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RMC's JCA

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Posts posted by RMC's JCA


  1. plug a cable into your brain and connect it to a computer. next, find a playlist on youtube with all star wars songs. Then upload the list into your brain, write a program that plays that list forever and burn the cable.

     

     

    i just created a nuclear bomb out of toiletpaper. should I get the nobel price of peace or should I destroy a nation?

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  2. I understand. I took a look at the technofirma pack, and they have windmills. no idea wich mod adds them though. might wanna take a look:

    http://forum.feed-the-beast.com/threads/1-7-10-technofirma-terrafirmacraft-modpack.49502/#_=_

     

    one mod I really suggest of adding: the cellars addon. it makes u able to build a cellar, cool it with ice and snow and preserve your food better than in a cabin on top of a long pillar in the coldest biome found (like Etho did)

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  3. Stoneagecraft - A whitelisted server with a focus on extending stone age and the time it takes to climb the tech tree. The server is heavily modified and players are encouraged to play toguether. Players are not allowed to create their own towns everyone is part of the same town and is a community effort. 

    you say its modified, but when checking the download page for the pack, fewer mods are listed compared to the darkagecraft server. arent all the mods listed? anyway, I might play on that server.

    The only downside is that I really want a server with a lot of extra technical mods, and when checking those download pages, There seems to be less that I would like. anyway, tell me if not all mods are listed.

    ps: I took a small peeek at your profile page. saw u thought coding is hard. well, im studying it at howest, and I can confirm your thoughts, it is extremely hard :)

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  4. We have many of those mods in our Darkagecraft server.

    I also found another server, technocraft. although the modpack is better, the server is less friendly to new players.

    I would maybe go with darkagecraft, but I need more info about it. I checked the website, but no info was given.

    first of all, is it whitelisted? I saw some applications, but no idea for what server they are. I would also like more info regarding new players, anti grief plugins/methods and how to get to a random area after spawning

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  5. first of all, ask her to forbid hunting on deers. that might become an issue otherwise...

     

     

     

    a couple of peenutbutteryellysandwishes entered our dimension and are trying to eat all bananas! help!

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  6. ok, this pack looks awesome, and ill do a series on it on outube. One little issue though: I took a peek at the server, and found out that spawnburg is completely destroyed. also, it is very unfriendly to new players, since there is no way to get to a random location, and just traveling in a boat is impossible in TFC.

    I was wondering, is there a better server out there? even whitelisted servers will do.

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  7. Hi there! im a youtuber who likes playing with mods and prefers fairplay. i created a small modpack for my singleplayer world, but im wondering if someone else has a server with somewhat the same number of mods.

    here a list of the mods I use:

     

    -armor status

    -TFC decorations

    -TFC watersac

    -TFC merchants

    -TFC

    -terramisc

    -TFC cellars

    -TFC udary

    -animalcrate

    -archimedes ships

    -bibliocraft (and addons)

    -carpenters blocks

    -electricraft

    -flaxbeards steam power

    -ropeplus

    -ruins

    -TFC streams

    -railcraft

     

    NOTE: the server does NOT have the exact same mods. Im mostly looking for a more technical modpack that still fits with TFC

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  8. try to capture a deer, and amputate his legs. they are not only stylefull, but also hany on rough terrain XD

     

     

     

    I spawned on a lonely island with no cows. I checked nearby oceans, no other islands. its getting winter and terrafirmacraft is unforgivable towards a dairy-less diet. help!

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  9. U might try calling Cave Johnson. his engineers might know how to fix it.

     

     

     

    My mutant chicken eggs hatched. Now tiny mutant baby chickens are conquering the world and my only weapon is some seeds?!

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  10. getting this crash;

    im using the latest TFC version, and besides TFC also these mods:

    TFC additions, armorStatus, damage indicators, decorations, leatherwatersac, TFC merchants, terrafirmacraft 0.79.25.845, terramisc, tfc udary and decocraft 2

     

    ---- Minecraft Crash Report ----
    // Don't be sad. I'll do better next time, I promise!

