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stringburka

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Posts posted by stringburka


  1. Some things to note:

    - This would eat up a huge amount of item ID's, what with all the variants.

    - I *think* swing speed actually exists in minecraft. If you look at Hack/Mine, weapons have swing speeds there.

    And some comments:

    - There are a _lot_ of different weapons here. While I think it's nice to have some variety, I just feel this may be unnecessary and just further confusing.

    - Most people are just going to have a favorite anyway and always use the same things - there isn't much of a "different weapon for different scenarios" here, so I don't really feel the need for this. I mean, in real life there's a HUGE difference between a spear and a sword, they're used in different situations and with different styles. That isn't in minecraft, and I'm not sure if just adding more different weapons will make that much difference.

    - I do think that there's use for weapons with different characteristics. With the weapons currently existing, I think maces should have lower damage but higher durability than swords. I could see adding spears that can't block and have less damage but longer range and only uses a single ingot, but I don't think we need either a shield system, swing speed system nor a bazillion different weapons. That takes a lot of work and time that might be better put into other things. Though of course, I wouldn't oppose it as an addon (though I probably wouldn't use it)

    - For the purpose of having many different weapons to hang on the wall, I think that could be easily solved by simply making the shape of the weapon tied to the metal - right now, all metal weapons look nearly the same but with different colors. For example, it'd be easy to just replace the zinc, bismuth, bismuth bronze and pig iron swords with battleaxes - doing the exact same thing that they do now, just looking differently. The black bronze sword into a falcata and the blue steel one into a falchion. To match, one could swap the copper, bronze, black bronze and rose gold maces to horseman's picks. For example. They would be crafted like now and work like now, just with different names and sprites.

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  2. I will put potatoes in there...and I WILL make vodka!

    ~The resident Russian/Alcoholic

    Yeah, potatos really fit there. On that note, when I studied for bartender, we learnt that pine foliage has been used to make vodka in modern times, but I can't find anything on it and now I start wondering if that's even possible. If it is, it'd be a cool thing to have.
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  3. just thinking that there need a bigger reward

    yes you can have a wary big basment with a lot of barrels and have a lage fruit farm

    I think the investment is low-tech and simple enough that individual payoff shouldn't be that large. It's quite easy to carry around a lot of liquid, far easier than having to warm meals before a fight. It provides a benefit that isn't otherwise available (instant buffs) so I feel they themself can't be too powerful.

    The largest investment is that it takes a lot of time to get the higher-tech stuff, but not sickly so, and it's passive waiting, so you can do whatever you want during the time.

    I have two banana trees and foraged them for just like one morning and one half-day, and that gave me about a stack and a half of bananas. If bananas could be juiced, that'd be about 50 bottles of juice (or as many bottles of wine, if I waited long enough). I don't think that's a very high requirement of a large farm. Especially not if some berries/crops such as tomato also work - I think a crop drops 1.5 fruits average, and it should only take like two or three years tops to get a sizable farm.

    Besides beer and wine, I would like to see ale and rum. And different kinds of beer, wine, ale, and rum.

    Yeah, ale would be the recipes I mentioned in the OP - basically, since the beer/ale here is made the way ale is made, it's mostly just a case of the amount of hops. But I'm no expert at brewing (and far to bad to talk about it in english, which have very different expressions for those things and a very different beer/ale culture).

    In the same way, making beer out of rice is done in the real world too, but rice is more known as an ingredient in wine, and it'd be nice to have rice wine.

    And in the same way, of course, having different juices for different fruits would be fantastic. I wanted to make the base concept simple, but adding ale, rice wine and different juices would make it a lot more interesting. I wonder how one would go about differentiating them though - I feel if we have beer/ale/rice wine, there should be some difference between them, but not to huge.

    When it comes to rum, I feel distilling is borderline too high-tech, but only borderline. It should be really late-tech to do it at least. But if it's possible, both brandy, whiskey, rum and vodka shouldn't be too hard to make (though I imagine vodka might be the hardest, as that's usually distilled to a much higher percentage).

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  4. I meant plank, not plank block ;) I felt it was an amount that made sense, considering the whole barrel is made out of material comparable to 10 planks. 4 plank blocks would also be extremely expensive for a small lid. Should've made a pic for that too xD

    But yeah, dockwithme's suggestion works too, but should still be plank, not plank blocks.

    More than 8 planks (2 plank blocks, 1 log) seems wrong to me.

