Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.


  • Content count

  • Joined

  • Last visited

Everything posted by vidaj

  1. Hi everyone. I've finally started a compatibility mod for Railcraft! Sources are available at Curse download page: If you want to contribute, you can either create issues for recipe changes and whatnot at github, or make comments in this thread. Currently implemented: 0.2: - TFC 0.79.25 compatible - Added wooden minecart with chest, to enable earlier and cheaper rails. Only 9 slots in the inventory. Recipe is 5 planks in a 'U' shape with a chest in the middle. Not restricted to wooden rails, but might be in the future. - Added gold ore dictionary support to wooden booster tracks. 0.1: - Coke oven craftable from fire bricks and TFC sand. Makes charcoal from logs. 1 log = 1 charcoal. I'll see if I can get railcraft to eat several items to make 2 logs = 1 charcoal, but it will need changes in Railcraft, making it a low priority at the moment. - Wooden Creosote Bucket! - Wooden ties are made from sealing lumber in barrel - All railcraft steel tools have their crafting recipes removed. - Railcraft plates are oredicted to the same as TFC plates. - Tanks are craftable from TFC iron and steel plates. How do people want to play with Railcraft within the TFC world? What should be craftable in the crafting grid and what should be made with the anvil? How should the recipes look? All input is appreciated Modpack permission: granted
  2. This is a mod intended to bridge TFC with Botania. There's still lots to do, but this is a start. Download: Version 0.1: (Botania 235 and TFC 0.79.25) - Tweaked lots of recipies to use non-nether materials and TFC materials - Flowers won't generate in the world, but can be created with floral fertilizer which uses TFC dyes - Petal apothecary can be created with stone and cobblestone - All the runes should be creatable - Lots of decorative blocks can be made Next up: Make tools TFC-style, and boost the weapons. Suggestions for changes/tweaks are more than welcome. Sources: Modpack permission: granted
  3. No, unfortunately Forge changed the way fluids work, so my previous hack stopped working. Then it became a game of whack-a-mole to try to keep up with the changes, so in the end I discared it after Dries007 incorporated water unification into TfcTweaks. IIRC, Flaxbeards boilers never worked with anything other than a vanilla water bucket? I have subitted a pull request to Flaxbeards making it possible to fill the boilers with any type of fluid container (even barrels). That pull request is merged into master, but there haven't been any release after that yet.
  4. Note: I have abandoned development of this mod. Please try Dries007's TfcTweaks instead. ---- Hi everyone I have made a small utility mod that lets other mods use TFC fresh water instead of vanilla water. Download: Download version 1.3 at This mod supports currently: - Railcraft - RotaryCraft - ElectriCraft - Steamcraft - Forestry - Thaumcraft Changelog: 1.3: - Added support for Forge10.13.3.1408+ with the changes in FluidRegistry. Should fix things. 1.2: - Added support for the changes in API for version 0.79.16+ 1.1: - Loading mod before thaumcraft. Fixes issues with crucible and fresh water 1.0: Initial release. Supports the following mods: - Railcraft - RotaryCraft - ElectriCraft - Steamcraft - Forestry Note: This mod doesn't change any other mods, it just replaces vanilla water in forge with TFC fresh water. The supported mods is just listed because I load my mod before they do. Sources and issues can be found at Mod pack devs: You can use this mod in any modpack, no restrictions. If you do use it, I would appreciate getting a ping so I can check out the modpack, but it's not a requirement.
  5. [TFC 0.79.25+] TFCRailcraft

    Then you need to take that up with the TFC Tweaks author.
  6. [TFC 0.79.25+] TFCRailcraft

    Try with TFCRailcraft 0.2 instead. I made a mistake when I uploaded the file, so it's not "latest" on curse. But it's there.
  7. [TFC 0.79.25+] TFCRailcraft

    Maybe you accidentally disabled wooden ties in the Railcraft config, but who knows.Glad it worked out
  8. [TFC 0.79.25+] TFCRailcraft

    Hmm. That's really weird. Which version of Railcraft are you using? Did you update Railcraft before it stopped working? My mod should always initialize after Railcraft (forge dependency), and I register recipes in Init, so everything should be groovy. The only reason I can see for the crash is that Railcraft didn't initialize the wooden ties, and then the game crashes. Weird.
  9. Since you miss winter, I thought I might give you a picture of how it's outside my house today:
  10. [TFC] TerrafirmaPack

    Not sure how ATLauncher does things, but it might help if you rename TFC-Tweaks to something like aaTFC-Tweaks to make TFC-Tweaks load first. Load order is decided alphabetically, so that _might_ help. When I maintained my own water tweak mod, I added dependencies like "before:Railcraft", which TFC-Tweaks doesn't. That makes lexical load order your only hope.
  11. Advice from the more experienced.