    Time: 29/11/15 12:58
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: TFCBuilding
        at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
        at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
        at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
        at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
        at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
        at net.minecraft.client.main.Main.main(SourceFile:148)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:483)
        at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
        at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchFieldError: TFCBuilding
        at sladki.tfc.Blocks.BlockCellarWall.<init>(BlockCellarWall.java:16)
        at sladki.tfc.ModManager.loadBlocks(ModManager.java:71)
        at sladki.tfc.Cellars.initialize(Cellars.java:28)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:483)
        at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
        at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:483)
        at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
        at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
        at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
        at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
        at com.google.common.eventbus.EventBus.post(EventBus.java:275)
        at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
        at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:483)
        at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
        at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
        at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
        at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
        at com.google.common.eventbus.EventBus.post(EventBus.java:275)
        at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
        at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
        ... 10 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
        Minecraft Version: 1.7.10
        Operating System: Windows 8.1 (amd64) version 6.3
        Java Version: 1.8.0_25, Oracle Corporation
        Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation
        Memory: 3419211888 bytes (3260 MB) / 5145362432 bytes (4907 MB) up to 5145362432 bytes (4907 MB)
        JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx5120M -Xms5120M
        AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
        IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
        FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1517 19 mods loaded, 19 mods active
        States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
        UCHI    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
        UCHI    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1517-1.7.10.jar)
        UCHI    Forge{10.13.4.1517} [Minecraft Forge] (forge-1.7.10-10.13.4.1517-1.7.10.jar)
        UCHI    tfc_coremod{0.79.25} [TFC[coremod]] (minecraft.jar)
        UCHI    terrafirmacraft{0.79.25} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.25.845.jar)
        UCHI    tfcadditions{@MODVERSION@} [TFC-Additions] ([1.7.10][0.79.23+]TFC-Additions-1.0.3.jar)
        UCHI    bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
        UCHI    ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar)
        UCHI    DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar)
        UCHI    DecorationsTFC{1.0.20} [Decorations] ([1.7.10]Decorations-1.0.20.jar)
        UCHI    lwstfc{3.9.B79} [Leather Water Sac] ([1.7.10]LeatherWaterSac-3.9.B79.jar)
        UCHI    MerchantsTFC{1.1.3} [Merchants] ([1.7.10]Merchants-1.1.3.jar)
        UCHI    MerchantsContainersTFC{1.0.1} [Merchants Containers] ([1.7.10]Merchants-Containers-1.0.1.jar)
        UCHI    StatusEffectHUD{1.27} [statusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar)
        UCHI    tfcm{0.8.0} [TerraMisc] ([1.7.10]TerraMisc-0.8.0.jar)
        UCHE    tfccellars{1.05} [CellarsAddon] ([1.7.10]TFCCellarsAddon-1.05.jar)
        UCHI    tfcudarymod{0.2.28} [TFC Udary Mod] ([1.7.10]TFCUdaryMod-0.2.28.jar)
        UCHI    PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.2.1_1.7.10.jar)
        UCHI    props{2.2.1} [Decocraft] (Decocraft-2.2.1_1.7.10.jar)
        GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 10.18.14.4029' Renderer: 'Intel® HD Graphics 4600'

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  11. this looks like a great mod, but im having some issues with it: In a survival world, I made the biggest possible cellar with an inner size of 7x7x2. I made it inside a hill. But, when Rclicking on the icebunker, it sais "the cellar in not complete or not chilled yet". Ive waited a couple of days, but it keeps telling me that message. Is there any mistake in my build? does the door needs to be in the midle, or facing a certain direction? do I need a certain floor beneath my cellar blocks floor?

    links to screenshots:

    https://drive.google.com/file/d/0B_cvz4bqlNQdWUsweE1zcmVJaUE/view?usp=sharing

    https://drive.google.com/file/d/0B_cvz4bqlNQdd284aVBKenNJMlk/view?usp=sharing

    https://drive.google.com/file/d/0B_cvz4bqlNQdbDgxNzlhOS0tNWc/view?usp=sharing

     

    EDIT: Never mind, tested it in creativs, added 2000000 to the time, and then the bunker worked. i guess ill have to wait a while...

    0