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Rhapsodyman2000

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Everything posted by Rhapsodyman2000

  1. Combat Revamp Opinion Poll

    This is a Repost from the Combat Revamp thread. As I understand it, I hear many players are more interested in PvE. However, I wanted to get a poll of the People interested in this. Like Bioxx, I believe that we cannot treat this like real life. With the features so far, we are able to address many of the challenges we encounter in PvE and PvP. However, while we are not lacking much in principle, there are things that should exist that would make combat more immersive. To list a few: shields, armor weight, More projectiles weapons, Chain mail armor, War animals, Mob Upgrades. Some of which have been said in the Suggestion page. But here is how I see it: [*]Shields: From personal experience with using the Asgard Shields mod I've found that its use against projectiles were well founded, but its use in close courters combat is situational. For example: [*]If Cornered- It could be used to push back your opponent, like a shield bash. [*]If Jumped- it will allow you to stand your ground without breaking the flow of combat. [*]Armor Weight: If used in combination with shields, it could fixe many gaps in the flow of combat. From what I've seen of this mod which is similar to TFC (But more combat oriented), Mine Fantasy it creates a system of armor weight that may be appropriate for us. This would allow for more variety to a players choice of arsenal, may it be the light armor with ranged weapons choice, or heavy armor with melee weapons choice. However, like it was said by p122 in this Thread: This Issue can be resolve through choices by Player A: [*]If shields exist, he can use it to reduce the oncoming damage of his opponent as he advances and/or hope Player B advances into his range or Stops his barrage. [*]if War animals exist, He could use it to attack player B or expose him and/or If it is a Horse (An Armored Horse would be Ideal), use it to outrun his opponent. [*]He himself could attempt to shot his opponent dead while letting his armor take the damage. fast shooting, Preloaded weapons like a Crossbow would suit this need well. [*]More Projectile Weapons: Even though the current features of Ranged attack are sufficient to deal moderate damage, There is lack of GOOD disposable ranged firepower in TFC. The regular bow, although its arrows are disposable, lacks power and the Javelins, although powerful, lack disposability. I imagine this is intentional, yet this also hinders advanced combat and makes ranged weapons only second rate and used for inflicting slight damage and not to kill. This sort of feature was done well by our own home-grown mods ExtraFirma and the now abandoned Terra Bow Mod (Now Renewed). These sort of feature would grant players an edge in combat even if they lack strong armor, In addition, If added with my past mentioned features, It would link well together and make combat a little more strategized. [*]Chainmail Armor: This is more or less a feature that would suit well with Armor Weights, it would create and intermediate class of warrior that could afford to do both melee and ranged attack. The armor would vary against piercing and be better suited to deflect slashing than Crushing blows yet I believe it would receive a warm welcome from the TFC audience. [*]War Animals: This, for the most part, focuses on Horse. I have shared this opinion already in the Suggestion page and Dunkleosteus Stated: So I understand the circumstances of this feature a little better than the others. Yet I will state again, here, that I believe Horses clade in armor would enhance the combat structure of TFC with or without the addition of Armor Weights. It would grant greater mobility to player. In addition, like it was simply put in the Thread, I believe a Critical hit should be granted to horse bound players. On the other-hand, we currently possess Wolves, which if modified correctly, could become a better companion when attacking players. However, because of current changes they can no longer breed. This is sad and I fear that this may kill part of this idea, but I will let the admins correct me. [*]Mob Scaling: This is more of a PvE feature than PvP, but Mob Scaling would be create a vastly improved challenge to night combat. In principal, mobs would start with little armor or weapons and work up to stronger armors as the player or group average EXP exceeds the qualifier for better armed mobs. This would increase the challenge for mob battles. As to features like Skills and Magic, I believe we have to approach it cautiously. Too much focus on skills and the mod becomes like that MMORPG server pluggin. Too much focus on Magic and this mod becomes like Ars Magica or Thaumcraft (Not to say that there is anything wrong with the mods, Its just not my cup of tea). This doesn't mean that skills don't have a place, hell the EXP to Health system is a great feature, but is it necessary to have many more modifiers. As to magic, I do not know were to go with it, I just hope if it ever exists, it is purely additive. To me, this seems more of a Compilation than original idea, but then again, that is what this Thread needs. A little organization. Proposed Ideas: Inventory Limits: By Sting_AuerI think a system like this would work if we had set weights to all items (and weight cap for players). Also, make items have a certain size on the inventory grid. I.E. Equip Time: By RavenleftThis is well said in the Quote, a GUI that if interrupted, forces the player to stop equipping.
  2. [Offline] MyM and C&C Present: D.I.E.:Death Is Expected

