Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

psychocannon

Members
  • Content count

    87
  • Joined

  • Last visited

Posts posted by psychocannon


  1. I'll ask bob to clarify that little detail as your right if you're not a modder that's easy to mis-understand!

    As for the crash it sounds like it's having trouble with something in the area but I don't know enough to work out what from that log, can't be the NPC's or you would have crashed straight away....

    Hopefully some of the smarter folk here will be able to help.....

    0

  2. You're already helping and just single handedly got a new feature implemented into all future quest lines =p

    While I have a few quest lines on the to do list including some that really need noopes to get to his to-do list on the NPC mod if you have any particular ideas you'd like to see implemented let me know, if they work out I'll be sure to name an item/npc after ya =

    0

  3. TL:DR at bottom

    Now now :)

    I think it's understandable from both sides

    Whilst I understand it sounds a silly thing to have done , having seen where you set up your bed I can understand why you thought it safe there and it was just a clever idea gone wrong as it was within two of the mobs Aggro bubble and I've set the NPC's to "co-operate" so aggro one then chain aggro the rest in the vicinity so it went very wrong for you very fast and repeatedly so!

    (The mob aggro behavior is intended as they are a pirate crew after all)

    I also understand how stuff like this can be very frustrating though I think the point Imrav was trying to make is that there are better ways to express that and get a solution :)

    I think we should agree to chalk this up to experience.

    Seeing as people clearly want staging zones and will create them if they aren't provided, I'll create these as part of the stage from now on so people can avoid this sort of issue.

    It was an oversight on my part as of course people don't want to die then have to trek miles back from their home to the quest zone!

    So sincerely, thank YOU for your sacrifice, it will make things better! :)

    Naturally you can still create your own camps if you want but do so entirely at your own risk :)

    If you haven't already smashed the bed or gotten safe, I'll sort you out when online (approx 3 hours from this post), get your gear back, and get you back to where you want to setup "spawn".

    If you want to continue the pirate quest (Which I'll have finished in about 3 hours after I login based on previous quest lines) I'll get you to the new Staging zone for this quest stage which is a Navy boat just off the shore line and safe with storage chests for you to stow any kit you don't want to lose though again, use these at your own risk!

    For peoples information - I'll be making two types of quests basically.

    For the older school D&D type fans who don't mind risking their kit or dying and enjoy a quest and story line as much as reward, who can keep a calm head and problem solve without the answer on a plate, there will be some dungeons for you that require you to explore, observe, and use your head :)

    For the more modern WOW type cookie crumb quests/rewards types there will be quests and dungeons for you also (Basically if you would rather have a solid objective than have to make your own entertainment with the basic bones given to you by a GM)

    (Sewers are an example of what will be D&D type, traps, and non obvious, work it out yourself type quests)

    (Rose quest line will be a more, zone to zone, farm quests and rewards progressive style line that will be more direct and more directly rewarding, a good way for new or low tech players to get higher tier gear but it will take time in place of high risk!)

    TL:DR

    I understand why you made camp where you did, it was unfortunate you got caught out in one of the mobs aggro range and it went horribly wrong horribly fast for you.

    It's pointed out stuff I need to factor into quest lines, thank you!, will sort you out if you still want to play here, I'll be online 3 hours from this post at the latest.

    0

  4. Hey fellah, sorry you had a bad experience with the quest line and I can assure you our entire thought process behind these quests is player enjoyment, you can always reach out to me via PM or in game if you have problems and I'll be there to assist.

    I'll throw up a separate thread for quest feedback.

    No offense meant but you sound fairly young, that's in no way an insult I assure you as I host a separate server with a lot of young players and I simply make the observation as I've noticed they tend to be after different things and get frustrated more easily with some things which I will have to factor into future quest lines as I want to have fun content for all players (some will be hard and reward you only with story, some will be easier more viscerally rewarding for the younger folk)

    I took feed back from the Cinnabar quest line (which I myself found hard in Iron Armour) and have tried to start off my quest lines so that they are a bit more forgiving, with difficulty scaling up later into the chain and I regularly tweak mob Health/damage/drops based on player feed back and all my quest lines so far have been solo'd and indeed farmed by Iron tier players with several tweaks made (and players refunded items) when they ran into bugs or bits that were unfairly deadly, I can only ask you bare with us through quests when they are new and we iron out bits as at the end of the day we are in the early stages of this and learning as we go.

