Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Teknonick

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Everything posted by Teknonick

  1. Woven Clothes

    I like the idea of making a blanket and walking around with it over your shoulders. :3. That would bring in some realism. Blankets! Oh, and LAYERing! I want to wear lots of thin shirts, with a heavy jacket overtop... and not just being a single item in itself. :3
  2. Realistic mobs

    "(lions, tigers etc.)" And bears, oh my! I like monsters. I've heard they're simply being moved underground once more animals are added.
  3. Dinner Table: New Saturation Mechanic

    I like the idea of a dinner table. I don't want to HAVE to use it, but I also don't want it to be 100% aesthetics. Maybe it could give a small enough of a bonus to make people want to use it for the bonus (Either better saturation, or perhaps a 'mood' to make you want to work faster, harder, and smarter too!), while also not requiring people to change their way of playing the game in case they are allergic to tables or something. I've always thought Minecraft had a lack for rooms. You can literally get away with a single room for the entire game, and never have to expand. One room was enough for a workbench, your furnace, a few chests, and you're done. I like how Terrafirma has changed that. With all these pot, I tend to lay them around on tables and such, I also have to have a blacksmithing area, maybe a garden shed, and a few other areas I might get to later on one I advance. But I also like the idea of a dining too. Making one Just for that small extra bonus is a good enough reason for me. (Just as a note, I don't think this new mechanic should change anything already added, just a extra enhancement to what we already have.)