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Posts posted by aeroc
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aeroc, what did you use for the block count?
I made my own in java.
I am wondering is Nickel more rare now?
Even though 47000 chunks is a decent amount, it could be just luck that the areas I generated didn't happen to have gabbro in the Y60 range. I thought that garnierite count was a bit low from other worlds I've played in.
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Here's the block count from a B73-B75 generated world with 49014 chunks:
Native Copper: 174582
Native Gold: 17890
Native Platinum: 0
Hematite: 46736
Native Silver: 7035
Cassiterite: 385729
Galena: 115335
Bismuthinite: 576428
Garnierite: 1105
Malachite: 2147
Magnetite: 53367
Limonite: 75567
Sphalerite: 1020753
Tetrahedrite: 85425
Bituminous Coal: 710168
Lignite: 652299
As you can see those ores you mentioned are the rarest.
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I can confirm this also (B74 SMP):
Got a fresh mold in the output slot and the copper refuses to budge. Have to break the bloomery or make another one to smelt more ore.
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It's already been reported twice and the changelog shows that it's been fixed for Build 74:
http://terrafirmacra...-73-crash-help/
http://terrafirmacra...mcactusjava196/
The short term solution is to stay away from cactus.
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Did you end up near 0,0? If so, yeah. That's a bad idea. There's a nasty bug around 0,0 that causes the server to shit the bed.
I saw your post about that, no I wasn't near there, I avoided it on purpose. I believe I crashed it again just now. It happens when any TFC cactus grows. So I recommend to other members to run the other way if they see a desert with cactus, because it will crash.
http://terrafirmacraft.com/f/topic/3060-build-73-crash-help/
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server is down btw... know why?
It crashed while I was alone on the server, I was doing little more than walking at the time as I had already traveled 20-25k meters looking for a home.
Edit: It's probably a cactus-related crash as it occurred near a desert and TFC cactus need to be fixed apparently.
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When is the server being reset?
Today/tomorrowish it seems.
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you realize its available now?
edit: apparently I am wrong... Soo, toss me your skype or something and I can give you what I have?
I tried asking him on Skype 20-30 minutes after he posted, but he's been afk. Guess we gotta be patient =)
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^^ It will be a good day the day the server resets, can't wait! =)
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digging at 90 for about 3 hours and not one ore, nothing.
If you want to go from underwhelmed to overwhelmed, dig at the infamous Y60. Here's a a compilation of screenshots I took at the entrance to mineshafts I dug 36 meters apart from one another:
On a 16000 chunk world I have saved only around 4% of all ores spawned near Y90.
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I'm having a problem joining, I've installed the latest forge for 1.4.5, Player Api, and placed TFC in the mods folder. But when I try to join the server it goes through all the normal connecting and logging in screens, then comes to a blank screen with a "done" button at the bottom, and when I hit it, it takes me back to the main menu. Does anybody have a fix for this?
This thread's original post is misleading, use Forge 436 only, newer versions have caused similar problems recently. If you go back a page or two, Gwinans mentions this. Hopefully that works for you right away. If not, post the versions of each of your mods just to be certain.
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Anyways, that doesn't really mater, I just need to be more carful about running out of nutrients.
What I need to ono is if crops grow while they are in unloaded chunks, because my farm is a fair ways away from my house.
Technically crops don't grow in an unloaded chunk, but once you visit them any time that has passed since the chunk was last loaded will be processed all at once. If that amount of time is significant, then your crops will grow at that time. This happens in SMP, if you plant a crop and don't log into the server for a day or two, you'll find all the plants will grow (or pop out of the ground) instantly as you log in.
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I've moved them many times by breaking them with a pickaxe.
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Because in single player your Minecraft client is also a server, serving to itself.
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having to relocate over and over to find a spot that has ores is extremely dangerous and bothersome.
This is one of the best features of TFC. It's an improvement over vanilla MC where you can plop down your home anywhere you like with certainty that all the resources you need are underneath you leaving no real challenge or incentive to explore.
