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Treyflix

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Posts posted by Treyflix


  1. This does make some sense to have red steel behave this way, according to how buckets are. But then if we (well, you) are starting to build colored steels to deal with substances in a specific way, one logical thing to do is to invent a kind of lore for these magical metals. Like red steel then would be affiliate to water in all its forms, preserving it kinda, and blue steel should then have to do with fire.An example is a full set of blue steel providing fire protection, and red steel allows to swim (let's just imagine other armors do not) and grants ablility spend more time under water.

    Great idea but that would make Blue steel OP. Perhaps it provides protection against being on firing, but you stake contact damage from lava. So blue steel guy can run through that blade of lava you just placed, but can't swim in the stuff. I mean, it is lava, it is a pretty deadly material!Also for balance reasons, perhaps blue steel steel takes contact damage from water/Ice/snow blocks? I can just see the battle... Blue steel guy with lava bucket and flint&steel, next to a lava crevice, facing against a Red steel guy with a water bucket and ice blocks next to a pool of water. Duel to the death!
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  2. While building may be fun (I don't disagree), I remember TFC's counter of sorts to Vanilla MC was that after you get a base, it's just creative mode in essence. That's kind of the situation you're describing after purple steel. However, while I do think that things to, well, do after steel other than gun for nickel should be added, I do understand that lots of work is being done on the early game, and it's showing; the early game is great. The early game must be fleshed out before the mid/end game is.

    If you LURKED MOAR!!! (The irony ;)) You'd know that steam power for endgame content is already almost completely planned out. However as you said, beginning and mid game must be first, and Bioxx, Dunk, and Kitty (yes you count hun, good wiki establishes player base (pb), PB=more support and encouragement to the coders. Plus more encouragement sometimes translates directly to more Donations) are doing a mind bogglingly good job. All you have to do to know how high quality TFC is is look at our Rooster mob, or the upcoming Bear redesign, ore (Punny!) the sheer number of stone, tree, and soil blocks.
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  3. Instead of a quick, "wtf?", death, it's an "Oh, NO, NO, NO, NO!!! Kimbblesrath burned in a hot spring." kind of death. It's the difference between knowing that you died after your death and knowing you're going to die soon with no way to stop/prevent it before your death. Inevitable, slow deaths are much better than surprise fall deaths. ;)

    I can just see the slogan... "TerraFirmaCraft! We burn you to death! Slowly... And that's only the beginning. Muahahahaha!"Edit: that made me think, there is a lot of ways to die in TFC![offtopic]

    Starving, dehydration, cobble/dirt to the face! (Merciful death) suffocation during cave in (slow, inevitable death), death by Undead and monsters, death by wild apex predators, death by "OH $#!7 the ground just caved into a deep underground ravine and I'm falling to my death!!!", being roasted alive by your first pit kiln being too close to the thatch walls of your newbie house (watch dunk's latest let's play ep 2, priceless!

    :)) and soon perhaps boiling alive. Ironically I'd say "not for small children" but... Well... You know. [/offtopic]

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  4. Lurking on this topic, waiting for the perfect opportunity to pounce post. Love where this discussion is going so far though!

    Only posting to show my support and follow this topic.... For now.

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  5. Or you could be wandering around in desert at the height of summer when you fall in and scald yourself to death

    Now that's thinking like a TFC player! ;)"Let's take this relaxing hot springs idea and then add death by scalding!!!"I like the way you think...
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  6. But then if we are taking panning into an account, and considering it yields native copper nugs (haven't played with panning much, I'm still forgetting that's a thing people actually do now; habits), the only thing OP suggestion does is it makes panning even more effective. In my eyes GunnerX's suggestion is then even more viable way to slowing the game down.Then again, I'll always be against slowing progression in general in these ways. If we are dancing around the fact that there's nothing to do once player is progressed up to high tier, padding earlier stages just so they take longer is a terrible approach.[offtopic]

    Thanks and hello to you too.If fact, I'm there (somewhere) almost every day. It's just I'm at this stage when I've seen most suggestions people do now at least once already, so I'm replying less and less frequently. Or maybe you just haven't run into me.

    [/offtopic]

    Yup, I can't play devils advocate any longer, any logical argument I can think of at the moment is debunked by gameplay purposes. Good idea OP, but I don't think it adds anything but tedium :(I think both of us agree with agree with GunnerX's idea Gunner, perhaps you should start a thread for said idea. P.S I will add, I disagree with "there is nothing to do once you reach highest tier" In My Honest Opinion (I.M.H.O) that's when all the building and creativity options start. When you finally feel like you can take on mobs and have all the wood/stone types in large amounts with tools good enough to speedily manipulate said materials. That is when TFC masterpieces are created![offtopic]

    Yeah I know what you mean. Do youPlay on any server? I'd love to finally meet you in-game and I'll be on Central European Time from June to August anyways (yay for Spain

    :D).

