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aleksey_t

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Everything posted by aleksey_t

  1. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No):Yes Answering "no" to the above question will result in your post being deleted. TFC Version #: 0.79.20.710 Forge Version #:10.13.4.1448 Please note that an actual number must be provided for both of the above fields. Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version. SSP/SMP (SinglePlayer/MultiPlayer):SSP Description: Block with custom renderer (for ex. Crucible) is not visible in the following case: 1) Block with custom renderer is placed above sea level (i.e. y >= 144) 2) All space above sea level (i.e. y >= 144) in the chunk where this block is placed - haven't any "solid" blocks (block without custom renderer) I've attached save (test are coords = x:1136; z:-6368) where you can see following: 1) Chunk surrounded by basalt blocks - crucible is visible here because of this chunk has solid blocks above sea level 2) Chunk surrounded by schist blocks - crucibles are not visible here because of this chunk haven't any solid block above sea level (try to put here solid block and all crucible will become visible) 3) Chunk surrounded by chert blocks - crucible is visible here because of placed on the sea level (try to put crucible above - it will not be displayed) 4) Chunk surrounded by granit blocks - crucible is visible here - because of chunk has one flying solid block above (try to remove this block and crucible will become invisible) Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):Yes If you answered no to the above question, delete all 3 TFC config files (TFCCrafting, TFCOptions, TFCOre), do NOT edit or add to any of the files, and try to reproduce the bug. This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question. Do you have any mods other than Forge and TFC installed? (Yes/No):No If yes, which mods? If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): Yes If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug. Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed.In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it. All bug reports should have an answer of "Yes" to this question. If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored. Pastebin.com link of the Crash Report: Link to save: https://www.dropbox.com/s/dv5ybdezp3u0gqb/New%20World.zip?dl=0
  2. Yes, agree, could be related to Forge. But draw attention that issue is related to sea level which is 144 and specific to TFC.
  3. [TFC 0.79.23+] Decorations Addon for TFC

    Posted bug report regarding this issue: http://terrafirmacraft.com/f/topic/8434-rendering-issue-blocks-with-custom-renderer-are-not-displaying-in-some-cases/
  4. [TFC 0.79.23+] Decorations Addon for TFC

    Yes, I remember this. But I've tried both - with Optifine and without Optifine, cleared Video options and etc. The only thing I've not tried - remove Decorations and Merchants addons and try just TFC without them (because at this moment was sure - problem is with broken world) I will try to reproduce problem some later today and if it will be reproduced with just TFC then I will provide save to support branch.
  5. [TFC 0.79.23+] Decorations Addon for TFC

    Yes, I saw the same bug in one of test worlds when used latest TFC and Forge, didn't find the reason and thought world was broken (because in other worlds it worked ok) Btw, in this world - the same bug I've reproduced for TFC blocks with custom renders (for example Crucible) Its interesting if problem is related just to TFC or to other mods.
  6. [TFC 0.79.23+] Merchants Addon for TFC

    No, prices could be edited only by owner.
  7. [TFC 0.79.23+] Merchants Addon for TFC

    Sorry for long absence. I cannot reproduce crashes - not in 0.79.18, not in 0.79.20. Is anyone still able to reproduce problem with 0.79.20 and forge 10.13.4.1448? If yes, then could you please provide full crash report (not just stack trace) and game save?
  8. [TFC 0.79.23+] Decorations Addon for TFC

    Hi, Thank you for letting me know. Recipes are fixed for Decorations and Merchants addon. Please let me know if any problems.
  9. [TFC 0.79.23+] Merchants Addon for TFC

    Addon is updated to support TFC 0.79.18
  10. [TFC 0.79.23+] Merchants Addon for TFC

    Could you please make sure that you meet all "Coinage Rules" (look at the first post of the thread)? If you still have the problem then could you please provide screenshot of your "Anvil Die" GUI (with tools and flan in it) and details about what metals have been used for tools and flan?
  11. [TFC 0.79.23+] Merchants Addon for TFC

    > It's possible to make price higher than 64 to buy 1 thing? (like 100) I'm not planning to implement such feature in nearest time. > i must use 64 as reference cause i can't set 100 bronze to get 1 silver I'm not sure this will be comfortable to have "100"-based money system, because by default MC support max 64 items per stack. For introducing system like you proposing - it is required to introduce support of 100 coins per stack, but I'm not planning to implement this in nearest time.
  12. [TFC 0.79.17] Lanterns Addon for TFC

    No special way to install.At first look your configuration is correct.Could you please let me know:1) Mod you are using was downloaded from the link I provided or did you compile it by yourself from the sources?2) What the reason for using Lanterns addon? If you are starting clear map (i.e. without Lanterns items) then I strongly recommend to use Decorations addon: http://terrafirmacraft.com/f/topic/7694-tfc-07917-decorations-addon-for-tfc/
  13. [TFC 0.79.23+] Merchants Addon for TFC

    Bug is reproduced. It actually happens as you described (thanks for clear description) but it happening only on the client side. This means that it is not possible to copy items using this bug. After client will be synchronized with the server - this "copied" item will disappear (for example try to throw item or put it to inventory and try it to take in the hand) This bug is fixed now and addon have been updated.
  14. [TFC 0.79.17] Lanterns Addon for TFC

