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Devlin

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Everything posted by Devlin

  1. Wayukian please!!!

    FINALLY!!!!!!!!!! this is awesome thank you so much dude. this looks amazing. can't wait till your done cause i have missed playing with this pack so much. one question though, could you maybe try adding a zombie that fits TFC? like a cave man or savage Zombie? if not it's fine i will just remove the speedo zombie when i play so it fits better.
  2. Wayukian please!!!

    ello?
  3. Terrafirmacraft on Technic Launcher

    not trying to tell you what to do or anything. just got a bit excited. it is really up to you. set something up with either teckkit or FTB or just make your own launcher, it is your mod. but i just have to say that FTB would be awesome.
  4. Terrafirmacraft on Technic Launcher

    Screw techic, they had a good run but they are assholes who have let their success go to their heads and turn them to hot air. Feed the Beast is much better. heck they work with the developers to create a customized Gregtech for each pack. i would love to see what the FTB team could come up with for this overhaul. heck give them a few weeks and im sure they would have buildcraft and better then wolves (and yes i know it is probably incompatible, this is just hypothetical cause i mean come on, TFC and BTW?) working with it. usually all they do is add and replace recipes and that's all we really need, but after a while they even add new features blending mods and making them fit. so yeah screw techic and see if you can work something out with FTB.
  5. So yeah. been a while since I have been on but I was watching a video of some one doing a lets play on this overhaul when I realized that TFC still has done very little work on mobs. this is not a huge deal for now, but I do feel that we should address the issue of atmospheric mobs. and the first one to pop into my mind is Birds, then fish, and bugs. Also, adding in small features like wind (like in Tropicraft or something) and maybe piles of leaves or something would really bring the world to life. (Wind and leaf piles would be much later, for now just a few small atmospheric mobs would be great) If anyone else agrees please share your ideas, anything you can think of that I missed.
  6. Birds. (and other atmosphere things)

    a real use for fish? fish have tons of uses. food, fertilizer, fish oil (both medicine, fuel (rarely) and occasionally used in in place of other oils), animal feed, exct. as for bugs i was thinking just a few small ones like dragonflies and crickets, ambient insects that just add a bit to the game. they probably would not drop anything though, just look interesting and maybe mosquitoes that sometimes bite you and give you a small debuff, with a slight chance of disease (this would also be much later on) both could also be used for decoration and zoos (just a little something extra for people to do and make their homes truly unique, also adding in mob heads for every mob that you can mount would be a great addition but this is getting off topic.) but the general idea is ambiance that you can see as well as hear. however i do hear you and do understand that these might be difficult to implement or actually have a use. anyways yeah please free to add. (P.S. While I am not going to say do not criticize ideas, i will say that i feel that these forums should be used to give ideas and build on them not destroy them. i believe that it is up to the dev/dev's (not even sure if anyone but Dunk is working on this anymore) to decide what they want to add and what not and how to implement it.)
  7. Wayukian please!!!

    ello? anybody out there? i would very much appreciate it if someone would make an addon for this pack so i can use it.
  8. Leaving TFcraft

    i don't remember the name of the mod that is doing the crossover. i think it is calledc garry's mod or maybe gregtech or something. all i know is that they are reducing the number of ores spawned by making it so only 1 type of copper, one type of tin so on so forth spawns in world gen. then they are revamping recipies so every thing uses all the diffrent types of tin and so on until they change all the recipies to only use and produce one type of each. it make something easier to make, other thing harder to make. and it drasticaly reduces the randomness of never knowing what metals or ores are for which mod or machine. even adding essentia to all the other mods so you can use advanced items and blocks from the other mods to get more combo's of esentia. even make rarer esentia more common and have more options. lots of great stuff. they have entire teams working on each mod pack. it truely is awesome cause now i can use any of the god know how many diffrent types of tin in place of any other tin. so if i need redpower tin to make a redpower machine. i can use any other tin, from any of the other mods in the pack if i can't find redpower tin. im not very good at explaining things. just go look up a recent feed the beast video or play one of the mod packs for yourself and see what i mean.
  9. Leaving TFcraft

