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Found 34 results

  1. Ore prosessing

    Our ore system is currently a lot simpler than it is really. Here is a few ideas to make it more accurate Crushing; ores should be first crushed to remove rock from the ore and leave fine metal powder. This should be done with a hammer and later a possible crusher (mechanical or magical). You will then be left with raw ore dust. melting methods; the current (tfc 1) start game method makes sense and I like it (hopefully so do you). However steel is sometimes much easier to make, however the steel made in these ways are used differently. Example: katanas are made of a multi part billet made from iron dust poured into a clay tube full of burning coal or charcoal. The tube is then tapped at the bottom to allow the metal to flow out. This creates a clump of slag and metal at the base, similar to a bloom however containing steel. The steel is grade separated then arranged into the katana ingot which is worked into a sword. this is one of many ways to make steel however it creates a different form. These different types of steel are interesting and could have their uses in tfc 2 (like a katana). So we could have many metal tech trees if you will. Like Damascus (in the Middle East), oriental (east Asian), industrial (European) and magic stuff (bone steel?) point is their are many ways to create metal from dust but we can only have a few: Damascus (mixed metal steels) mostly alloys made the current way however, including a casted "steel" made of bronze and iron and charcoal dust, this type can be the easiest to make and the cheapest however is not as strong as the other methods. Oriental (most expensive) lots of work, little output however, the strongest product with out spells. European (blast furnace (current steel)) most efficient way to make steel however has lots of setup and is meant for mass production of an okay product. Magic (magical?) its magic so its different and should envolve death and sacrifice and such. rolling and sheets: rolling machines can be used instead of forging to create sheets late game by using mechanical power or some magic motor. basically you run a double ingot into the machine cold a few times (make it a worked item with a progress bar, 10% each time) this just makes things faster thanks for reading, now discusse please
  2. Ore vein generation

    Assuming that youdo add mining and ore into tfc2, getting it that ore would spawn in veins would be difficult but worth it i've been messing around with vein miner in tfc1 and i noticed veins actually spawn in tall towers in the ground https://imgur.com/a/uRgk5(because the image is to large) To spice mining up a bit i would suggest getting ore veins to spawn in a cave like manner so it can even cover long distances this would be by no means easy but it would make mining more of a challenge when mining
  3. TFC's ore generation

    Hello, I'm creating a new modpack with TFC, can you provide me formula of veins spawning with tfc's vein generation and which is averages volumes of each vein's sizes?
  4. I want know how working TFC's ore gen. What I means? I meanes that when world is generating how you spawn ores, you are calculatingchance of spawnevery vein ore separately or you with this formule chance=ch1/ch2*100%(ch1 is probability or "mass" of vein and ch2 is the sum of the masses of all veins). Tell me that I would know how to adjust the ore generation and said how I can change parameters ore gen.
  5. I mean, let's say you can add to the configs(unless tfc is not abandoned) line which allows you to generate ores from other mods. If you do not need to have ore from all mods, you can disable ore generation in other mods.
  6. What the Heck is Redstone Ore?