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The changelog says this is fixed for B73:
Peat should once again spawn now that swamps have been clearly defined in the terrain controls.
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I would love to join you guys but i'm not able to connect.
Are you unable to connect after clicking the Join Server button, or does it not show a connection to the server in the server list screen? It's a long shot, but try Forge 436 specifically, it could be an issue with 448.
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ok... server seems empty me and warloard are lonli
Probably because a map reset is imminent:
http://terrakingdoms.com/index.php?threads/poll-shall-we-reset-the-world-map.25/
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-Plum and red apple trees never seem to be harvestable
Here is the entry for red apples in FloraManager.class:
instance.addIndex(new FloraIndex("red apple", 1, 2, 8, 7, new um(TFCItems.RedApple, 1)));
The 8 is HarvestStart, and the 7 is HarvestFinish.
And here is the method in FloraIndex.class that determines if a fruit tree's leaves are harvestable:
public boolean inHarvest(int month) { return (month >= this.HarvestStart) && (month <= this.HarvestFinish); }
HarvestStart must always be less than or equal to HarvestFinish in order for a fruit to be harvestable. Red Apple is the only fruit where HarvestStart is greater than HarvestFinish. Maybe this was set intentionally to prevent red apples from being harvestable due to some other bug related to TFC red apples.
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Here is the part of the deobfuscated code from TFC's "WorldGenPeatPit.class" where peat only generates in swamps:
TFCBiome biome = (TFCBiome)par1World.a(var8, var9); if (biome != yr.h) continue;
The problem is yr.h is a vanilla swamp biome, here it is in yr class in minecraft.jar:
public static final yr h = new zj(6).b(522674).a("Swampland").a(9154376).b(-0.2F, 0.1F).a(0.8F, 0.9F);
And here is what the code should be instead:
TFCBiome biome = (TFCBiome)par1World.a(var8, var9); if (biome != TFCBiome.swampland) continue;
Here is TFCBiome.swampland:
public static final TFCBiome swampland = new BiomeGenSwampTFC(6).setColor(SwampColor).setBiomeName("Swamp").setMinMaxHeight(-0.1F, 0.1F);
So peat never generates because the code tells it to only generate in vanilla swamps, which don't exist in TFC world generation.
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TFC Gold, iron, diamonds and cobble convert to vanilla equivalents in a crafting table if you enable them in the config file. TFC cobble only seems to drop from explosions, or maybe caveins.
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Are you saying a cobble generator is too much hassle?
If you don't want to grind cobble what would you suggest for recipes?
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Yeah, right. Let's also make it so you can't have in your inventory more than a single block at a time, and can't drop blocks - only place them. That'll make mining hard, now will it? Not tedious to walk back and forth carrying a single block of cobble from mines to the surface or nearby cave, not at all.
You know what will also make mining harder in similar respect? Making it so blocks take at least one minute to mine with steel pickaxe. It's a cubic meter of stone after all, and you but a tiny human, we can't expect mining to be as fast as it currently is.
Way to
take downsetup that strawman!1 -
But when implemented, it will make mining very tedious process.
You say this like it's a bad thing. Mining in TFC's current form is far too easy. Dig to a certain notorious Y-coordinate, and branch mine a few kilometers within a relatively short time to reveal endless amounts of all the ores and minerals you desire. Not very different from Vanilla MC, which is terrible.
Pickaxing should be slower and it should generate heavy rubble that must be disposed of or at least displaced. The shovel should be used not only for digging, but for displacing rubble (into minecarts, pack animal carts, off cliffs). And absolutely, the player should not be able to carry large amounts of dirt, sand, gravel, stone and ore.
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Has anyone ever legititetly found Kimberlite?
in Discussion
Posted
If you want a use for diamonds then enable diamond conversion recipes and vanilla recipes in the TFC config file. It will give you more stuff to build once you've exhausted the few products TFC offers. It also gives an incentive to build automated sand dispensing sluice arrays, since sluices can produce diamonds rarely.