    you know with that new, what is it called gary's mod or what ever, that is connecting all the mods in the feed the beast mod pack. perhaps when this mod reaches a good point feed the beast can create a mod pack around tfc? i would love to be able to play thaumcraft and simply horses in the tfc world.
  10. Ok so i have been away for quite some time, and while i was gone (mostly due to collage and computer problems) this overhaul has progressed nicely. but i still notice good suggestions getting shot down left and right by the modders. and while that is fine this is their mod, i have to ask if what you said here: http://terrafirmacraft.com/designing-features/ , why is it that you shoot down all these great ideas? if you truly like this style of designing it would stand to reason that you would actually say we might try adding that at a later date or something. i don't expect you to take every idea and implement them as exactly as they are described in the suggestion, but keeping the ideas around, toying with them to see what you can come up with and seeing if the players and you like it or not seems more like what this designing feature is about. look at all these ideas, some are great but you say it won't fit, and some look terrible but might work, why not try adding them in and see if they fit or not. of course there are quite a few that we don't expect you to add but if you could at least keep them in mind and try adding them later. you never know you might end up liking it, or find it is terrible but it leads you to a new idea like with the storage system. like npc's or a new mob spawning system, (i will point out some of the problems with it later in the thread cause there are a few) and many more. i know this sounds like im attacking you but im not, this is you mod and you can do what you like, but i feel you are missing all the potential that comes from suggestions when you pick and choose what you think you like and ignore or shoot down those you think you won't. i love this mod, and want to see it reach it's full potential. (now for a few problems with the current spawn system.) first off is the problem that each area has a "time limit" before mobs stop spawning there. and while this works for current mobs as you add in newer mobs later it will cause more and more problems. and you will have to explore more and more to find common animals you might want to keep around. on top of this the mob spawn system is bland and flat, and by this i mean not very believable and very little life to it. but in its defense it is a step up from the old system (one way i can see to improve it even more is to have a drain feature where unloaded chunks slowly lose the lived in effect. thank you very much for reading this. again this is not an attack, just me hoping you will take this into consideration and bring out the full potential of this mod (and im not expecting you to do it all at once but over time and when you are good and ready to try adding and trying out other peoples ideas.
  11. Wayukian please!!!

    someone please work on this...
  12. Simple question

    Yeah so this is a simple question, but don't we usualy have an update to the change log of ideas and new features to be tested in the next Build? so my question is, is Bioxx taking a break from the overhaul or is he planning a supprise update?
  13. Better Pets

    yeah just me again clarifying my stance on the subject. first off yes i believe better pets are needed, no i do not belive this needs to be done right away, i was merely writing the problems and possible solutions to pets as they stand. also i would like to say that it would be extremely helpful to add in the shift clicking affects all your loaded wolves to change their position and as i understand it would be relatively easy to code, so this would be a great way for bioxx to greatly improve pets so as to lay the ground work for new pet ai in the future and be a great way to make people happy so they stop pestering him about pets. so add a few lines of code, and solve a buch of problems. later adding the ability to pick up food of the ground when hungry or hurt might also be a great next step in developing pet ai.
  14. Better Pets

    i agree with this for the most part, and would like to correct one thing you said, we in fact do have lions and such for pets. my grandma on my fathers side once owned a monkey as a pet, damn things are extremely possesive, he would freak out if any one tried to get close to my grandma without his say so. they trained him tobe nicer but had to give him away be cause he got sick and they could not afford the medicine, so they gave him to some one who could. second, my father actualy owned a lion cub as a boy. hasa lot of stories about that guy and a few pictures. apparently lions would make exelent pets, my dad loved that lion and he would treat it pretty much like a dog. take it for walks, feed it, play with it, although they could not play to rough as lions still have powerful instincts that have yet to be breed out. but for the most part lions are like dogs. you can walk them on leashes, they love to play fetch and be pet and scratched. oh and if you are getting bullied by a bunch of tough guys at the park basketball court, go home, get your lion and take it for a walk by the court see if they still want to hog the court and ppush you around. (that was one of his stories) again they had to give him away, this time it was a court order because the neighbors were complaining. (yes i know this sounds like a childish douche lying to show off and i do not care if you believe me, i am just trying to get the point across that most animals can be tamed if you get them young enough/ earn their trust, and spend enough time building a relationship and taking care of them.) also the more exotic and inbreed the species, the more suseptible they are to disease so you have to make sure you keep your animals clean.
  15. yeah the title says it all, mcedit does not seem to want to work with mods and i want to make a map using this mod, so how do i use? if there is a filter can some one direct me? if not can some one make a filter for it? or if some one realy wants to be a hero and take on a huge task, can some one make a modded version of mcedit especialy built for terrafirmacraft? maybe even all of forge if you don't mind adding all the block id's
  16. Better Pets

