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VegasGoat

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Everything posted by VegasGoat

  1. ! Keep ingot temperature in forge !

    This is how I think it should be also. This makes heating multiple ingots to the same temp a lot less clicky, especially since the forge slots heat at different rates. I used it a lot for that in previous builds, getting multiple ingots to working temp before moving to the anvil for quick working / welding. Ingots cooling on the anvil is fine, it never made sense that they didn't lose heat there.
  2. [Solved] Sluicing

    Read the change log, it's disabled for now until it can be rewritten. Gold panning works nicely though.
  3. I'm a bit tired of looking for ore by now.

    Gold panning is the way to go now. You can do it anywhere and always get copper, gold and silver, which can be used to make black bronze tools (6-2-2 ratio). It only took me 3 MC days to get my pick and pro-pick this way (only panning during the day). Leave the ore nuggets on the surface as markers for where you should dig once you get the tools.
  4. Quoting myself to point out that I don't know what I'm talking about. On logging back in to the server, my food in pots is all gone, but the stuff in my inventory is fine. Oh well, at least I have tomatoes which should regrow every time I log back in.
  5. Periodic lag and stutter

    I noticed yesterday that I would get stuttering in 78.6 when playing a newly created world in single player. Every few seconds it would stutter. If I restarted minecraft and loaded the same world it would be fine.
  6. This server runs pretty smooth, I didn't have any significant block lag or other issues. I think one day before protection would be too short. If someone is just out mining/hunting/gathering, their food back home should still decay. Perhaps 9 days (3 hours) would be better. Are you taking care of your food? You need to periodically cut off the decayed portions, since decay is compounding (it decays faster as decay increases). I'm kind of obsessive about removing decay every time I eat, and I always make sure to log off with zero decay on anything in my inventory. You should also be storing your excess food in pots, and putting those pots in a dark place, which makes it last longer.
  7. When I was first seeing it during normal play it was definitely with food that had decay. The percentage could have been really small though. I'll look more closely at the weight values next time it happens. Maybe the decay % is so small that it acts like there isn't any decay and splits it. Edit: It's definitely splitting it, not duping, but it does happen with food that shows very small decay percentages like 0.0% or 0.01%. I'll just mark it solved for now since I'm probably just being too neurotic about removing decayed portions. I'll try looking into it with a newer build.
  8. I can't figure out the exact situation that causes it, but sometimes when I'm using a knife to cut the decayed parts off my food it dupes the food. I take the result but it doesn't consume the decayed food from the crafting grid and I can keep taking the result out. I don't do anything different when it works vs. when it dupes, although it usually happens when I leave the knife in the crafting grid and cut a bunch of food all at once (still one at a time, just sequentially without removing the knife in between). I can usually reproduce it by rapidly taking the output food and putting it back into the grid to be cut again over and over.
  9. I'm not shift clicking at all. They're not fake duplicates either like sync issues. I can eat them, and it happens in SSP.
  10. I can reliably reproduce a crash by just going into my inventory and viewing the skills page, then leaving it displayed and waiting. After about 10-15 seconds it crashes. Here's the crash log: ---- Minecraft Crash Report ----// This doesn't make any sense!Time: 4/12/14 10:51 AMDescription: Exception in world tickjava.lang.IndexOutOfBoundsException: Index: 9, Size: 0at java.util.ArrayList.rangeCheck(Unknown Source)at java.util.ArrayList.get(Unknown Source)at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)at net.minecraft.inventory.Container.func_75141_a(SourceFile:386)at net.minecraft.client.multiplayer.NetClientHandler.func_72490_a(NetClientHandler.java:1253)at net.minecraft.network.packet.Packet103SetSlot.func_73279_a(SourceFile:27)at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:at java.util.ArrayList.rangeCheck(Unknown Source)at java.util.ArrayList.get(Unknown Source)at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)at net.minecraft.inventory.Container.func_75141_a(SourceFile:386)at net.minecraft.client.multiplayer.NetClientHandler.func_72490_a(NetClientHandler.java:1253)at net.minecraft.network.packet.Packet103SetSlot.func_73279_a(SourceFile:27)at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)-- Affected