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hoseja

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Posts posted by hoseja


  1. On 10. 3. 2017 at 2:03 PM, Narmo said:

    I agree with Dulakaba. Terrafirmacraft is beautiful (especially trees) and I'm playing a little vanilla only for Growing Trees mod and combat update. So when I have terrafirma with combat update and (hopefully) ported Growing Trees it will be perfect *.*

    I've always wanted the trees to grow in TFC, shame the mods aren't compatible.

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  2. Yeah, it would be lovely if TFC were modular, I for example don't care for the microblocks one bit.

     

    The mod is open source so you could try isolating those features but I doubt it would be easy. With how much is fundamentally changed I suspect the code is rather complicated.

     

    The world generation would be awesome to have standalone. Just oredictionary all the different stones/ores and it would be great for a FTB-style modpack. Being able to integrate some TFC features better into the broader modded environment would be great.

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  3. Are you sure you don't have the difficulty for Smart Moving set to easy? You have to have it set to Medium or Hard for the meters to display.

     

    I know that, first thing I tried. Thanks for the reply BTW, didn't wanna post this to support because it's not really related to TFC.

     

    I'm using these mods:

     

    CodeChickenCore-1.7.10-1.0.7.47-universal.jar
    fastcraft-1.21.jar
    FullscreenWindowed-1.7.10-1.2.2.jar
    NotEnoughItems-1.7.10-1.0.5.118-universal.jar
    PlayerAPI-1.7.10-1.4.jar
    RenderPlayerAPI-1.7.10-1.4.jar
    SmartMoving-1.7.10-15.6.jar
    SmartRender-1.7.10-2.1.jar
    TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar
    Waila-1.5.10_1.7.10.jar
    [1.7.10]Decorations-1.0.20.jar
    [1.7.10]TerraFirmaCraft-0.79.25.845.jar
    [1.7.10]TFCCellarsAddon-1.010.jar
     
    Didn't really dig into any configs so far.
     
    Hmm, now that I think about it it might be a forge version issue or smth. I'm using the recommended forge version (v10.13.4.1448)
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