    If you are the fellow in question who had the bed in the middle of the hostile camp, in future you can destroy the bed on re-spawn and then next time you'll pop back to default spawn, not ideal maybe but at least then you can carry on until an admin comes on to review and help you get your items back.

    (If I recall I did slay the pirates for you and you got to the beach but I should have followed up and destroyed the bed for you also)

    I'd like to point out that I deliberately try to keep hostile camps "out of the way" so they don't affect players normally but I have noticed a few players making chests/beds around camp locations to farm or to better recover items if they die, in your case I saw you chose the caves under the hostiles as nothing spawns there which was a clever idea in theory but sadly you were within aggro range of the mobs above who dropped down on you which was an unfortunate but understandable mistake.

    With this in mind I'll actually start building in staging areas to my quest line where you can stow items and sleep and you'll know it's safe given players are doing this ANYWAY (and littering up my quest areas i may add!! *grumble*)

    I don't want to make things TOO easy on players so will always balance this out but hope you understand that while we try to make quest lines fun rewarding and engaging, we are building a system on top of another system and there will be...issues...occasionally and custom content is to be engaged with at your own risk, I'll update my post in the front page to clarify.

    1

  5. I'm PsychoCannon (you can call me Cannon for short) and I'll be taking care of the Quests lines and some NPC's on the server :)

    If any quests being build need a stage built, I'll post it here in case anyone wants to Volunteer.

    Current Requirements: Filled.

    Roanoke Quest system

    We use Noppes Custom NPC mod to create quests.

    Most longer quest lines will have "safe points" where you can sleep and securely store your items with "Bank" NPC's

    Please be aware any items stored here are at your own risk and any custom content you engage in is also at your own risk though

    admins will normally help you out and restore your gear if you encounter a bug or the like.

    My Ethos is quests should be challenging and fun but the rewards not damaging to the server balance.

    Many dungeons will involve traps though I will avoid instant death traps (though if you are low health I can't guarantee your saftey!)

    If you are getting to an area that requires a group, you'll know it as difficulty will ramp up as you approach so you shouldn't be taken totally by surprise!

    I will not force players to use Smart move however there will be some routes/content you can only reach with it enabled and you will

    need a sharp eye to find all the secrets and sometimes the NPC's will drop hints when there are secret (optional) rewards to be found.

    (You'll never find my shiny!! *Grin*)

    I'm updating the quests descriptions to give players a better idea of what to expect from each as below:

    Please give any feedback here:

    Quest Name/Details: The quest name and a breakdown of the story

    Difficulty: *****(1)

    A simple 5 star system to give players an idea of what to expect with the number of players recommended in brackets

    * easy for any level

    ** At least Leather and sword recommended

    *** Iron Recommended

    **** Challenging Solo

    ***** You may want friends or Enchanted high end gear and Bandages!

    Start: (X, Y, Z) NPC Name

    The location and NPC/Item that starts the quest Chain

    Notes: Any pertinent notes.

    Current Quests

    Wandering Rose

    A wandering bard is in need of assistance

    Part1

    Difficulty: * (1)

    Start:Outside Whiterock (Spawn) - NPC: Rose

    Status: Part 1 Complete

    Part 2 Pending

    A Pirates Life For Me

    The town of Ollacille is beset by Pirates, will you help the Navy fight them off or side with the Pirates

    Part1

    Start:Ollacille Docks

    Difficulty: *** (1)

    Status: Part 1 Navy Complete

    Part 1 Pirates Complete

    Part 2 Navy Complete

    Part 2 Pirates Pending

    Notes: You can fast travel from Oolacile docks to the Navy staging boat (and back) by speaking to Captain Kwink, his boat can be boarded by ladder at the front of the ship.

    There are beds in the bottom of the ship and the First Mate will act as a bank to Securely store items if you want.

    Something Stinks

    The Sewers will be a dungeon comprising several mini quests inside - may be the location of larger quest lines later

    Smart moving is recommended but not required,there will be traps as well as hidden secrets.

