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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Posts posted by WillOfStone
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Would it be possible to add the Merchants Containers jar to the pack? I thought it was being installed along with Merchants, but it isn't. It adds compatibility with the Cellars storage shelves.
I built a test warehouse with a cellar in it and with this installed, it recognized and pulled from the cellar storage just fine.
Thanks.
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Can I have extra gravy with mine?
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Can someone PM me those numbers?
It's 42.
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It works on a Vanilla anvil, if you enable those in the config, but it costs xp. So the mechanic is sound, but how to implement it would be the question. This might be best as an addon.
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Edit: Nevermind. Figured it out. Great mod BTW.
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It's probably too much coding for an aesthetic feature, but I really like the concept.
Although, now that I think about it, could it possibly use the vanilla anvil mechanic?
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Personally, I would rather see machines as an addon, rather than in the core game. I know TFC has technology capped at 1400 AD European, but is there a cap for TFC2?
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I believe the issue is that CustumMainMenu and ResourceLoader are on server. Those are clientside mods. I swear I have those set to not be in the server package, I'll double check and fix if otherwise.
That was it. We pulled from the wrong folder. lol
Other than that the pack is a big hit. We'll be upgrading to build 3 soon. Thanks again.
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We're running a custom server, not the one in the launcher, so it may be our fault if those mods are present in the server folder. We'll check it out this evening. Thanks.
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One type of bronze is superior to another regarding damage/durability. I keep hearing this but can find nothing on the forum or wiki.
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Sleeping through the night on a multiplayer server just makes the server time go by twice as fast. People who aren't online log in to find that 8 days have passed instead of 4. I think some people forget that this is a game, not a simulation. It's supposed to be an escape from the real world, not a recreation. What fun would that be?
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I may have figured it out. It may be the required support mods on the server side aren't there or up to date. Waiting for the admin to get home to check. I'll let you know.
BTW, the damage bug has been fixed in KCauldron 157. No more jumping into ravines without dying.
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Ah. Odd. I'll test it out, I'm at a loss why that would be happening. Well with 25 release I'll be updating it and hopefully things will work properly. Are the clients working in ssp?
Yeah, ssp works fine with that version. I'm wondering, are there any new mod dependencies required on the server end, like codechickencore, etc. that weren't in the first build? I'll do some more testing.
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Thanks.
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We're getting fatal errors-connection terminated using the updated version on the launcher. This happens even with a clean reinstall and no mods selected. Both on a local host and a dedicated server. Going back to Build 1 fixes the issue. Let me know what you need info wise, besides logs, for this.
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I know the durability of tools increases according to the tier of metal used and the smiths skill, but does it affect the speed of the tool? I think it would but I can't find anywhere in the wiki where it explicitly states this.
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How are you liking Forge Essentials? Thinking of switching to that myself.
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This is the preferred launch option for our server now. Thanks again.
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Lucky intersection of biome, latitude and precipitation average. You found the Garden of Eatin.
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Ah. Thanks. Since I already had that instance installed, I didn't get to see that. I'm not used to using launchers, I do everything the hard way.
I've gotten several of our Admins hooked on TFC today. All part of my evil plan.
Our semi-vanilla custom server has been very successful the last two years, but everyone is getting burned out. This looks like it will re-energize the place. Thanks to everyone who worked on this, especially Bioxx, Kitty, Dunk and of course Bunsun for making it easier to get people started. Many of them never got into modded MC, because they thought it too difficult to install the mods.
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I've loaded an instance of the pack and created a share code, but where do I put it? The add pack field gives me an error, "No such pack exists". I've searched the AT forums, but no help.
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This is exactly what we need for our new private server. Much appreciated.
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I like the pace of the game. I don't understand people who play this type of game and rush to the end, like it's a race.
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[TFC 0.79.29.922] TerrafirmaPack
in Mod Packs
Posted
Thanks. Very much appreciated.