    In modded Minecraft, redstone is often depicted as some by product of cinnabar. But redstone's properties are not similar to those of cinnabar. Cinnabar is basically mercury ore, nothing very special about it, where as redstone is some sort of piezoelectric crystal. I say this because it's often powered when something bends and warps it, like a button pressing down on it or a lever bending it. I figured that, due to it's interesting properties and it's colour, it's probably red tourmaline. Tourmaline is a piezoelectric crystal and comes in red varieties.So I suggest that instead of acquiring redstone from cinnabar and cryolite, it should come from crushing or refining tourmaline.
  7. Given that galena DOES contain silver-even if it's miniscule amounts-I say we should make it possible to gather silver from it again-quite simply, in a forge. How? Melt off the lead. Lead melts at 621f. Silver melts at 1700+. Melt off the Galena, get 1-5 Silver Flecks. Ore Flecks stack to 100, and melt like larger ore does. I know, I know. But I want something to do with all the goddamn galena I run into.
  8. Hi everyone, I've created my own Google sheet alloy calculator/helper that I wanted to share with you all. It was created for use between my group of friends whom I play Technofirmacraft with on a private server, and thought it could be useful for others. *Quick note I based my design off an older sheet made byvzertaman that he released back inSeptember2014 (forum post) This is why the layout is similar and i used his colours too because they were great identifiers. The calculations and formula's are my own and the idea has been modified to my own liking, I have in no way directly ripped this off as the calculations he did are basic SUM, PRODUCT and DIVIDE This sheet as a lot of linked cells for formula's, and updates with the changes you make What is it? It is aGoogledoc excel sheet made for a small group, but released for everyone to use. The ingot calculator will help you discover how many units of each material you need, based on the ratios of required ore/metal. The ratio’s are defaulted to what I (on a whim) declared ideal, but can be changed on your own sheet by editing the values within the range. The alloy calculator will help you work out how much of each ore piece you need to get to the ratio and amount of units you desire. This page can be altered using the “Game”drop-downbox(default to TFC) which is automatically alter the values per ore for the respective game/mod selected. (currently only “vanilla” TFC and Technofirmacraft) How do I use it? Access the sheet here: https://docs.google.com/spreadsheets/d/18IKPCwMfqP2_Bxe06ygK057YAFLgBcWOdpOHZeN2TAU/edit?usp=sharing 1: Go to file, and select “make a copy.” This will make a copy of the sheet on your ownGoogledrive for you to use, this version is read only so that everyone can take the same versionI'veuploaded, and nothing can be changed. 2: Access the sheet from your ownGoogledrive (wherever it saved to, usually default root folder) Ingot Calculator You can only edit the green boxes on this page 1: Select the kind of metal you want to make, and how many ingots you want 2: Alter the ratio’s to your liking, depending on the resources you have available. I.e. If you want to make Rose Gold, but you want to use more gold than copper, alter the ratio’s on the right for Rose Gold to values within the required ranges (shown above them) and ensure they equal 100% 3: The values below the metal selection will update and tell you the total units created, and the required number of units per metal for the alloy you are creating. Alloy Calculator You can only edit the game drop down window, and the quantities column in this sheet 1: Alter the numbers in the quantities column to choose how much of each material you want to use in your alloy. 2: The calculator will put together all the statistics you need, to show you the total units per metal, total units overall, each metal’s ratio and how many ingots/remaining units left over 3: The “Alloys” grid on the right will give you real time updates to show you when you are within or not within the ranges you need for an alloy. The “In Vessel” rows will go green when your ratio matches the required levels. When all metals are within the required ranges, and they all turn green, the red/pink bar to the left of the alloy will also become green. This indicates to you that your alloy is correct, and this is the product you will receive. 4: The reset button at the top requires you to be signed into Google to use, this runs a basic script to reset all values in the “Quantity” column back to 0 Using these helpers, you can calculate what you need before you do it in game, meaning less wastage of materials, less wasted time and more time on the forge. You can go from looking up the units you need for a certain amount of ingots, to working out what exactly you need to melt to get your result. Version History V1.0 – Basic alloy calculator to show ratio’s on the left, inspired by vzertaman Added visual helper for alloy ratio’s on the right Scripted Reset button to clear quantities quickly Added “How to use” on the sheet for quick overview V1.1 – Added ingot calculator sheet for early steps for new players, on request of a friend whohadn'ttouched metal forming and wanted an extra step of help Added “How to use” on the sheet for quick overview V1.2 (24/01/16)– Added “Mod ore values” sheet, input ore values for TFC and Technofirmacraft Added “Game:” option on alloy calculator Re-functionedalloy calculator so units update with game selected Re-functionedore list so the titles also update values with game selected Bug History: None so far, first major release no bugs known Rights to use: This sheet can be used by anyone, anywhere in any space time dimension You may use this in videos and/or streams You may redistribute this to others All I ask is you don’t take credit for making it, as I haven’t taken credit for the original design Disclaimer: I am by no means in any way trained in using an excel sheet to this degree, this is the largest and most complicated sheet I have made in excel and there may be ways to improve the formulae and functionality, I created this to the best of my ability and it functions well when tested by me and 4 others. If you do have suggestions to improve the sheet, I am more than willing to look into it. The sheet may not be perfect, ore values may change or be incorrect, but during testing no incorrect values were found. I am open to suggestions regarding changes, improvements and any other thoughts you have. Please leave these notes in this thread for me so I can see them, I will respond and update this post as I go, any new versions of the sheet will require you to make a new copy to receive the up to date features.
  9. Ore Generation Overhaul

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):Yes Answering "no" to the above question will result in your post being deleted. What I have thought about implementing in TFC2 is an overhaul in ores and minerals in generation. 1) I think that the generation of ores and minerals at default should be more realistic. Example: 10% of all ores generated should be iron ores, while if possible, bauxite will cover 16% of all ores generated. Furthermore, precious metal ores should be revamped. E.g. There will be as much silver as there is pitchblende while there will be less gold. 2) There could be new minerals e.g. mercury and phosphate to be added in. Phosphate and saltpeter will serve as ingredient for effective fertilizer while mercury can poison you, making you lose 1 heart of health per second for how many seconds you stayed in, translated into the number of minutes.
  10. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes Answering "no" to the above question will result in your post being deleted. Less than a raw stone block, no particular reason, I just feel like it would be a cool little detail. For believability porpuses?
  11. [Can't Reproduce] Vanilla Ore Bug

