Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Baleyg

Members
  • Content count

    7
  • Joined

  • Last visited

Community Reputation

3 Neutral

About Baleyg

  • Rank
    Freshly Spawned

Profile Information

  • Location
  1. I would say that I had an earlier version of terramisc working with an earlier version of technodefirmacraft, but we are talking over 1.5 years ago so the exact details elude me, but i would guess that the issue cropped up approx 1.5-2 years ago so if Bunsan (I'm pretty sure he does TNFC) and you can look over changes to fluid registry the two of you did around that time then that would be the place to start.
  2. I posted a crash with Technodefirmacraft from about a year ago, but I think the version havent changed much since, and each time I have tried to add Terramisc in since I got the same error. http://pastebin.com/FhpXjZCt
  3. Ore prosessing

    The folding of the steel in jap steel was done to even out the impurities not remove them, concentrations off impurities makes for weaker blades as the weaker high impurity region will break first / nucleate cracks. No smith hammered a piece to remove impurities that is ludicrous how does whacking a rapidly oxidising (an impurity) hunk of metal remove impurities? They hammered to shape and to harden (work hardening), and as previously stated they welded the pieces to even out the impurities. On a side note a system to cast multiple ingots at once would be great, it could be balanced by the runners retaining some metal which then requires re-melting or simply is a loss. On cast iron, as noted it has great compressive strength, it also has quite good tensile strength (not that great but decent), however it's toughness is abysmal due to graphite plates forming in the metal. A cast iron mace would be reasonable but yeah generally it would make for pretty poor tools. On cast copper, did they really use copper rather than an alloy because copper has a melting point about the same as iron (higher if my memory serves) of about 1400C which is far higher than something expected from a pre-Bronze age fire, on the other hand if tin was used to dissolve some copper from a copper bearing stone I could understand how temperatures of 800C - 1000C could cast "copper".
  4. Technodefirmacraft updated to 3.4 and so I updated as well, including your mods, and I note 2 things: 1. deployerfix and wells are duplicate mods (downloaded from github) 2. pumpkins arent spawning as crops but as blocks. attached are the mods i added to TNFC 3.4
  5. As a update/clarification to my issue of pumpkins/crops not generating. After further testing (on singleplayer) pumpkins (and presumably melons) don't spawn, however vanilla TFC crops do. I will do some more testing as I updated the pack from 3.1 to 3.3 at the same time as updating from tfcpumpkins 1.3 to 2.1. Edit. Can confirm that 1.3 generates as normal (singleplayer) on the latest technodefirmacraft pack
  6. I'm having an odd issue after I updated your mods to 2.1, the pumpkins have stopped spawning as crops and other crops and bushes and fruit trees have all stopped spawning. I am using a slightly modified technodefirmacraft 3.3 pack. Below are the added mods. Edit: I should also note that it seems to work fine in Singleplayer but doesnt work properly in multiplayer. Any help you can provide me would be great.
  7. Powerman your mod seems to crash when adding it to technodefirmacraft 3.1, which is a shame because I really like your mod and older versions of the pack and mod worked together just fine. The error seems to be a null pointer in the fluid registry. Crashlog: http://pastebin.com/FhpXjZCt I hope you can find the issue