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About NegiMagica209

  • Rank
    Wood Cutter
  1. Scythes

    Based on the awkwardness. How about gaining experience with a weapon as you use it. A skill system could be use for almost anything and as you use the weapon more it becomes less awkward to use it.
  2. Super Hardcore, for real badass players.

    Thats why I think it's a good idea to have difficulty settings for almost every part in the options menu.
  3. Difficulty Settings and World Generation

    My mind just exploded... @[email protected]
  4. Torches should burn out

    It'd be nice to have and I'm sure it can be done, but for the game to have to update the lighting every time you move could cause extreme lag. I love the idea though.
  5. Difficulty Settings and World Generation

    Thanks for the input guys I'll make some adjustments soon. By the way, anything that is in the On option is also in the Hardcore option I'll change it to clarify more. At the moment I have very little time to be on so I'll change it soon. Jivix: the idea of non stacking food is because there'd be a durability bar. That and this is based off of ideas found throughout this forum. So if you check out my cooking suggestion, there are meals that have multiple uses so it'd justify cooking since you can't stack food. It stacks because it degrades at the same time. You just wouldn't be able to stack two meals together.
  6. Difficulty Settings and World Generation

    Well, to be honest. I made this suggestion not for what would be good options in the options menu, but to have athe ability to change the options if desired. Yes I will fine tune these exmples, but it's really just to bring light to the suggestion of being able to customize your playing experience if and only if most of this forums suggestions are included. Liek the ones stated above.
  7. Things in the On option are also/or modified in the Hardcore option. I'll change things up soon. I've lurked through all the suggestions and have seen many things that fit well with the TFC feel and some that are out there in the extremes and awsomes. So I came up with an idea nd posted it here ( ), but it didn't go anywhere so I decided to post it again here, but in greater detail. My idea is to create options in the game menu and in the world generation menu that will give the mod more customization for a wider variety of players. Some of these ideas you might bring up the argument that if people don;t want a hardcore surviving experience then why play it? Well, I say theres more to this mod so far and more to come that can also be fun doing without having to worry about living. Now I personally would love to play this game with all of its hardcoreism including the suggestions here, but some players might find some of it tedeious and frustrating so I devised a chart of menu options to customize your experience. Weither you are a normal survival player, a 'real badass player', or a casual crafter. Survival Setings: Hunger: On - You will get hungry over time. Hunger effects Thirst and Exhaustion, not your Health. Off - You don't need to eat. Hardcore - Hunger will effect your Health. Thirst: On - You will get thirsty over time. Thirst effects Exhaustion, not your Health. Off - You won't get thirsty. Hardcore - Hotter biomes and lower depths effect Thirst. Exhaustion: On - You will get exhausted over time and with work. Exhaustion leads to slow movement. Off - You won't need to sleep. Hardcore - Continuous exhaustion will lead a forced sleep on site. Torches: On - Torches will burn out after a few days. Weather and depth will effect torch life. Off - Torches will not burn out. Hardcore - Torches will burn out after a day. Food: On - Food will spoil after a few days. Cannot stack food. Off - Food will not spoil. Can stack food. Hardcore - Spoiled food will spoil other food quicker. Cannot stack food. Equipment: On - Equipment will require maintainence to keep from degrading over time. Off - Equipment will not degrade over time, only with use. Hardcore - (can't think of anything) Wood: On - Wood will rot if exposed to the weather. Off - Wood will not rot. Hardcore - Rot Wood will rot other wood in piles or lockboxes faster. (Rot Wood can be used for compost.) Water: On - Water is Finite Off - Water is Infinite (Hardcore would be flooding, which is in the environmental options below.) (This is probably very hard to code.) Air: On - The lower you are the harder it is to breath. Off - No need to worry about oxygen levels. Hardcore - Pockets of Methane and Sulfuric Gas will sufficate you. (Quickly, find a low tech way to conquer the hardcore problem which includes was to harness these gases as well.) Heat: On - The location of Campfires and so on are effected by climate, air, weather. Off - Stable heat at any hieght or weather condition. Hardcore - (Can't think of anything.) Environment: Cave-in: On - Cave-ins have a chance to occur in non- supported caves. Off - Cave-in's won't occur. Hardcore - Cave-ins lead to instant Death if on top of player. Cave-ins occur more frequently. And have a chance to happen in supported caves as well. Landslide: On - Landslides may occur in rainy weather. Off - Landslides won't occur. Hardcore - (Can't think of anything.) Hurricane: On - Hurricanes may occur. Damages trees, puts out heat-based items, chance to knock down fence, signs, and glass. Off - Hurricanes won't occur. Hardcore - (Can't think of anything.) Blizzards: On - Blizzards will occur. Freezes both standing and flowinf water. Damages livestock and crops. Off - Blizzards won't occur. Hardcore - Blizzards damage players exposed to it. Sandstorms: On - Sandstorms occur. Dries up shallow water. Covers things in sand. Damages livestock and crops. Makes the Thirst bar deplete faster. Off - Sandstorms won't occur. Hardcore - Sandstorms damage players exposed to it. Floods: On - Floods may occur in rainy weather. Damages crops and washes away Campfires, Signs, Redstone, Logpiles, etc. Off - Floods won't occur. Hardcore - Flashfloods have a chance of happening. Fires: On - Forest fires may occur. Damage is obvious. Off - Fires will only happen naturally with lava pools and the player. Hardcore - Firestorm. Forest fire spreads rapidly. Earthquakes: On - Earthquakes may occur. Damages are very obvious. Causes Cave-ins even when turned off, also in supported areas. Off - No Earthquakes. Hardcore - (Can't think of anything.) World Generation: Dens: On - Monster Dens spawn in the world. Off - No Monster Dens. Quicksand: On - Random Patches of Quicksand will spawn in correct biomes. Off - No Quicksand. Volcanoes: On - Volcanoes will spawn in the world. Off - No Volcanoes.     Tell me what you think and give feed back as to wha to put in the spots that are empty. Also, tell me if you think of anything else that could be added to this options list.
  8. Cooking (Hunter-Gatherer)(Beekeeping)

