Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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madflavius

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About madflavius

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    Wood Cutter

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  • Gender Male
  • Location The Mountain West, USA
  1. Well, good news all. damnedsky agreed to help out with the conversion, and we got a lot of work done on it today, probably closer to 40% done. I am really trying as hard as I can to get this pushed out!
  2. Alright, here's the no BS status update. I'm about 10-15% of the way done with the conversion. As you said, it is tricky, particularly because the ordering of the new individual files (sorted alphabetically, by time of creation, etc) is different than the order of files in the tilesets. More difficult than the actual conversion, however, is my time. I am studying for a professional exam in late July, which should be a full-time job in itself, but I'm also simultaneously working almost full-time with a 1.5 hr commute one-way. I'm having a hard time finding even a few minutes of peace to sit down and work on the textures, and so I've had very little opportunity to work on it. Worst case scenario, I won't be able to get it done until the beginning of August, when I'm done with the exam. Slightly better case, I can find an hour here or there to try to get more done on it. I'm very sorry for the delay, folks, and I wish I could say I had the time to just sit down and finish it, but as those who have looked into the conversion process are no doubt aware, it's not something you can half-ass and expect to work. :/
  3. I just returned after being away from my computer for two weeks. Starting on the update as we speak!
  4. *SIGH* Alright. I've put off updating largely because the changes that came with vanilla 1.5 ticked me off (notably, the separate-pngs-for-textures, just a silly idea), and further I was busy with all sorts of non-tfc things. I'll try to get it done soon, but it will take a while. I'm away from my computer for the next week, but I'll try to get it working shortly thereafter. Sorry for the delay folks.
  5. Granite bricks are definitely high on the list of blocks to be changed, you can count on it. That was a preliminary update from 16x, with just the simplest John-Smithy textures available. Rest assured granite will look appropriately epic when it's done.
  6. Brewing and beverages

    Brewing, Distilling, and Viticulture: Alcohol! My topic started November 29th of last year with the same suggestion. Search engines are OP, nerf plz! No, but seriously, there are some good ideas on this thread. I just thought I'd leave our previous discussion here to make a more complete suggestion.
  7. I apologize, I assume it was obvious that you and I are partnering on this from your name right on the splash image at the top of the page. Folks reading it should assume (rightly) that you are providing as much input as I am, since you are credited as a co-author. I will adjust the changelog accordingly, however.
  8. Yes, this is a double post, because it's my thread. Muahaha. New texture pack is out, v0.1.6! Lots of changes this time (read the changelog for details, as always), focusing on the tools as stated before, while added four new rock textures as suggested by AlmightySquid. My game plan for the next update are cleaning up any offset textures or mistakes (as always), then focusing on tools/toolheads, rocks, and some of the food sprites. As always, please let me know about any problems, questions, comments, concerns, etc. Also, a question: do you all prefer faster releases with less content, or slightly staggered releases so I have more to put out with each version? I know it can be a bother switching texture packs, and I just want to make sure to both get stuff done and get it to you in the most convenient fashion. Lemme know in this thread.
  9. The OLD Roanoke Thread

    I am getting a world ID mismatch when I try to log in. It says that ID 26457 (the punt) is missing. I have the punt.jar in my mods folder, and the .cfg in my configs folder. I tried to change the ID of the punt from 5003 to 26457 in the .cfg, but to no avail. Anyone have any help so I can log back in again? EDIT: I actually, you know, used the search function, and yubyub said that the proper ID is 26201 for the punt. Putting this in the post here so people who are looking for it too may find their answer.
  10. Howdy folks! Just uploaded v0.1.5! Sorry this isn't a big update; as I said in the changelog, I'm still getting back into the swing of things. Since I was gone for a while, I don't have the right version of Minecraft, so I was unable to test these updates before going live. Please let me know if there are any problems! I anticipate that there will be some tool spacing problems (you'll notice things off-center in the inventory, if so), but without an updated version I'm still working blind. Thank you so much for your patience, and I hope to get back in gear shortly!
  11. So I have a question for all y'all: after I finish the tools (which are my priority now, since you see them all the time), what are your priorities for textures? The only ones I'm not going to do now are the armors; I want to do those last, to make sure they look best of all and that they'll match the general aesthetic. But other than that, what do you guys want?
  12. Items with no use

    +1 to this. I've been gone for a while, very curious about this statement.
  13. Howdy, folks. Sorry I've been gone for a long time, I got kind of burned out for a while and I've been working on some other projects. However, in good news, I've been inspired by the fact that people seem to really like the pack, so I'll be getting back to work on it! Sorry for the long (before New Year's) delay, but hopefully I'll be rolling out some new textures soon. I don't mind at all! All I ask is a link and a nod if you don't mind.
  14. The OLD Roanoke Thread

    Bob, sorry to bother you, but I think my bloomery crashed the server. >.< I'll PM the coords (not broadcasting them in the clear).