    Ah, it is refreshing to see another tech/challenge server on the list.
  3. That's too bad, hope everything is going well with your family now.
  4. Yo y'all, been awhile, I'll be heading back home soon and I'm wondering if you guys are still active?
  5. I have completed the last objective for New Melinia. The Sky Dock is completed. But I have bad news, I will no longer be able to play on this server for 3-6 months due to obligations to the Army. Thank you all for the fun and hope to see you in the future!
  6. The Sky-Tunnel line is now complete! woot!!!! All active towns are now connected to this line. This line will also be under constant maintenance to insure that it is a safer and faster ride. Thanks for waiting! Next project is the Air Dock
  7. Spawn Update: Finally got the last piece for Teir 4 Railcraft! got a Blue steel bucket so we can now move lava to the farm! Next destination for the rail line is Grandia. Future builds to South Shore
  8. spawn update: The Rock Island Line is open for business! No trains, Carts only. Currently There are only three stops currently: New Melina, Traka's Estate, and Builder's Valley. This is a single line and is above ground, watch out for mobs and other carts! Speed bump, hopefully they stop your wild carts...
  9. Sweet, can you also tell him to bring in the rock crusher and update the shops?
  10. Yo Abbyman, you should be the server Mod if you aren't already.
  11. We do have a mod pack, though Erain is the one who hands that stuff out. We always have room for more players, I always need experienced help with these tech mods
  12. Spawn Update: Added A Tank to the machine shop (which is now filled with oil) Built a Steam boiler and two commercial steam engines to power the factory side of the machine shop. Steam boiler gets water from the Water Tank in the other room. (Will be expanding the steam boiler to a 2x2x2) Outside view of Factory and Warehouse This should put Spawn at Teir 3 Railcraft, and we should be qualified to be teir 5 Buildcraft (unless otherwise). Oil at spawn is open to the public and can taken with steel buckets. Our intentions are that once we are declared teir 5 Buildcraft to create a refinery near Spawns oil Rig in the desert.
  13. Can you make a way to switch purchased sulfur to gypsum so I don't lose a lot of money
  14. You can farm flowers you know. You can thank ExtraFirma for that. I get two stacks a harvest from my farm
  15. Maybe if you increase the output, it would be more reasonable. Maybe if a bucket latex made 32 rubber (this would make 8 liquid transfer pipes) instead of 4 rubber it would be better.
  16. Lol, did you install the build craft client from both links and not just the Crossover?
  17. Update: Upgraded Machine shop from teir 2 to 3 (No real change, besides my attempt to make Coke Oven, but It does meet qualifications) Found oil North of the Wreck in the sand dunes. For public use, please do not abuse. (needs town protection) Due to bug, Players are unable to properly find Sulfur in lava pits. Sulfur is necessary for making water proof pipes, therefore players need a stall that sells Sulfur to compensate for the lack in the world. If you choose to heed this plead for help, please remember that it costs 1 sulfur per pipe. Also, we need a recipe for the Water tank, can't make one... Thanks Edit: I also plan to power the machine shop with the oil I found. I will be seeking to make an iron tank to allow players better access to fuel. Will make a tank cart as well as the liquid loader and unloader and rails once the roller is made.
  18. I do not know where everyone is at, so I'll post spawns progress: Constructed a messy teir 2 Machine Shop (Can got teir 3, but don't know anyones progress) As well as a light house That's all for now.
  19. TFC FORUM VIRUS? CHROME SAYS ITS MALWARE...

    Connect with your Mac computers till we know
  20. Help, I'm locked in my house inside the Carpenter shop!!! I can't get to my items or get outside the room...
  21. Will be Starting Server, Looking for Participants

    Count me in, IGN is rhapsodyman2000
  22. Looking for people to make a TFC youtube Let's Play series

    I'd like to join your group, sent the info to your skype
  23. Coal into Coke

    Agreed, but we need more ideas