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Posts posted by Mathias Ademar
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A few can mods achieve this. I myself use the time scale mod (the actual name is in russian i think, but the file is b3m or something like that. Just look up "time scale mod" and it should be easy to find)
In the end its best to try a few on a ssp world to test and see what wprks best for your needs.
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I have been thinking about making a TFC and towny server, but i dont know how to get mods (forge) and plugins (bukkit) to work together. How did you do it for your sever?
Thanks for taking the time to read this.
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yeah i figured that would be what i need to do. lol. ive been using the stellar sky mod to make up for the buggy sky, so its not much of a loss. but thanks for the advice nonetheless.
hope to see you around valcrest nyssa.
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Hey. Not sure how many of you still use my seed, but i finally got around to finding fruit trees. I only saw a cherry amd lemon tree. But more are possible.
You are best looking in the shale biome in the south. It will be roughly around 12000 to 11500 and will be after the chert biome south of the basalt one you start in.
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sorry for the double post, been a few days, so im not too bothered lol.
any one ever had an issues with the sky on this pack? not sure what i did to break it, but now the sky only shows the proper color/ texture around the sun/ moon after a couple in-game hours after said celestial orb rises. hopefully the vast intelligent community here knows what i did and how to fix it. ^_^;
Spoiler(using the latest versions of optifine and nyssa's for the record)
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#necropostoutoflove :3 <3
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this issues has been debated long and hard by a lot of the community, and i cant remember the exact issues, but if i recall correctly (its been a year or 2, so dont quote me) the issues seeemed to stem from the fact that the end overwrote the overworld when you traveled there (hence why you cant get back, even if you die) and the nether doenst properly hook onto the loader or something like that (which is why it works part of the time, but most the time it crashes you) and all other dims use a codebase similar to those two, so until they work, nothing else will completely.
tldr: the way TFC handles its world gen and other "behind-the-scenes" stuff, makes it not like to play well with other dims, period. most of us have just accepted that and modded the hell out of TFC's overworld to make up for that slight loss. lol. hope this was helpful.
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considering how often leti goes silent then randomly pops back up with a content update, i would assume she is still working on it and will put out a new post/ vid when she feels like her progress is deserving of one. best to just be patient and let her work.
edit: also, anything you need a barrel for early on (ie. leather and booze) you can do in a large clay vessel , just in smaller amounts.
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great work man. loved the story, cant wait for the 3rd installment. ;3
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nice playthrough. cant wait for the next update.
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yet another great pic-story. awesome work man. lol.
if you do a third you should do a dwarven/ subterranean-style for all your builds. (diggy diggy hole. :3 )
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28 minutes ago, StrayWolfe said:You need to find your .gradle file on your computer. For me, it is in C:/Users/[UserName]/.gradle. Once you have that, you need to select the file containing the mcp conf dir for the version of forge you are using: C:/Users/[UserName]/.gradle/caches/minecraft/net/minecraftforge/forge/[forge version used]/unpacked/conf. You need to have that version of forge installed to use it.
looks like this was what i messed up on, works perfectly now. again, thatnks man.
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thanks. ill try that and hope i dont mess up somewhere else. XD
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"select an mcp conf dir for the deobfuscator." keeps popping up and no matter what folder i open they are all empty (as in it doesn't show any contents, even if there is any) then it says that it needs me to attach a source "CodeChickenCore-1.7.10-1.0.4.35-dev.jar". (im running eclipse btw)
admittedly i only have a basic understanding of java, so i dont know exactly what this means, or more specifically what source i have to attach. (i already thought it was asking for me to tell it where the jar itself is, but when i specified the exact folder where the jar was located in, it still wouldnt work)
This is my first attempt at making an addon, though i did make a few simple regular mods before. any help would be appreciated, thanks for taking the time to read this.
TL;DR - i could use a little help with my dev setup and the guide Bletch made doesnt say how to fix this.
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i personally like the fact that you had to thresh your grains before using them, but i agree, add it in later and keep focused on the new stuff for us to try out.
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5 hours ago, dittoisepic said:Is there a very vague ETA as to when you'll be happy with releasing it as a beta that is functional? A month? Six? If not, that's ok.
Be patient, it will be out when it's out. He already posted a few alphas. Try those out if you cant wait. Who knows, your bug reports might help speed things up.
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TaeoG: dont push the red button.
MrOneWolf: ...oops.
XD
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I think lava is a good idea, considering the full functionality of the infernal furnace. Would seem a touch op otherwise from my perspective.
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In regarding the wasting ore from not using multiples of 11, i see that as more of a feature than a result since it could be seen that some material is consumed to fuel the conversion. Thats how i see it anyways.
(Note: i set my ores to nuggets still being 10 each and the rest maxed out to where rich = 350)
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You could give them 1-3 metallum and terra for poor - rich ( ignoring small bits) and change the terra part to igni for ingots, since they are "pulled from the earth" and "cast into the fire"
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So make the scaling based off the smallest part. If that makes ingots give more than 1 it seems fine to me. As long as the rate of increase is static to the amount.
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Just now, TaeoG said:Tempted to add a beast aspect to pig iron. Someone stop my sinful hand.
Oh please do. Make it like an easter egg. :3
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So whats next for the TC addon? (to fix the derail. Lol.)
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Peritot i think. Ruby and saphire are covered by the gem drops, could be nice to have geodes or something but hey. Lol. Mostly just needs the plants and to makes the stone for the recipies compatible. Oh there was an ore called electrine or something like that (basically blue redstone.). A few things use it.
And i discoved that eldritch detail myself. Lesson learned. XD
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Create mod to extend day duration
in Discussion
Posted
It works fine for me, crops grow and seasons pass perfectly normal. All it does, that i know of, is extend or speed up the rate which ticks pass. I can even set it to go to system time. (If you do that though, NEVER set it back as it will break stuff.)