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Ancaladar

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Everything posted by Ancaladar

  1. Updated with a modlist. Sorry for not doing that sooner!
  2. TFC with Ancient Warefare mod

    Seeing as the last post was in May, there's a chance that it may be dead. Hopefully it won't be, though, as I've been wanting this mod for TFC for a long while now.
  3. New to TerraFirma

    You can always try FoxTopia, we tend to put up with newbies a bit more than others
  4. IRL skills/hobbies that are in TFC discussion

    Blacksmithing. I have a forge that runs mostly on charcoal that looks pretty much like this: With that, I also have a 150 lb anvil, some 3 lb hammers and one 4 lb hammer. Otherwise, I keep a herd of goats and grow a plot of crops once a year.
  5. Terrafirmacraft with no other mods

    Just curious, why don't you want any mods? I'd think that with a mod like Bibliocraft you could just ignore the mod stuff if you wanted. It's actually not that hard to do, for me anyways. Is it the mod installation process? Or just preference for vanilla TerraFirmaCraft?
  6. Then you have to downgrade to 79.24.
  7. What pages should be updated first?

    Maybe a page on smoking meat? I know that's a frequently asked question on our server, and a wiki page for it would be helpful.
  8. [Solved] Lost World, please help!

    His problem is that the world doesn't even come up in the world list. Renaming the playername.dat would not help with this.
  9. That's odd. As far as I know, we only have TFC 79.24, BiblioCraft, and BiblioWoodsTFC. Those should be the only mods required to join. EDIT: We have more mods than just TFC 79.24 and the BiblioCraft+BiblioWoodsTFC mod, but those should only be server-side. Like I said, the three that I just mentioned should be the only required mods to join. If you have any other client-side mods in your mod folder, then you need to move or delete those out of your folder and try it with just those three.
  10. We only have Bibliocraft+BiblioWoodsTFC. That should be it.
  11. That'd be fine. We look forward to playing with you!
  12. We do have Bibliocraft. I'll talk with the server owner about it, but to be honest, we don't really have enough traffic on the server to warrant that kind of mod.
  13. General Damage tweaking.

    You can also just wade in and get them with a knife or throw javelins at them.
  14. [Solved] Another question about world generation

    What map viewer is that, Bunsan?
  15. It's pretty good. Permissions are a bit wonky, but other than that it's worked well for us.
  16. Oh, help me... too much Bismuth Bronze!

    Aren't alloy calculators banned on the forums?
  17. Wild Crops = Weeds

    Seriously. There's like 20 corn plants in something like a 2x4 chunk area. It's crazy how much wild food spawns in my area, I can just live off it and not worry about having to plant stuff.
  18. This guy is awesome!

    I've seen this guy on both the H&H forums and on FB. It's spreading.
  19. Sorry Uncle Bunsan, I'll argue the point more politely next time.
  20. TFC to me seems like a very mountainous landscape, therefore I apply that it must have had glaciers at one point or another, so there would be a lot of rocks both on the ground and in it. That's just my opinion, however. You may continue with your suggestion, and I await the comments of the devs.
  21. "specific, localized region" You mean, all of Washington State and the majority of the Pacific Northwest of the United States? Yeah, that's localized.
  22. https://www.google.com/?gws_rd=ssl#q=glacial+till It's a thing.