    ok first off, better interaction between you and your pets is needed dogs and cats are by far the mozt annoying thing in minecraft besides ghast cries, the top three things that make this the case is A. movement ai, they runn around, go into fire, fall into lava and push you off cliffs B. little variety of interaction, you can tell them to sit, follow, and heal them with food, oh and kill them when they have pushed your last button. C. and the fact that you have to go around and tell every single dog to sit, they can't eat perfectly good food of the ground and are basicaly a pain to do anything with. so for part A, we need a simple ai replacment, dogs need to stay 3 or 4 blocks away from the player at all times, avoiding hazards, if it comes to a hazard it can not cross but the player can, it will wait patiently until the player is safe and tp to them if there is a valid tp location 3 to 4 blocks distance from the player. will break this proximity only to attack mobs and will go back to this distance when it is safe. hazards to avoid are drops greater then 3, lava, will track any fall and if their is a hazard where it will land it will go around rather then down. say there is a bit with a 1 block drop, to grass or stone, the dog can go in, but say the floor is 1 deep lava, with the current ai they would register that as safe and jump in, but the new ai would need to register this as dangerous and go around. pits with no way out, is another hazard to avoid, fire is another, and pressure plates is another. ( pressure plates is realy a matter of opinion so feel free to disagree. maybe if they add training then you can add an avoid traps perk or something.) have any other ideas feel free to add them for part b, a training system of some sort, growth and breeds would be welcome additions. with the introduction of amagic theme maybe you can inhance your dogs with slightly magical abilities, like fire resist. dogs are near immune to fire, still burns in lava. can jump higher so they can get out of pits easier if they fall in. so on so forth. again feel free to expand on these ideas, i am extremely tired right now and realize i am missing things. and finaly part c, first off, make it so dogs can eat food off the ground. second make it so shift clicking on a dog sets it and all dogs near it, say up to 10 or 16 blocks away, to either stand up or sit down. clicking on dogs without crouching works normaly. also the the addition of toys that you craft that help you train and controll dogs would be a great addition. maybe make a bone toy that can be thrown and acts like an arrow, all dogs chace after it, and if it hits a mob all dogs nearby attack it. the toy should get stuck in them and when they die it drops, has a chance to break. things like this would not only make dogs much more enjoyable and easy to work with, it would lay the foundation for future pets added and allow for alot of creative exparimentation. if you have any other ideas for any of these please list them. i am very tired and know i missed alot, and probably slaughteredmy gramar. so please, feel free to look over my ideas and post some edits and additions of your own.
  17. How do i use mcedit witht his mod?

    thank you but this is not what i was looking for. what i am asking for is the ability to place things from TFC with mcedit, if i can use world edit then it is a decent compramise but i am unsure of wether you can some how add the block id's and names for TFC blocks and such to mcedit so that you can use them. and save them, if not some one should probabaly get to work doing something like that. if it is too hard to do, confirmation that i can use world edit, and an explination on wether i can use just use the items or wether i need to do something first to use TFC blocks and items in world edit.
  18. How do i use mcedit witht his mod?

    thats fine, im just asking for the link i do not care when i get it, as long as i get within a few days. gotta think about collage and all that. gotta keep my GPA at a 2.5 or lose my funding. no idea why i told you this but whatever, anyways just get it to me as soon when ever is good for you.
  19. How do i use mcedit witht his mod?

    umm link please? i can't seem to find it
  20. New Health and Medicine System

    as do i, it has alot of untapped potential that people just seem to be ignoring.
  21. New Health and Medicine System

    AND Necroed, yeah thought i would try necroing this one last time seeing as how bioxx has decided to start working on this type of thing, he has already stated he will be coming back here for ideas so post here is you want bioxx to see your idea, maybe.
  22. Show off maps.

    i just think adding a map area for people to post custom maps they made with this overhaul would be a nice addition to the show off section. i would love to see what amazing maps and challenges people can come up with. and this mod adds a wholse new level od difficulty and depth that people can realy take advantage of.
  23. Renewable water sources?

