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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

RemasteredHugo

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About RemasteredHugo

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    Freshly Spawned
  1. Tide Pools, Sea Side Animals, and Stone Flipping

    I know we're not suposed to talk about TFC1 in this thread, but one mechanic i liked in TFC1 was that you could get some easy starter food from the sea (seaweed). And i think this would be a good feature in TFC2. +1
  2. [0.2.4] TFC2 Prerelease

    Been fan of TFC 1 for a long time. Lova ya' Bioxx. Regarding TFC 2. Can't wait for a solid version of the mod. Played a litle bit today, and i really love the new world gen. The terrain looks awesome, really want to build a house on them cool looking cliffs.
  3. Ruins

    It would be great to go exploring and find like an abandoned camp. But the question is what to do next. Would there be like loot, and artifacts to collect, and what other function would thos ruins do. (Sorry for the grammar)
  4. Settlements and Human Mobs

    I think this would be a great idea. But in my opinion mod developers of TFC2 would have a hard time implementing this, cause of it's complexity.