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  5. Thanks for the feedback all :)

    flamestrider: that's a good way of promoting cellars. Isn't a new temperature system in the works/talks at least? I though dunk had written something about temperature being reworked to be more dynamic, but I may remember wrong. If it is, cellars would probably be a good way to insulate.

    Hmm, and to that on a slightly off-topic part - what if the temperature in a block was equal to it's base temperature + 1/2 light level? While light isn't heat and it would be a simplification, it'd make days be warmer than nights outside, and would make torches increase heat while darkness made it cooler - without having a complex system for it.

    Cycrow: That is an option, but I wanted to make it simple enough that it could be implemented without that much work. Boozeception is pretty complex in many different ways, occupies a lot of item ID's et cetera. It's also _much_ faster than how TFC works. The benefit of using the vanilla cauldron is that it's easy to implement since it's already in, it's quite simple to balance, and it doesn't need a lot of work to be able to both remove and add liquids to it - the IC2 barrels can only have liquid removed, which I don't really like. In addition, they are always closed-lid, and I don't see how a closed lid barrel would cause spontaneous fermentation very well (it clearly can, I've had several juice bottles start to ferment, but it's after like 6 months on a shelf)

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  6. TFC has an interesting and good cooking system - I love it. However, one thing that puts a dent on an otherwise great system is the lack of things to drink. I tried looking for a suggestion on this but couldn't find one - there may very well be one that i missed, and in that case feel free to lock this thread.

    I think beverages could really add something to TFC. It wouldn't be very hard to implement I think (at least compared to a lot of other systems) and would add a new depth to the farming system (fruit trees especially). It also fits very well with the slow pacing of TFC, I think, especially when it comes to things like fermentation and aging.

    I understand that TFC1 is mostly going to be minor features and bugfixes and that TFC2 is a completely new beast, but I thought this might be useful as a reference in the future if nothing else, and well, it's a suggestion forum ;D

    So, this is my idea.

    The Barrel

    This would be a new item, crafted like this.

    Posted Image

    It would be more or less excactly the vanilla cauldron, but made out of wood. It can be filled with water with a standard wooden bucket, and right-clicked with a bottle to fill it with water. Unlike vanilla cauldron, filling bottles from it does not empty it (since you can just drop the water in a hole and fill how many bottles you like (even with wooden buckets) it makes no sense that putting it in the cauldron would make the water less useful).

    This is just like, a generally useful item and stylish way to keep your water.

    Posted Image

    Making Juice

    In order to make juice, you place a Quern on top of an empty barrel. This marks this as a juice press, a single machine (much like how forges etc work) and the quern gains a new GUI when right-clicked, that looks like this:

    Posted ImagePosted Image

    It can, and need to, be filled with six fruits, berries or some vegetables (including things like tomato but not things like squash). Then the quern is activated as normal by rolling it around, and the juice is pressed into the barrel below. The juice can be removed with glass bottles as normal, but this time vanillas limit of three bottles from a cauldron applies - you get three bottles of juice out of the six fruits. If you remove the top quern, you can see the liquid that is yellowish (it seems to be the most common fruit juice color, it may make little sense for grape juice to be yellow but this keeps it simple).

    Posted Image

    Making Fruit Wine

    Fruit Wine is made by removing the top quern from the juicepress to turn it into a normal barrel filled with juice. Then let it stand, without touching it. Every week there's a 20% chance of it fouling, but if it manages to not foul for a month, it has turned into wine. During this time, the juice has absorbed the yeast particles in the air and allowed them to grow. As a side product, by right-clicking the barrel with a gold pan you get the yeast mass too (must be done before bottling the wine). Note that this also means unbottled fruit juice risks fouling regardless, so bottle the juice as soon as you can if you want to have it.

    Making Beer

    So, you want to make beer? Simply throw four pieces of cereal grain (wheat, barley, rice et cetera) right into a barrel filled with water (like when throwing sticks on the ground to make a fire). The water takes on a slight brown tint. This is wort. However, let it stand for a month and it will have turned into beer, just like juice turns into wine. Yeast can be gathered as a by-product.

    Posted Image

    Faster brewing

    Once you have yeast, you don't have to rely on the tiny amounts of yeast in the air. Instead you can just add yeast to the barrel - this reduces the brewing time from four weeks to two weeks. In addition, if you've added yeast you can put a lid on the barrel, crafted from four planks in a 2x2 pattern. This removes the risk of the brew fouling.

