next patch, you make a good point with that. 3. This is an addon to TFC, I add content I don't change it. You could change the recipe to use flint with mine tweakeras flint is still obtainable in TFC. 4. The recipe isn't shown because it is handled via the tile entity, not a recipe api,this is why I added a separate block from the hopper to produce fruit juice instead of adding a recipe to the hopper. 5. I know, already fixed for the next patch, I added a lot more ore dictionary compatibility. You can most likely expect the update this weekend.
  11. API and Visibility

    Yes, I know that is the exploding one, working on a compatibility add-on thing of sorts. I'll look into that other barrel, thanks, Kitty. Edit: I can't seem to find the tag to call, I tried "gunpowder" just as a guess but that's returning zero so it's most likely not the right one. Sorry if I missing something obvious, but I looked through both TEBarrel, BlockBarrel, and EntityBarrel and I don't see where the value is being assigned to origBarrel.
  12. API and Visibility

    I know TFC has entered maintenance mode, so this will likely be ignored/denied. However, I would like to be able to get the value for the amount of gunpowder contained inside of an explosive barrel, the int gunpowder inside of EntityBarrel is private, I don't need to change or alter this variable, I just need to retrieve the value. Thanks,
  13. That's basically what has happened with the current addons, it would nice if it was in the base for TFC2, but not necessary as add-ons generally fill in for what the main mod doesn't have time for. When the decorations addon became common, I developedtallow candles in TerraMisc to be a middle tier between torches and lanterns. They should last about 4 times as long as standard torches, so that's about 8 in-game days.
  14. MT Scripts for potions in TFC

    I really like the ideas here for the potions, currently working on a conversion addon that uses a lot of potions and brewing, would you mind if I used some of your ideas and recipes?
  15. It really wasn't hard, the most difficult part was the candles themselves. This wouldn't be tough for an experienced modder, or for me now, as I've had more practice with tile entities. The difficulty is hard to judge now though because a lot of things are uncertain withTFC2 and how it would implementlighting.
  16. If it doesn't get added to TFC2, I'll probablycome around and make a TerraMisc2. Currently, I haven't heard much about lighting in TFC2, but the people that compile wipversions off of github probably know more about what is going on than I do.
  17. Released TerraMisc (0.11.0), added a few new things such as a nice quiver. This will likely be the last update to TerraMisc unless something comes up that needs my attention. I'm still working on a more formal guide to this addon, progress is slow though as school is wrapping up at the moment which involves a lot of testing. Enjoy,
  18. Look at the date on that post and the change log, I fixed that issue with my addon a while ago in version (0.6.8). I've explained what the issue was and how to fix it in the addon discussion section, this issue can occur naturally within any addon started from Bletch's template.
  19. [Request] Addon Devlopment Guide

    It has come to my attention that some other addons may be having the time reversion bug that my addon experienced a while ago, this is caused by an issue in the addon template created by Bletch. To correct the issue go to your mod file, which the file named after your addon. Scroll down to line 49 which reads as "proxy.registerTickHandler();". Open up that method. The code inside that method will read as "FMLCommonHandler.instance().bus().register(new ServerTickHandler());", due to the file for the template being named the same thing eclipse can become confused and register TFC's handler again which is what causes the bug. To correct this simply name your handler something slightly different, and change the line to have your handler. Ex. "FMLCommonHandler.instance().bus().register(new YourServerTickHandler());" I hope this is helpful, took me a while to track down the issue of this bug.
  20. Cooking with TFC (WIP)

    Thanks for all of the information, that makes a lot of sense now.
  21. Cooking with TFC (WIP)

    Just a quick question, for context I've been working on a few minor food related things. Whenever I create food to result from a recipe it reads as "Pickled Dried Salted" followed by the food name and has no weight to it, I've tried using theItemFoodTFC.createTag thing to add the weight and everything to it. It still doesn't craft the food item correctly, but neireads the recipe correctly. I'm using a shapeless recipe, and the item that is being used to craft the food item isn't food based so it wouldn't have that data on it. This doesn't directly pertain to your addon but I'm curious if you've had similar issues.
  22. TerraMisc adds metal bolts and arrows for every tier of tool metal, you probably need to add the neiaddon for TFC to see the metal recipes. Bolt/Arrow heads are crafted on the anvil from metal ingots, bolts are just the head and a stick, and arrows are similar except they also require feathers. You can also cast the low tier metals into heads for bolts and arrows.
  23. The crossbow requires bolts, you must load it first, anytime after it has been loaded you can fire it, the Longbow and Crossbow do not use the quiver currently. I'm addressing this soonish.
  24. Unfortunately, I lost a lot of the information that was originally displayed in the op during the forum update, I would suggest you try to get nei working again, maybe through TerraFirmaPack as that automaticallyinstalls things. I am working on a guide to everything in my mod but at the moment, it is a low priority.
  25. I understand what is going on, I'll modify my legal section, I just like to be aware of where and how my content is being used. Its cool, I was just in a rather unhappy mood last night when I responded. Edit: Updated legal section, will include an updated file inside the mod for the next release.