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Kittychanley

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Posts posted by Kittychanley


  1. Ignoring what wawla said, does it look like the bloomery is actually taking the items? Or do they just float there? 

    Did you remember to place 8 charcoal first? The bloomery won't accept ore until it has a full charcoal block placed inside. 

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  2. The problem is that CustomNPCs for whatever reason decided to extend EntityLivingBase instead of just EntityLiving like every other mod out there does, or they overriding the function getLastActiveItems(). Every single living entity in vanilla Minecraft as well as from mods that follow the "normal" route of extending EntityLiving or EntityPlayer always has the memory allocated for either 4 or 5 slots: the 4 armor slots and optionally the item they are holding. Our damage handler is based off of that assumption that the array of itemstacks for the armor will always be returned.

    I would suggest you contact CustomNPC support and ask them if they have a specific reason for overriding EntityLivingBase.getLastActiveItems(), and if they could change their implementation to always return an array of at least size 4 like all other living entities do.

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  3. A couple of crash reports would be helpful. They will provide all the info we need that you didn't include because you didn't use the form to submit your post, and will also show which of the two mods actually needs to make changes for compatibility. 

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  4. I'll preface this with the important clause that with the exception of /transfer, all of our commands are for debugging purposes, and not normal gameplay. If you'd really like me to go into more depth with all of the debugging commands I can, but for now I'll just give brief descriptions, because unless you're actively developing an addon, you really shouldn't be using them.

    /clearchunk <radius>

    • Requires debug mode
    • Starts at world height and removes everything in that chunk until it exposes raw stone blocks
    • Optional radius argument of a number for clearing more chunks

    /time

    • Just like the vanilla command, but if you are in debug mode you can go back in time
    • /time set day in debug mode will revert your calendar back to the first day of the first year

    /transfer <player> or /transferTamed <player>

    • Used to transfer ownership of tamed wolves one at a time to another player
    • If you do not specify a player, it simply sets the tamed wolf free

    /debugmode

    • Enables/Disabled debug mode

    /vgsp

    • Visual get spawn protection
    • Converts the surface of the world around you to wool blocks as color representations of spawn protection

    /gen <object>

    • Requires debug mode
    • /gen fruittree
      • Generates a fruit tree
    • /gen fissure <liquid>
      • /gen fissure water
        • generates a water fissure
      • /gen fissure hotwater
        • generates a hot spring
      • /gen fissure
        • generates an empty fissure
    • /gen tree <type> [big]
      • Generates a tree of a specified name (oak, aspen, birch, etc.)
      • Adding the word big (/gen tree oak big) generates the larger variant of the tree if there is one
    • /gbt
      • Get biome temp
      • Gives you the same info you can see on F3
    • /bodytemp
      • Doesn't do anything
    • /gr
      • Get rocks
      • Tells you the three rock layers for your current location
    • /gsp
      • Get spawn protection
      • Tells you the spawn protection amount of the current location
    • /gt
      • Get Trees
      • Tells you the three tree layers of the area
      • Does not necessarily mean you will find those trees there though
    • /giveskill <player> <skill> <amount>
      • Used to increase the skill level of a player
    • /printimage
      • Requires debugmode
      • Generates some .bmp images of stuff like biome, temperature, drainage and ph maps for a small area.
    • /removearea <x y z>
      • Requires debugmode
      • By default removes 16 blocks up and +/- x and z
      • You can also pass it 3 numbers to remove a specific sized area
    • /removechunk <radius>
      • Requires debugmode
      • Deletes all blocks in the given chunk
    • /sps <player> health food water
      • Set player stats
      • Uses numbers to set the health, food and water levels of the given player
    • /stripchunk <radius>
      • Requires debugmode
      • Deletes all blocks that are not found in TFCOres.cfg in a given chunk.
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  5. Better foliage has the extra fancy grass on top of all of the blocks, which is what you are seeing as grey. It expects normal vanilla behavior of biome color to determine the color of the grass. TFC grass does not use biome information though, it uses climate information, which is why the grass is grey. The only solution is to turn off Better Foliage's fancy grass.

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  6. On 9/22/2016 at 9:47 AM, drkoaeg said:

    Another question just came up to me by reading Darmo's reply: So is it true, that the texture of chiseled blocks stays always the same? Or could you add another texture for the chiseled step for example?

    Yes, textures for chiseled blocks are always the same as their non-chiseled version.  There is no way to have special textures just for stairs. 

    1

  7. 5 hours ago, quickscoper said:

    how about calling a plank

    terrafirmacraft:Plank(oak) for oak    or anything else?

    please help me

    I don't understand what you are asking.  Could you be more specific? 

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  8. Automated Message: This topic has been locked for breaking rule #5 of the support forum form submission.

    Rule #5 - If you have Optifine or a non-forge server plugin api installed, uninstall them and make sure you can still reproduce the bug before submitting. Optifine and non-forge server plugin api's edit forge base classes, which causes bugs that TFC cannot fix without breaking forge compatibility.

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  9. I believe that they mean log blocks, since those make up the trunk of trees. As for how we decided, we just went with all stones, and plank blocks since those are the most common building materials that players would actually want to shape.  Being able to chisel logs doesn't make much sense, because that's something you would usually need a chainsaw for.

     

    You cannot chisel any vanilla blocks. 

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  10. When did you download your copy of 79.29? Literally the top announcement on our homepage says if you downloaded it within the first day or two it was released, you need to download a new copy because a bug was fixed with crop drops.

    Also, your answers for the questions regarding config files contradict each other. Either "none" of the config options have changed and therefore your answer to the first question is "Yes" because you are using default configs, or you aren't using the default configs and therefore at least one config option is changed.

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