    I plan to have a large beast in the bowels that will take a group to take down, and a mysterious cult making their home here also.

    Start: The Sewers en route to Ollacille

    Difficulty: Varies as you get deeper! from **(1) upto *****(1) with some plans for Group end bosses later.

    Status: Stage Building in progress

    1

  6. woah I'm so sorry I replied to the wrong topic XD - I have no idea or say in the Roanoake reboot schedule so so so so sorry :)

    (dangers of replying to email updates on packed tube train!)

    0

  7. It's got an auto reboot schedule but I need to figure out how to set it so it gives you a warning before hand, right now it just reboots =/

    Other than that it's usually out of memory errors but I'll keep submitting the crash logs and hope things improve :(

    0

  8. What are the IRC details for TFCRoanoake :)

    Been an age since I used IRC and not sure what server/node you're on :)

    I'll Finish the Pirate quest line tonight and reset the data for anyone that already did it so you can do the full version.

    0

  9. lol you can CTRL mouse wheel to zoom in but it was really to give folks a view of the scope of it ;)

    It still won't be crystal clear but if you anyone REALLY wants it I'll upload the excel spreadsheet.

    I'm aware of a few discrepancies with the text and what have you that need to be ironed out but I'll get round to that on implementation :)

    0

  10. Just in case anyone wants to see what an NPC quest mapped out looks like and why the pirate quest is taking me 3 days of lunch breaks to get sorted (with stage and actor building in the evenings) - this is the Pirate NPC quest mapped out as it will be when it's finished.

    Spoiler Warning naturally

    I expect this part of the quest line to last most folks about...10 minutes =p

    http://i.imgur.com/T5fhJD3.jpg

    0

  11. Ok the Pirate Quest Pt1 is up in Oolacille (+17993 -12792 145 from Admiral Jake)

    The quest can be accepted and completed however I will a "Diplomatic" option to complete the quest tommorow along with a branching option to side with the Pirates instead of the navy should you so wish.

    This will then branch into one of two quest lines which will ultimately award you a uniquely named top end boat and other goodies, but don't expect it to be too easy :)

    0

  12. As for PvP. [redacted], I don't think that our existing server pop will turn into a bunch of rabid marauders.

    We could enable pvp for a week and see what kind of anarchy springs into existence, then decide if its a good fit or not. Thoughts?

    Bob

    I will slaughter you all like mewling LAMBS BEFORE A SATANIC COMBINE HARVESTER!!!

    But until then, keeping busy =p, new Quest line will be up in Oolania tonight and it's my first attempt at a branching quest line with this NPC mod.

    It will be easier if/when Noopes gets round to the dynamic factions update (on his to do list) but until then I think I have a method that will work...

    All I'm going to say is thank god for spreadsheets....

    0

  13. Heya, I intend to do some quest lines that will give players a reason to travel (and indeed learn of and discover) other towns and the features there in.

    I hope to start working with the town members to this effect as I don't want to send waves of adventurers to towns that prefer to remain hmm...secluded :)

    Likewise for those that do want to have quest lines I'd like to work with the towns folks to ensure the quests are in keeping with their townships and highlight any features or services they have to offer :)

    Ping me in game or on the forum (which just emails me at [email protected]) if you want to discuss further :)

    0

  14. I shall have to have a look at your mighty nation tonight :), don't suppose you'd object to some quest NPCs :) Happy to vet them through you first to make sure the quests fit your mighty empire :)

    0

  15. Looks like my PayPal Auto renewal didn't process for some reason and Multiplay have deleted the server....

    I've confirmed I have receipts for the renewal so it was all setup but not even 24 hours notice since payment failed to process (not due to lack of funds it just didn't even try..) and they've trashed the server...

    Very sorry all, I'll check if I have an "offline" backup at home tonight but right now it's not looking good and I'm seriously considering if I want to re-subscribe if they are going to trash the whole let every time their payment processing doesn't work as it should....

    If you all like the server and want it back up let me know and I'll get it back up asap and raise a support ticket to see if there is anyway they can recover the server they deleted....

    0