    I would think it's quite difficult to understand how things work in the code without having a basic understanding of how code works. Understanding what a class is, what an object is, the relationship between classes and objects, what a method is, the difference between a member method and a static method etc. You really need to be able to _understand_ the code, cut'n'paste will only take you so far. I would really recommend that you grab a copy of Head First Java ( and read that before venturing into Minecraft code. Yes, you won't be able to write your mod tomorrow, but you will learn a valuable skill and your minecraft modding ventures will be much more enjoyable
  12. Advice from the more experienced.

    What I've done is reading. Reading a lot of code. When you have your IDE up and running for minecraft modding, looking at minecraft classes teaches you a lot. I also read other modders code. TFC code is on github, and is a must read for figuring out how to get your mod to work with TFC. Another good source of info is Botania, which is also on github. You should also read up on forge events. These are very powerful, and can enable a lot of things. TFC have disabled some of the events, as in does not fire them where you would expect them, so vanilla things won't generate. An example: there's a decorating event that vanilla fires during worldgen that triggers flowers to generate. TFC generates its own flowers, so this event isn't fired. But Botania expects this event to fire to generate their flowers, so that's why no Botania flowers generate at worldgen. Full list of Forge Events: For recipes with ore dictionary, check out the code for TFCRailcraft on github. It has some basic recipes with ore dictionary support. Learning java while learning modding can be a challenge, I would suspect. Try to get some basic java/programming understanding before you start reading mod code. When you can code a basic command line calculator, it would be easier to read code. If there's anything you don't understand, you can contact me with a PM and I'll try to help you out. I have a masters degree in programming.
  13. [Request] Set of TFC minecarts

    I'll probably include minecarts with barrels and TFC chests in my TFCRailcraft mod. Flatcars, however, would be a challenge since I don't know how models work yet.
  14. [TFC 0.79.25+] TFCBotania

    I will work on this when I have free time. As of now, there is a working downloadable version that you can check out. Any changes or improvements that you would think of, just report them here and I'll consider them
  15. [TFC 0.79.25+] TFCRailcraft

    Somehow, I messed something up when I uploaded to curse, so that the 0.2 version didn't count as "latest". If you download 0.2 version manually, everything will work. Will try to resolve this over the weekend. Just checked, and the 0.2 version works with 0.79.26.
  16. [TFC 0.79.25+] TFCRailcraft

    Rejoice, the mod has finally been updated Added in a new wooden minecart with chest (9 slots) to be a bit more early game friendly.
  17. Ah, that's right, I totally forgot about that Subclass the Thaumcraft entities and do your magic with them, and then apply this trick to replace the thaumcraft ones with your when they spawn (totally untested by me) makes some mistakes, so the last posts contain working code)
  18. If I remember correctly, if the nether uses vanilla lava, it's not that bad. TFC lava however, isn't working at all due to the updating of sulphur. For #2 and #3, use adjust the health withEntityLiving.setMaxHealth()and update the current health to match the max health. You can check the entity spawning to see if it's a thaumcraft entity, and then modify it as needed. Throw in some randomness to the max health to make it a bit more interesting
  19. [TFC 0.79.25+] TFCRailcraft

    It won't work with the latest version of TFC until I have updated it. Unfortunately, my computer isn't working ATM, so I have to wait until I get some spare parts before I can fix this. ETA within a week, I would think.
  20. [TFC 0.79.25+] TFCRailcraft

    Nope, it's not abandoned, it's just been "on hold" for a bit. I'll update it to the latest TFC within a couple of days. I tried booting up the newest TFC and railcraft yesterday, and it didn't work so I have to figure that out as well.
  21. Other way around. Botania checks for Blocks.Water to see if there's any water source blocks around. Therefore it won't generate any mana when there's TFC water source blocks around it. Edit: My bad. I just realized what you wrote. I'll check it out
  22. Excellent! Then I won't continue this mod anymore. If you find a way to make water block checking work for other mods, that would be amazing. As in Botania Hydroangeas and such. I've considered forking the entire TFC codebase just to fix fresh water -> vanilla water to avoid this hack, and make it usable with other mods.
  23. Haven't tested it with IC2. If you have a link to the mod, I can see if I can get it working. It might have trouble if the pump is looking for vanilla water blocks, since I haven't replaced those. It's a real pain to fix that. I tried doing it earlier to get Botania's hydroangeas functional, but I never got it working properly.
  24. [TFC 0.79.25+] TFCRailcraft

    Not the way that the TFC code is now. It's pretty much hard coded to use TFC charcoal/coal. The whole thing has to be rewritten to accept more generic fuels, and I would think that is quite unlikely given that they are currently focusing on TFC2, especially that this only benefits other mods and not TFC itself.