    Posted Image

    Aging the alcohol

    If you put a lid on a full barrel of alcohol and don't touch it, you can allow it to age. After 6 months for beer and 18 months for wine you get Quality Beer/Wine. Letting wine age for 72 months (6 years) turns it into Great Wine. Since aging takes such a long time, it makes sense to create large wine cellars.

    The effects of the beverages:

    All beverages can be collected from barrels into bottles, and put back into barrels as long as any liquid in is of the same type.

    Fruit Juice is filling 2, and also restores a bit of thirst.

    Wine/Quality Wine/Great Wine is filling 1, thirst neutral, gives resistance 1 for 2/4/8 minutes. Also has a 30/10/0% risk of causing Mining Fatigue for 4 minutes.

    Beer/Quality Beer is filling 1, thirst neutral, gives strength 1 for 2/4 minutes. Also has a 30/10% risk of causing Slowness for 4 minutes.

    Further Thoughts

    This is just a baseline for a simple to implement and simple to use system. It could of course be made more complex and interesting by having things similar to the meal receipts granting buffs for random combinations. It could also be made to care about temperatures - going above 37 degrees would kill fermentation, while nothing would happen while it is below 15 degrees.

    So, what do you people think?

    EDIT: Sorry for the picture sizes, tried resizing them but it won't be saved for some reason.

    EDIT: I just realized very few beers benefit from aging, so maybe that doesn't make sense. However, I like there being something more than just "beer", and distilling seems partly borderline too high-tech (refined methods of distillation wasn't common until the 16th century as far as I know), and might be complicated to make. If possible though, being able to distill beer into whiskey and wine into brandy might be interesting.

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  7. Not really interested in editing the wiki (know too little about the game so far), but wanted to point out something that seems to be incorrect, at least to me. On our server (b75), red apple and green apple trees are both harvestable in november, and red apples are not harvestable in september. I do not know which month red apples begin or end being harvestable, just noticed that the bananas were ready in september and red apples where in november.

    Thought it unnecessary to start a thread on such a minor subject xD

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  8. Apart from the heat levels/melting points, there seems to be very little information on this on the wiki. Does anyone have knowledge of the difference between tools/armor made out of, for example, bronze, bismuth-bronze, brass and gold? I assume at least gold is softer than the others, but haven't tested (as I have no gold).

    Can all tools, weapons and armor be made out of all materials, or is it limited to the ones stated on the wiki? (for example, is there brass armor?)

    Thanks a lot for any help!

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  9. While we wait for armour stands (maybe) try using picture frames to store/display your armour. Looks quite nice actually.

    THANK you for this! Been wondering how to store armor at all up to now.

    Metal armor is expensive enough that I don't want to wear it all the time, I don't want it to get destroyed from normal day-to-day stuff, like, falling 3 meters 30 times a day. I want to save that expensive thing for when going monster hunting, and usually only wear leather.

    This will greatly increase the worthwhileness of armor. Ten thumbs up to you.

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  10. This does sound cool, and like a really good idea.

    I would add that it'd be nice in that case to have some kind of way to check your current status, like pressing a key to check temperature where it'd say something like "it feels chilly" or "it's hot as hell" or something like that - much like how it works in Roguelikes.

    I think the same thing could be done with hunger, thirst and exhaustion too easily - like, you don't have a meter, but the first sign, far before dehydration (for example) would be the line coming up "I feel a bit thirsty!" (like ze's thinking it).

    But for damage, poison, drowning etc - I fully agree. You also usually know when you've been hit so...

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  11. Thanks a lot! Is there any way to affect temperature except differing biomes? I'll check the temp where I currently am. Thank god crops are based on calendar and not loaded chunks - it's possible to grow stuff far from your home, just travelling there for harvest once a year!

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  12. I don't know, as my crops are growing normally. Maybe a bad climate?

    How does climate affect things? I was not aware of that at all. I think the biome is "tall hills" or some similar name, but it doesn't work in "river" either.

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  13. Now, I've never really done much agriculture before so I don't know for sure how it works, but I think my set up should work. Picture.

    It has been like a year and a half in-game and it hasn't moved at all. Some plants has grown for two and a half in-game year and not moved. A few crops have grown, partially or completely, but it's only a few.

    I'm using forge v489, and tried to downgrade to 486 but that caused the server to crash constantly.

    Any ideas, anyone? Is it a bug or am I doing it wrong?

    EDIT: To clarify, I've tested with a lot of different crops, it's just not those two in the pictures.

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  14. A somewhat related topic, I can't seem to make the bellows with the recipe in the link. Don't know if it's old or something but can't find it at all. I'm using b75. Has anyone else made it during this build?

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