    TFC Version : 0.79.15 Forge Version : 10.13.2.1277 SSP/SMP (Single/MultiPlayer): Singleplayer Suggested Name: Vanilla ore bug Description: When I was mining a native gold vein,between some gold ores I found a vanilla coal ore Do you have any mods other than Forge and TFC installed?: Yes If yes, which mods? Optifine,Rei's Minimap,Damage Indicators Have you deleted your config files or are using default configs and are still able to reproduce this bug?: No
  12. Hello there folks, I created a tiny little alloy calculator for myself and I wanted to share it with you. I know there are other ones out there, but hey at least we can choose right? It's made in excel and it's my no means perfect, but it has all you'll need and it's offline and doesn't require you to have tablet or smartphone which I consider to be an advantage It contains a separate calculator for each alloy and they are separated to three sheets. Each calculator is divided to two parts, first one is used to calculate the percantages from given ore unit amounts (you'll input how much ores you want and it'll tell you the percentages of it), the second one requires you to set a fixed percentages and than calculates you the needed units from one ore input (keep in mind that the Units 1 and Units 2 columns are separate, and does not interact with each other) Using the calculator is simple you just have to remember these rules: Grey and white fields are just informational, green fields are calculated from your input and yellow ones are the ones you're supposed to tinker with. Based on information you put in those yellow fields the calculator will then calculate you the rest in the green. For exaple, you set two yellow fields in percentage column to 50 a 30. The calculator will then automaticly calculate the third value so you can't use more than 100%. Than you'll input the amount of alloy units you want to crate to the botom of Units2 column and bam, you have exact numbers. Sure, there are better ones out there, I am well aware of that but I didn't quite like them, that's why I made this one Download here: Calculator
  13. Prospecting and ore levels help

    Hey guys! Just getting into TFC. Super fun I'm having a heck of a time location a Hematite deposit though. I found a "very large sample" and proceeded to mine for several hours but just cannot locate it for some reason. I'm doing basic "triangulation", and have dug up and down several levels. Im at level 108, but have dug down to 100 and up to 115. Any pointers? Thanks!
  14. How to forge

    So I have a copper anvil and I'm attempting to make A pick, propick, using it. I heat the metal up and do the directions given but I can't seem to get it all correct and forge a tool from ingots. How is this done and what are the right patterns to hit the ingot to form a tool. Yes I know I can melt the copper and put it inside a mold but I just want to try my hand at smithing .
  15. I want to apologize in advance if this was posted in the wrong category. I am more than willing to move the topic if it was. Perhaps this is because my TFC experience is extremely varied(I only just got back into when build 79 was released and hadn't played before that since February), but it seems that resources are far more sparse than I remember them ever being. For example, in the last three worlds I played on, I was spawned in a biome where I couldn't find any clay anywhere. I searched for an hour on one world before giving up and switching to creative...where I didn't see any more clay after traversing over 3 kilometers. In one world, I spent five in game days searching the only area on an island that had ore spawning on the surface and only collected 5 Sphalerite, 3 Cassiderite, and 2 Tetrahedryte. I found quite a bit of silver and gold for some reason, but that's pretty much useless when you don't even have copper tools. I very strongly doubt this is at the fault of recent change to the mod, as I don't remember anything about that from the change log. This begs the question, it's probably not the dev's fault, so what am I doing wrong? Is it just poor luck with seeds? Has the game really gotten this much harder since I last played? I don't think it has, not since everyone I see playing this game just one build earlier seems to not be having issue finding beginning ores. I strongly doubt I'm doing that terrible of a job since I can usually get through almost everything in the stone age phase before the first sunset. Is anyone else having proglems with Build 79 in this regard?
  16. Kimberlite ID

    Whats the item id and data values of kimberlite oreo? I want to test out some stuff with it.
  17. How big are your veins?