level --Details:Level name: MpServerAll players: 1 total; [EntityClientPlayerMP['VegasGoat'/74, l='MpServer', x=10294.61, y=171.62, z=-9899.29]]Chunk stats: MultiplayerChunkCache: 441Level seed: -3445777282060591620Level generator: ID 00 - DEFAULT, ver 1. Features enabled: falseLevel generator options:Level spawn location: World: (10225,145,-10125), Chunk: (at 1,9,3 in 639,-633; contains blocks 10224,0,-10128 to 10239,255,-10113), Region: (19,-20; contains chunks 608,-640 to 639,-609, blocks 9728,0,-10240 to 10239,255,-9729)Level time: 68002 game time, 644002 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseForced entities: 94 total; <snipped by Kittychanley>Retry entities: 0 total; []Server brand: fml,forgeServer type: Integrated singleplayer serverStacktrace:at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1943)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)-- Affected level --Details:Level name: MpServerAll players: 1 total; [EntityClientPlayerMP['VegasGoat'/74, l='MpServer', x=10294.61, y=171.62, z=-9899.29]]Chunk stats: MultiplayerChunkCache: 441Level seed: -3445777282060591620Level generator: ID 00 - DEFAULT, ver 1. Features enabled: falseLevel generator options:Level spawn location: World: (10225,145,-10125), Chunk: (at 1,9,3 in 639,-633; contains blocks 10224,0,-10128 to 10239,255,-10113), Region: (19,-20; contains chunks 608,-640 to 639,-609, blocks 9728,0,-10240 to 10239,255,-9729)Level time: 68002 game time, 644002 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseForced entities: 94 total; <snipped by Kittychanley>Retry entities: 0 total; []Server brand: fml,forgeServer type: Integrated singleplayer server-- System Details --Details:Minecraft Version: 1.6.4Operating System: Windows 8 (amd64) version 6.2Java Version: 1.7.0_51, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 257288992 bytes (245 MB) / 638058496 bytes (608 MB) up to 954728448 bytes (910 MB)JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1GAABB Pool Size: 1306 (73136 bytes; 0 MB) allocated, 1217 (68152 bytes; 0 MB) usedSuspicious classes: FML and Forge are installedIntCache: cache: 0, tcache: 32, allocated: 1, tallocated: 31FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 5 mods loaded, 5 mods activemcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableFML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availabletfc_coremod{0.78.3} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availableterrafirmacraft{0.78.3} [TerraFirmaCraft] (TFC-0.78.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableLaunched Version: 1.6.4-Forge9.11.1.965LWJGL: 2.9.0OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.4.0, NVIDIA CorporationIs Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Pack: DefaultCurrent Language: English (US)Profiler Position: N/A (disabled)Vec3 Pool Size: 1074 (60144 bytes; 0 MB) allocated, 931 (52136 bytes; 0 MB) used Maybe it's the food in a container in my inventory, trying to decay? Here's some pictures of my inventory:
  11. FYI for anyone else having trouble on this server or with TFC in general, I got around most of my freeze issues by turning off VSync in the video options.
  12. OK thanks for responding. It probably is something on my end. I will try a reinstall.
  13. I got the TFC itch again (haven't played much of 77) and tried to play on this server last night. It went OK for a while while I was exploring for a nice place to settle down, but then all of a sudden I had my framerate drop to like 1 fps and I couldn't fix it no matter what I did. It seemed to be a server issue because my ping was good (5 bars) and I didn't have any trouble on other servers. It only seemed to happen when I went outside the spawn zone, and for some reason it seemed to be worse with a lot of water around. I tried to boat across the ocean but the chunks wouldn't load faster than I could move and I crashed into an invisible landmass. I suspect maybe my exploration did too much generating of new chunks and broke the server, since it only started after I explored pretty far away. Maybe it just needed a reboot, does the server reboot periodically? I'll try again tonight and see if I have the same issue or not.
  14. What aliceingame said, regarding using 32 blocks. It's not likely you'll miss a vein. I also do it because I put a torch every 8 blocks, so I check for ore when my number of torches is a multiple of 4.
  15. I tried prospecting with sluices too, and couldn't figure out a way to make it work. The only use I ever got out of it was to hunt for rarer stuff like gold & nickel, to see if it was worth going over the whole area with a propick or not. I've had more luck finding different metals by just building long straight tunnels and using the propick every 32 blocks.
  16. Tips or tricks for controlled cave ins?

