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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

orbatos

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About orbatos

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  1. Companion Mods

    While I'm not really a fan of the current gardens system, the issue with plant generation is that any changes will affect worldgen. While it would be nice to have this kind of feature it would be preferable to implement separately as a biome linked flora registry, not part of TF2. As Bioxx says, the is a functional solution and other things need work.
  2. Companion Mods

    Gardens were added to Harvestcraft to reduce worldspawn I believe. They are questionable (I've seen garden-gardens used to exploit them), but it would be straightforward to simply modify the config to allow grass to drop all seeds (look for the 'seeds{' listing) if gardens are perceived to be too weird and re-registering biome specific [harvestcraft:fooitem] for world gen is too much work.