    You and your description of age progression for this mod for me is like looking into the eyes of God! I'd be a very happy man if this were to be in TFC someday. Here's to hoping!
  9. Cooking (Hunter-Gatherer)(Beekeeping)

    Oh I didnt make any changes to it. It was just a heads up for anyone who hasn't read it yet.
  10. Monster nests (a new model for spawning)

    Wow! A small idea brought out to a full scale suggestion all on its own. Nice job! This is just what TFC needs to replace the spawners and/or dungeons.
  11. Cooking (Hunter-Gatherer)(Beekeeping)

    Add Beekeeping to the OP, fixed the Fireplace part, and check out the few Hunter-Gatherer items that are added.
  12. Progressively challenging enemies

    I agre with giving the undead a reason to exist. I know the point of this mod is to give a harder challenge to surviving and give a skill based experience on it, but nothing says it isn't still minecraft, fantasy stuff can still play a role in here somewhere. Nests! Didn't think of it before but you are right, nests do make a better feel than mob spawners. That and the respawn time should be decreased compared to mob spawners. Flying mobs might be hard to code but not impossible.(look at the mo'creatures mod for instance) I wish there were more flying mobs in vanilla. Bats, birds, insects(collectible for alchemy if kept or changed), heck even the infamous promised red dragon if you'd like.
  13. Migration!

    All I see happening is mobs will despawn and respawn seasonally to emulate migration, if seasons are added.
  14. Super Hardcore, for real badass players.

    Going back to the OP's topic. There seems to be a lot of suggestions here on this site that fit right in with the feel of TFC and there's others that are extreme like torches burning out, food not stacking, and a smaller carrying limit than 64. How about normal mode has the things that fit in well. And hardcore mode Includes the things that are extreme and realistic.
  15. Guide for Anvil

    From what I read, ingots maybe changing to random requirements each time. However I believe this might mess with the skill biulding concept of this mod.