    Addon is updated for TFC 0.79.17
  15. [TFC 0.79.17] Lanterns Addon for TFC

    Thank you. If/when you will create new world then better to remove Lanterns addon and use just Decorations (which is fully includes Lanterns features).But since you are playing in the world with already created "lanterns" from Lanterns addon, then you must have Lanterns addon otherwise your old lanterns will disappear.Decorations addon is already updated for TFC 0.79.17.I will update Lanterns tomorrow.
  16. [TFC 0.79.23+] Merchants Addon for TFC

    Addon is updated to support TFC 0.79.17
  17. [TFC 0.79.23+] Merchants Addon for TFC

    Thanks for letting me know.I will try to reproduce bug and fix it. I will look this and then provide comment.PS. Update for TFC 0.79.16 will be done at this week.
  18. [TFC 0.79.23+] Decorations Addon for TFC

    I will try to update mods (Merchants and Decorations) at this week (so in few days) EDIT: Addon is updated to support TFC 0.79.17
  19. [TFC 0.79.23+] Merchants Addon for TFC

    Warehouse block doesn't look at walls (which anyway could be broken) and Bukkit plugins (for ex. Towny, Factions) - all that placed in radius 3 blocks from warehouse (7x7 are with center in the warehouse block) - all that will be accessible through the warehouse.Therefore if you are playing on the server where stealing is allowed - then you should place your containers 3 blocks away from the place where thief could place him/her warehouse block.Just follow simple rule - don't place your storage containers on the border of your lands. Seems you are right, thank you Kitty.I will add this feature to my list, but not sure it will be implemented in nearest time.
  20. [TFC 0.79.23+] Merchants Addon for TFC

    Warehouse block is just specifying area (7x7) where you can place your containers which will be used for trade.Therefore warehouse is not actual owner of these containers (chests, barrels and etc) or stored goods.This means that safety of your goods depends on how and where are actually stored your goods.Build cellar and store your food in pickled/dried/smoked/salted state here if you want to minimize decay influence.Draw attention that Stall could sell only "food without decay" - this means that if you have some food with decay then for sell it will cut piece without decay but decay will leave in your warehouse's container (just test to see this) What do you mean here?
  21. [TFC 0.79.23+] Decorations Addon for TFC

    Thank you for letting me know.I've used wiki (Metals) when created list of what anvil for what sheet is required.But wiki stated that Lead is tier 2 metal and therefore min anvil level is Bronze/Rose Gold.I will make sure one more time that Lead actually could be worked on Copper anvil and then will update Decorations addon.
  22. Including Ships and Boats Mod by cuchaz

    But thats what happened if I'm trying to open chest (from Iron Chests mod) which is placed on the "launched" ship.I've tried to demonstrate that problem is not related to just TFC containers.How to reproduce this bug:1) Make sure Iron Chests mod is installed2) Build 4 x 4 raft from oak wood planks3) Place "Iron Chest" on the raft4) Place "Tiny Ship" block on the raft5) Right click "Tiny Ship" block and click "Launch Ship" button6) Right click "Iron Chest" to open it - game will crash Link to the sources already was provided but I will do some comments which maybe could help to determine problem without investigating TFC code: http://pastebin.com/UA12HpkGAs you can see from sources - error happened on the line "if (chest.adjacentChestXNeg != null)" because of variable "chest" is NULL. In case for TFC chest game didn't really crashed - it just exited from the game to the "Main Menu" screen when I've tried to interact with chest.Full log file (todays) is here: http://pastebin.com/VHeWun3P I've used official TerraFirmaCraft-0.79.15.538.jar from http://terrafirmacraft.com/download.htmlEDIT: bug with Iron Chests was reproduced using Forge 1272 and 1291, bug with TFC chest was reproduced using Forge 1272
  23. Including Ships and Boats Mod by cuchaz

    This is stack trace for TFC chest: http://pastebin.com/K3nnktk0 This is crash report for chest from Iron Chests mod (stack trace is shorter): http://pastebin.com/kMQERNeL Please let me know if you need more info or help in testing.
  24. Including Ships and Boats Mod by cuchaz

    Hi, Is it possible to add something that allows to add support for custom containers? For example the main problem (as for me) of compatibility Ships mod with TFC is that TFC's chests, barrels and etc are crashing when player is trying to open it on the ship. When I looked to the stack trace - then I saw that crash for the chest was because of "Tile Entity" field was NULL. I'm guessing thats because of Ships mod is using reflection and considering that all containers have the same consrtuctors as vanilla containers, but that incorrect for TFC containers. Maybe it would be possible to add some kind of function which allows to add "my factory object" (which for ex. is implementing IShipContainer) and so it is possible to control how to create container object and etc? EDIT: One more suggestion - it would be nice to have: 1) either disabled by default all "non-supported" containers - so game is not crashed if player tries to open non-supported container 2) or add one more function which allows to mark container as "disabled" on the ship
  25. [TFC 0.79.23+] Decorations Addon for TFC

    Could you please provide step by step description of how to reproduce problem?This will significantly simplify problem invenstigation.Also, maybe problem is related to placeable gems (as suggested Bunsan), maybe HQM is not supporting "substitution aliases".Did you try to disable gems module via config file?