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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
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Posts posted by hoseja
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It's trivial to just visually count how many notches each action moves the pointer. I know it's considered "cheating" but I was never able to stop myself I don't even know how you'd be able to get anything done otherwise.
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If there's a mod I don't think would be possible to make skyblock, I think TCF would be it. Good luck dude, sounds interesting
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Yeah, it would be lovely if TFC were modular, I for example don't care for the microblocks one bit.
The mod is open source so you could try isolating those features but I doubt it would be easy. With how much is fundamentally changed I suspect the code is rather complicated.
The world generation would be awesome to have standalone. Just oredictionary all the different stones/ores and it would be great for a FTB-style modpack. Being able to integrate some TFC features better into the broader modded environment would be great.
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Does the time still run when you pause the game with Esc and then jump around weirdly? I remember that being the issue when I just cobbled the mods together.
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I just wish there was some long-range mechanic for ACTUAL prospecting, not this weird precision-xray-spectroscope-pick we have now.
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Hey, I had one of those! I'm not even sure there are enough resources for any kind of proper gameplay but here you go: 7339860276121724780
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You don't have to seal the barrels and large vessels you store your food in. It has absolutely no effect on decay, only makes it possible to transport them. Also you can put more than one sandwich in a vessel.
Also the mod is "grindy" because it's multiplayer-focused, it's a conscious decision.
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Wow, didn't know you could forge a sharp edge on a bronze tool.
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Not to create a new topic about it, I'd like to join a small European server where people don't try their hardest to rush towards red steel and instead enjoy the survival and exploration.
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Yeah it's likely a block update issue. If you have 2 smoked meats on a string and remove one of them, the string of the other one turns black.
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IMO limiting inventory space in games gets in the way of fun way too much. Inventory management, while "realistic" is NOT fun in a building game.
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How do you get Cartograph to make such nice map?
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It would be fun to integrate the portals mod with limited functionality (only overworld obviously) into the TFC tech tree (needing gems for example).
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I love this. Hunting and killing deer is too easy of a source of meat.
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Anybody know what names should I put in the Dynamic Lights config file for the lanterns and gems to work?
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Oh damn you Mathias it sure has been a while.
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So, just a warning: I also added the Timescaler and... it's not really working correctly. If you pause with Esc the time still goes forward and then when you unpause it jumps weirdly.
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Peaceful Nights, Dangerous Caves (I like the idea that mobs actually come from somewhere instead of just popping into existence)
Wow, thanks for that, been looking for something like this, there is such a ridiculous amounts of mobs, it really discourages longer exploration trips.
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Oh, so THAT was the unbearable lag I experienced yesterday after stumbling upon Bass lake... I was worried, but then again no lakeside cabin for me
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Hahahah after removing some of the mods in turn (Waila, NEI) I am now not generating seaweed or cattails on new chunks.
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Thanks, I'll try downgrading some of the mod versions.
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Are you sure you don't have the difficulty for Smart Moving set to easy? You have to have it set to Medium or Hard for the meters to display.
I know that, first thing I tried. Thanks for the reply BTW, didn't wanna post this to support because it's not really related to TFC.
I'm using these mods:
CodeChickenCore-1.7.10-1.0.7.47-universal.jarfastcraft-1.21.jarFullscreenWindowed-1.7.10-1.2.2.jarNotEnoughItems-1.7.10-1.0.5.118-universal.jarPlayerAPI-1.7.10-1.4.jarRenderPlayerAPI-1.7.10-1.4.jarSmartMoving-1.7.10-15.6.jarSmartRender-1.7.10-2.1.jarTerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jarWaila-1.5.10_1.7.10.jar[1.7.10]Decorations-1.0.20.jar[1.7.10]TerraFirmaCraft-0.79.25.845.jar[1.7.10]TFCCellarsAddon-1.010.jarDidn't really dig into any configs so far.Hmm, now that I think about it it might be a forge version issue or smth. I'm using the recommended forge version (v10.13.4.1448)0 -
Hey, do you still use SmartMoving? I can't seem to get the jump charge and exhaustion meter to display with TFC 79.25
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Olives aren't actually salty at all, we just consume them pickled in brine.
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A deep and heart felt thank you to the creators of TFC
in Discussion
Posted
I've always wanted the trees to grow in TFC, shame the mods aren't compatible.