    [/offtopic]

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  7. How about mortared cobblestone? That's basically what my front porch is. Same recipe as brick, just different look and no chisel needed.

    TomatoThief you post a lot of good interesting modifications to brilliant suggestions.... However I'm siding with Visitor in this discussion. Dry "rock wall" fits the spirit of the suggestion better as you need a saw for mortar. To the OP; excellent suggestion Visitor. Yes yes yes! Simple and awesome.
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  8. If an area is seismically active, there will be fissures, hot springs, lava pools on the surface, and lava oceans down near bedrock. You can check if an area is seismically active by opening up the F3 menu and checking the Stability value. If it is 0, the area has no activity. Eventually this system may be expanded to include things such as earth quakes, or volcanoes.

    Muuuuusiiiic to my ears! La, lalalala! :))))Also @juan that's crazy intense. Hardcore man.
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  9. What you actually suggesting is to delay metal tools altogether. Out of three copper ores present only one is the actual native metal, meaning by the time you find native copper one can easily find plenty of cassiterite deposits to forge bronze immediately. The actual way to slow player progression even more as you desire is what GunnerX suggested.

    While I agree with the underlying point of your post (that this suggestion adds tedium to every tier for a tiny bit of nitpicking realism and GunnerX's suggestion is the ockhams razor solution) you are forgetting one thing; gold panning now works and yields native copper and gold. Just playing devil's advocate here.Off topic: Glad to see another TFCforums vet that is still present especially an artsy Russian one. Hi Transcen :).
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  10. Jesus, I still can't find graphite.

    Yeah, graphite and silver seem to be the two rarest resources. Which is why I was pissed when they took silver out of gold panning. It's unrealistic and was not really causing any balance issues IMHO. :/But making it from fire clay would be fine because you still have charcoal until you find kaolinite and Graphite.
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  11. Um, was there even a copper age in real life?As far as I know, bronze was the first tool-metal made because copper was much too soft and malleable and was not suitable tool metal.

    Allen, YES.Copper was the first metal tool made in almost every culture around the world. IRL tin is rare to find on the surface. No one had methods to mine before they had metal tools.One method the native Americans used was to build big fires next to cliffs containing copper in order to make the rock sufficiently brittle. They could then smash it away and get the precious precious copper. Which was dry forged into tools such as knife blades and axes.
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  12. The whole point of my suggestion is to move away from charcoal production because it's time consuming.

    According to Wikipedia

    "Volatile constituents of the coal—including water, coal-gas, and coal-tar—are driven off by baking in an airless furnace or oven (kiln) at temperatures as high as 2,000 °C (3,600 °F) but usually around 1,000–1,100 °C (1,800–2,000 °F).[16] This fuses together the fixed carbon and residual ash. Most modern facilities have "by-product" coking ovens."

    So a coke oven block with input/output made of either Fire clay or metal. I'm inclined to think fire clay is more realistic. And it works balance wise

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  13. well, the biggest point of my suggestion was to delay your first bronze tools :Pcause iam unhappy with not using copper tools, because i normally skip copper age completly

    Agreed that skipping copper is an issue that should be addressed. But you still have to figure out how to deal with cassiterite and black bronze. Perhaps since black bronze tools is silly anyways, perhaps make it a non tool metal like they did with rose gold (used to be able to make tools and armor from ride gold)? Still have cassiterite to deal with though... Hmm...
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  14. The reason you have to use Charcoal to smelt things is because any impurities (which Coal is full of) can effect the final product Metal/alloy. IRL you can also use a substance called Coke (not to be confused with the soda brand). Charcoal takes a lot of time and is a pain in the @$$ to make. I find I end up with a LOT of coal. TFC should have a way to refine Coal into Coke like IRL!

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  15. This would add a LOT more tedium. Especially to mid-game, which already has so much between the Bloomery and Blast Furnace. Also you have not thought of one thing, this would make it so Black bronze is the only bronze you could smelt before aquiring a Copper Anvil. Anvils take time to make so most people wait a while before making their first one. This would put even more emphisis on black bronze and make it so the progression is Copper<Black Bronze<Bronze<Iron etc, which is not historically acurate. Bronze was used long for tools, correct me if I'm wrong but I doubt anyone ever used precious metals to make tools and weapons :P (A.K.A Black Bronze)

     

    Edit:

     

    I guess with GunnerX's information (thank you for posting all that BTW, fascinating info. Are you a geoligist?) you could still pit kiln Cassiterite and thus make regular bronze, taking the emphasis off Black Bronze.

     

    However the added tedium still remains.

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