Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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VonZeeple

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About VonZeeple

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    Caveman
  • Birthday 01/11/1990

Profile Information

  • Gender Male
  • Location France
  1. Dynamic Inventory Size [Better Wall of Text]

    What about an Arcanum-like inventory?
  2. Grinding Wheel

    In my defence, my sugestion is more precise than ideas evoked in previous topics. But we can talk in a general way about using the minecraft engine that allows to make "custom" tools/weapon/armor, by changing color, enchanting etc...
  3. Grinding Wheel

    Just a quick suggestion... a grinding wheel: Could sharp weapons or tools, adding a non permanent damage/efficiency bonus. Items could have the mention "sharpened" under their name, like "Dyed" with armors for example.
  4. Post your TFcraft Pictures

    Really nice Sabriella! I like your chiseling work!
  5. [B69] Blinking firepit cause lag and crashes.

    I'm having this bug everytime now. I think this is a real bug, like a sort of endless loop in the code. hopefully, i'm not epileptic yet.
  6. Post your TFcraft Pictures

    I've made this house in creative but using local recources. I think i'll redo it in survival mode.
  7. [B69] Blinking firepit cause lag and crashes.

    The lag depend on the configuration, But in a general way, light update always cause lag. Maybe the blinking firepit is a laggy feature and not a bug,
  8. Garbage.

    Incinerator->wood ashes->soap...Talking about hygiene...
  9. I've installed the built 69, and i'm experiencing a very annoying bug. When the firepit run out of wood, it start blinking and the light update cause a intense lag, and i think this is the cause of some crashes i've experienced. I have to destroy every firepit after use...
  10. This is a new object that could be used to trade with other players in multiplayer: The weighing scale Clicking on it could open a GUI with two set of slots, one set for each player. The players place the items they want to exchange. If one agree, he clicks on a button. When both have clicked, the items are exchanged. This could prevent from being tricked by dishonest players, and such a scale allow to identify easily a shop or the house of a merchant. I hope my english isn't too rubbish!