    I've had a sneaking suspicion that the ore vein sizes do not work very well for more than 5 people in the same mine, that they will dry up in about an hour. I've cleared major veins of iron in two trips. I want to know from everyone: How much ore do you pull out of a mine, how long does it take, how large is the space you excavate, and do you build any structures around the entrance?
  18. Metallurgy Pioneers

    I'm not sure I'd necessarily want this in TFC, but the idea does interest me and wanted your thoughts on the matter. Years ago some old dudes found some rocks which were a bit orangey, and if they heated them really hot this stuff oozed out and went hard. Thousands of years later another old dude found that mixing this orangey rock stuff with some other grey stuff made another type of orangey stuff which was a bit better, once they bothered to experiment with various ratios.My point is that we know what copper ore is the first time we see it in game, and we know that 90% copper and 10% tin makes bronze, but how does our character know? It would be curious playing Minecraft and digging up some unnamed ore, casting it into a mold and seeing how long it lasts as a tool. Maybe we'd find another ore , and try 70% of unnamed ore 1 and 30% of unnamed ore 2 just for lolz. It might be really soft or brittle, or it might work well. Similarly to how food combinations and taste is randomised on each word seed, these ores would require testing and experimentation before we work out if they're good or not. Colours and names of ores could be randomised for anonymity.This sounds like a terrifying amount of stuff to code, and it also sounds frustrating for the players who just want to make stuff and get on with their lives, so I'm not saying I want this in TFC, but what do you guys think of it?
  19. Placing down Ores in creative

    Hi all, i am working on a new texture pack for tfc, and i was setting up my test world, when i realized i cant set down ore veins. now, i have seen this photohttps://dl.dropboxusercontent.com/u/21315217/tfcraft-ore.png on the block heads pack, so i know its at least somewhat possible, unless they just re textured other blocks temporarily to show off the ores...but that just seems like a pain in the butt for testing that my pack is looking ok. do i need to use something like world edit?
  20. Ore veins (0.78.17 [1.6.4])

    Hello. I have a question about ore veins. Is it possible to change spawn of ores like in old TFC? I mean that it will spawn in veins like e.g. block of native cooper next to the block of native cooper. Not like it is right now that all blocks are separated by blocks of rock.
  21. Rich/Poor ore?

    have you found some? I've found any but regular ore, just putting the subject in discussion, i've saw similar comments on another post, maybe it's helpful for devs to know it.
  22. [B77.21] Obtaining of silver

    Hello I need help. I need a silver, but i can't find it anywhere! I have searched miles from my home, but nothing. I found gneiss and granite under level 75 ( is that middle layer ? ) . I know, silver is rare and spawns only in middle and lower layer in gneiss and granite, but I think you should make it spawns more often. It's just a game so it doesn't have to be so realistic. I'm in a steel age and I can't make something better that steel without silver. I need it. Probably I'm not the only one who has the same problem. Or if you want to have TFC still realistic, add some more silver bearing ores or minerals, like argentite or chlorargyrite. Something from wikipedia: Most silver is produces as a byproduct of copper, gold, lead and zinc refining. Please, I need you help, we players of TerraFirmaCraft need it. Thank you.
  23. Okay, I have two issues. The first is a bug for infinite bismuth. All you have to do is make a forge and plunk down your crucible. If you throw in a copper anvil it melts down as expected but if you throw in a bismuth bronze anvil it doesn't fill the ratios. It just sits in the input slot. If you click off and onto the crucible you can see the word Bismuth for a split second before it disappears. All you have to do is keep putting empty ingot molds into the output slot and it will fill with bismuth. I got 26 ingots before I just broke the crucible to stop it from happening but you can continue to plunk the anvil in and pop it out and keep getting as much bismuth as you'd like. The second issue I'm having is the bloomery no longer functioning. I updated from 77.9 to 77.11 and now my bloomery won't work. I tried to rebuild it, 5 different times, but it won't work period. I don't know what's causing it. The charcoal pile will take the iron ore but the bloomery itself won't light.
  24. Hello, first topic I try to make, Thanks for your attention! I've seen a lot of tpcs over ore and mineral searching, and this is an attempt to start a wide discussion on layer/ore related thinking Let's start with the basics, for helping the newbyes The Wiki link!! http://terrafirmacraft.com/wiki/Ores_%26_Minerals So, understand that? No? Well, happened to me first time too... Just, so many stone, where to look so? where's copper, tin, Bismuth an all those ore? In fact it's not easy to find it! I'll get the starter to stablish some terms just for easy understanding of everyone layers are top-middle-bottom (try to refer all of them) please refer the y-cordinate refer the searching-prospecting method (like digging straitgh or cave diving,why did you dug there?) Let's be helpfull to noobs! We all have been sometime! Share your miner stories!!
  25. The bloomery appears to no longer accept charcoal or ores. The attached GIF demonstrates what happens when I complete a Bloomery and attempt to use it. (Sorry for the poor quality, but since my size limit is 500kb and I can't upload videos, this is all I can do) Am I doing something wrong? Whether I construct this on my own in Survival or in Creative, I get the same result. Can anyone else replicate this issue, or is this an issue with my installation? I installed using the same Forge build and followed the instructions, so I am clueless as to what else may be causing it. I am running Java 7 64-bit.