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About Xlaymor

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  1. Here is a list of ideas I have for decorations and landscaping: Beauty Bark: Bark crafted from logs used as decoration in gardens or yards. looks like small strips of bark evenly spread on top of the ground.Bonsai Trees: A small tree that can be made from some saplings that can be somewhat customized in shape.Display Case: Good for indoor decoration and can carry most items. Size should be an option, as well as style.Tablet: Can be chiseled from any type of stone (hopefully including obsidian) and works like a sign, but can also have images chiseled into it too. (writing and images engraved with a black line. More visible than chiseling normally into stone.)Fountain: A multi-block structure that uses modular pieces, so it can be fully customized. Once built, can be filled with most water vessels.Paintings: Different from vanilla paintings. These have the size chosen when crafted, and the picture chosen when placed.Obsidian: Nothing really specific, just please let us do some cool decorative things with it! So what does everyone think?
  2. New smithing system and armor/weapon types

    Well, how the weapons that do two types damage stay balanced, they simply do 50% damage of a normal weapon. Some real constructive critique hear. I appreciate it. (no, that wasn't sarcasm. I only do obvious sarcasm) And I like the idea of having clothing and armor on separate slots better than my idea of armor layering. And yeah, armor should have more steps like you said.
  3. I have a good idea (in my opinion) for a way to change up the smithing/forging system with weapons and armor. To make a tool with an anvil, you will still need one made from an equal orgreaterthan tier of metal. But now, you will also need a hammer of equal or greater tier to get full durability and efficiency. Also the type of hammer will contribute to this too for what is being forged. Types of hammers may be ball peen, doming, chaser, ect. And there should also be three types of armor: Chain Mail, Lamallar, and plate. Chain mail would have really high slashing resistance, but little crushing with almost none topiercing. Lamellar would require sinew, jute fiber, or leather in addition to metal. Lamellar would have higherpiercingresistance, but less crushing and a little slashing. Lamellar would balance things out more, though. And plate would have everything pretty balanced out, but would overall be better. The biggest disadvantage to plate would be resources and weight. That brings me to armor layering and weight. You can always layer armor (as in put chain mail under lamellar or plate) to get higherprotection. But wearing to much armor will slow you down. wearing full steal chain mail and plate would protect you a whole lot, but you will move 15% slower and take up more thirst when sprinting and jumping. I also think that wearing very heavy armor will not protect a whole lot against fall damage. And now, weapons. The weapons in the game already have good variation, but maybe there should be some that do less overall damage, but domultipletypes of damage. I'm talking about war hammers (piercingand crushing), Spears (piercing and slashing), and battle axes (slashing and crushing). And when forging blades, Ibelievethat sword forging should beelaboratedtomake better swords, knifes, spears, and axes. This would involvefullers, bevels, grinding, cross guard making, pommel making (because weight should effect sword attack rate), heat treating, and oil quenching. Maybe even add tang forging todetermineweight and grip. Also different handles would be cool to add more to grip. I think grip should be related to strike force anddefense. That is my idea for TFC2. Please let me know what you think, as adding a complex combat system integrated into the forging system. I think adding so many different types of armor and weapons will let players develop their own play style and preference. I hope everyone likes this. I would really like to see this in game.
  4. Description: I have a question about the alloys issue where adding output metals into a crucible containing the metals to create that alloy creates unknown metal. couldn't you just make it so that the game could check for what metal is being put in, and then check for the output metal. if the metals are the same, the metal being put in will be broken up into the metals to create it after checking for what metals are already in the crucible. the proportions will then match that which is already in the crucible. I think that the proportions being off a little than what they were before is a little better than losing hours worth of mining and smithing because you forgot to empty the crucible first. I'm not sure if that is how programming mods works, but I hope it is. (still holding onto that one crucible that has over 2600 units of unusable bronze in it that I NEED)