    yeah with agriculture on the way i thought why not talk a bitabout this, if this topic already has it's own thread just ignore this and lock it, i think i might have seen this in one of the other topic discusions but i don't remember it having it's own thread so yeah im starting it. onto my idea, renweable water sources. easiest and simplest would be water basins you build to collect rain water, probabaly little to no coding needed there. my big idea though is wells. deep wells that slowly refill with water. probably have to be dug a certain depth or into sedimentry rock. would be cool if they acted similar to many of the other buldable things like bloomery and forge. but this one counts amount of water it has accumulated and if you use a bucket on it, it fills it and removes some or the accumulated wated (yes i know my grammar and spelling suck, sue me.) it sould count amounts in buckets. so 1 is one bucket. 1.7 is one bucket and .7 of another. this number slowly ticks up over time but during rainy seasons and whenever else bioxx decides the water fills in faster. there sould be 2 or 3 diffrent types. hole wells. just a deep hole that fills in with water but the wayte is stagnant and dirty (most water should be like this that is found in lakes and ponds, rivers have clean water. give you a muddy bucket of water or something. then stone wells. probably needs to be made out of sedimentary stone to act as a natural filter for the water, gives you clean water as well. however clean water is not as safe as sterile. so heating water in a metal pot is a good idea. yeah allso asking for more metal pots that you can boil water with in the fire pit. food and water should not be allowed in the forge. also give bioxx an excuse to work on water features a bit more. like water barrels to use with the forge, barrels in general that can later be used to store certain food types. yes i have been play DF alot lately and some of these things im askng for are based n and inspired by DF. so yeah, renewable water sources. anyone else have any ideas? anyother water sources they would like to see added like cactus or something? feel free to add and debate like usual
  24. since everyone decided to go nuts about dragons and Monty python of all people (god knows why) i have decided to post this page in an attempt to draw off people debates about dragons into one post. so yeah i love dragons, and would love to see some awesome things done with them, such as rare ore trading and such but seeing as how most people want to stick them in the nether and kill them. i will just let you guys have fun making stuff up and hopefully some decent ideas will come from this. here are the few things i would like to see come up with dragons. first is over world dragons, obviously rare, very rare, probably only in mountain ranges. maybe a few small clusters from time to time. dragons being smart like villagers and being able to move into player built places if the buildings are big enough. trade with gems and rare gold. different colors and types. some muscular, some agile, some aquatic and others more earthy, these are mostly an aesthetic thing but might affect speed and strength if it is easy enough to code. neutral, will attack if attacked. can breed but very rarely. will employ workers or sorts in their homes, mostly they will just run around doing nothing, presumably keeping the place "clean" and polishing the dragons scales and armor. if you do enough trading with the dragons, you can hire NPCs to keep your house safe from mobs, feed your animals and tend your crops. no miners seeing as how that is your job, but you might run into dwarfs underground. yeah this kinda a fantasy post but seeing as how this mod is based off DF and this is a dragon post, and most importantly how this is a freaking GAME, deal with it. so yeah i have more ideas but i will post them when i remember them. Attempt to upload this post #7
  25. this is not a suggestion for the game, instead it is a suggestion for the forums. i think that this overhaul has reached the point that it needs its own, mods thread, or addons or whatever you want to call them. it would be a great boon to everyone, allowing people to have their own custom TFC experience and build their experience the way they want it. if they want dragons, there could be a mod/addon for that, if not don't get the mod. want magic, new brewing system or diffrent enchanting system then bioxx designs? some one can make a mod for that. this will take some pressure off of bioxx and his team, allowing them to focus on the main functions, like agriculture and metal working, npc's and such. and those that want something like winches and pulleys can just mod it or find a mod for it. getting tired here so im gunna go before i start to ramble but i think i got my point across. also feel free to add any ideas you would like someone to make into a mod here. hopefully we can get a mod community half as extensive as the actual minecraft forums. bioxx can't make everyone happy, and he should not have too. lets take some of the burrden off and add in the things we want ourselves and stop pestering bioxx and let him get back to focusing on making an awesome overhaul like he has been wanting to do. best part. if he wants too add anything found in the mods/addon section, most of the work will already be done, all bioxx has to do is add in an updated whatever it is that mojang release so modders can actualy make mods. so yeah TFC specific mods/addons, anyone else like this idea?