    Why do you need to farm cobblestone? You can combine 4 rocks to make cobblestone. Unless there's a difference between raw cobble and crafted?
  17. (Abandoned) For now, I don't plan on updating this for 77 or later as my interest in Minecraft and TFC is waning. I put the code up on github if anyone wants to take it or expand on it. http://github.com/VegasGoat/WoodworkingTFC Version 0.5 (Updated 5/27/2013), Requires TFC 76 hotfix 18 Download: http://goatsoft.com/...kingTFC_0.5.zip Features: [*]Wooden club - early game melee weapon. [*]Woodcarving knife - created through knapping and used for wooden item crafting and custom item carving. [*]Wooden crafting mode - works like knapping, used to create wooden club, wooden bowls, and woodcarving table. [*]Woodcarving table - Used for creating your own wooden items. [*]Finger paint - Add color to your carvings. Notes: [*]Custom items show on your hotbar as a ? icon. It's an issue with TFC overriding the hotbar drawing code and not calling forge custom item renderers. It'll be fixed in TFC 77. [*]I know, the carving table looks too much like a normal crafting table. Programmer art, what can you do... Instructions: Create a woodworking knife (shorter version of the regular knife): Place a log, then right click with the woodworking knife: Mix dye in a bowl to create finger paint: Use the carving table to create and paint wooden items: Screenshots: Thanks Zerren for the club texture I tried to balance the club so it's not OP. Has 40 uses and takes 6 hits to kill a creeper, so it's not going to be a great primary weapon. Good enough to take out a few mobs without having to carry a lot of javelins. For the woodworking knife, you can only use it on wood blocks you place, and only if there's no other wood blocks next to it. This is to prevent using the knife as a cheap way to break wood blocks. Previous versions: http://goatsoft.com/...kingTFC_0.4.zip - Carve the club, MC 1.5.1, forge 679, TFC 76hf18 http://osgp.net/TFC/...ClubTFC_0.3.zip - 2 log recipe, MC 1.5.1, forge 679, TFC 76hf18 http://osgp.net/TFC/...ClubTFC_0.2.zip - 2 log recipe, MC 1.5.1, forge 629, TFC 76hf16 Changelog: 0.2: New texture 0.3: Rebuild with forge 679 for HF18 0.4: Changed to woodworking mod 0.5: Added item carving and painting
  18. It might not be obvious from the picture, but it's actually a shorter version of the regular knife, only 4 squares high. So cut the 2 pieces off the bottom and it should work.
  19. OP updated for version 0.5. Go ahead and play around with carving your own items.
  20. Item frames will work, but you won't be able to place the items on the ground like blocks. Maybe in a future release I can add something like that, I'm sure people would want to display their creations like that. I'll probably post a new build tonight when I have time to update the OP with new pictures and instructions.
  21. Small adjustments to ores/rocks/sluices?

    Yeah, you could have two different gravel types: "natural" and "moved" (different block IDs, breaking natural gravel drops moved gravel). Then gold pans could just work on the natural gravel blocks only, and you could keep sluices but take away the ability to throw gravel on top. You'd only be able to put gravel in the sluice using a gold pan, so when you pick up the gravel you could store some metadata in the filled gold pan and transfer that metadata to the sluice. That would probably work, assuming the devs see pretty-much-infinite sluices as a problem they want to try and fix. Still though, unless gravel starts generating in the lower regions (maybe in those underground lakes) it'll be impossible to sluice the higher tier metals at all. Edit: Also, maybe also allow buckets to carry larger quantities of natural gravel.
  22. People can already build obscene things from blocks, so it's not really any different in item form. I'll probably add a creator tag so it shows who created the item as well.
  23. Just a little teaser for what I've been working on with this mod: carving your own custom items! I know nobody asked for it, but it was an idea I had that I had to see through to completion because it was a nice challenge and learning experience. Still needs some final details (like using dye for colors, and copying items). Once it's done I'll try doing a slingshot or atlatl (that'll be good for learning about ranged weapons). Carving an item: Item being held: (The ? icons in the hotbar are an issue with B76 because TFC replaces the overlay renderer, and their version doesn't call the forge custom render hooks. It'll be fixed in B77 where TFC uses forge overlay rendering hooks instead.) I love what people do with chiseled blocks so it will be nice to see what people come up with making their own items. Decorate your house or leave your item as a calling card.
  24. Can't remove forge block

    I've heard it takes a long time to break. Try like 2 minutes (like breaking stone with your hand).
  25. The Wiki can be quite useless?

    You definitely need to leave meta-inf there if you're running the way you're running (java -jar). I'm out of ideas, except maybe try installing to a new location in the root of C, like "C:TFCServer".