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AlexDC

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Everything posted by AlexDC

  1. Agriculture and Livestock

    Good selection of mobs but I feel that the fox is a bit redundant as there are many mobs with skins and there is already a wolf. Also agree with removing skeletons and zombies but having bandits without any other friendly humans would be a little odd. I saw on IRC that someone was working on goblins, I don't know if this is for TFC but I like the idea as goblins are imagined as being more intelligent that zombies and skeletons which could allow for tougher AI.
  2. Landslides

    I wasn't suggesting a massive landslide(the title is misleading) just that if a block that can be affected by gravity has a large number of gravity affected blocks above it and the block in question has no support on most or all of its sides then it will shift(imagine it gets pushed out due to the high pressure). This would encourage player to build bloomeries and houses out of bricks rather than loose broken stones(cobble). The result is only that dirt and cobble are unreliable building materials for larger constructions.
  3. Punching Trees

    I agree with not adding the damage but do think that a lot of the blocks that are currently breakable by hand should not be. eg: stone, cobble and if logs cant be broken why should it make sense for planks to be broken.
  4. Landslides

    Yeah making it a very low chance is was I was thinking, along with having to have severe conditions to trigger it so that it mostly only prevents the jump tower building thing with low tier resources such as dirt and cobble. Also I was thinking only a small percent of the blocks would be effected opposed to what you would expect from a landslide. eg doing the dirt tower with 6 or so blocks then one maybe two would pop out and on a cliff only the immediate blocks on the edge have a chance of falling.
  5. Agriculture and Livestock

    I think that in vanilla MC that animals do spawn differently depending on the biome so it makes total sense to continue that. Something I would like to see is some pack mentality such as animals grouping and possibly stampeding if one is attacked rather than one going ballistic while the others continue grazing peacefully. If that works it might be transferable to pack hunting where one wolf howls to start the attack and nearby wolves join in.The attack behaviour could be simulated by suddenly increasing the range at which the attacking animals can detect pray.
  6. Alternate Brick source

    Just for an example for an actual method that you might be able to visualise being fair, the recipe could be 3 clay + sand = brick powder, brick powder + water= brick sludge, then this can be put into ceramic moulds and fired in the forge. Bearing in mind that you would need 4 bricks for each block and a minimum of 8 blocks which gives 32 bricks all of which require materials, water and firing in the forge for which you would have first had to have created charcole. Then this only by passes the initial lowest tier metals and you still need to mine for stuff to smelt in the bloomery. If necessary you could still have the player require stone tools to shape the fired bricks. After all of the above is done I think that that would have equalled or surpassed the effort of finding tin which some may not wish to do.This is also more representative of methods actually used to acquire bricks. Also this does not mean that you can't go looking for tin using the current methods, just that there is an alternative if you wish or are forced to by your surroundings. The following was the wiki page I used to formulate the possible method (I know it says steel moulds but I am sure there are more primitive methods) "The soft mud method is the most common, as it is the most economical. It starts with the raw clay, preferably in a mix with 25-30% sand to reduce shrinkage. The clay is first ground and mixed with water to the desired consistency. The clay is then pressed into steel moulds with a hydraulic press. The shaped clay is then fired ("burned") at 900-1000 °C to achieve strength."
  7. Alternate Brick source

    I agree as well but there has been a lot of complaints about not being able to find the appropriate metals (especially when tin was not generating in the world). So this seamed like a simple solution opposed to making tin more common. Also this recipe does appear to be too easy but that was just an example.
  8. Punching Trees

    Now you mention it breaking stone is even harder than wood so in my opinion it should be extended to stone as well and the scenario you mentioned is down to poor planing of the player which would be cruel but also make an interesting risk to mining. After all when you spawn (Death due to starvation) you will go to a bed or spawn point anyway so the punishment isn't as bad as being eternal entombed which is what I imagined when I read your comment.
  9. Tree physics

    Yes I did notice that you can walk through the leaves but they slow you down witch means that they are exerting a force on you. More height and more leaves means when they fall on you would result in more force, so it would make sense for them to do some harm but its not necessary imo.
  10. Tanning Racks

    Buy the way I believe in the tanning process you have to actually use a tanning agent of some sort. I have heard that the animals brains work for this and the process involves soaking the skin in a lightly heated broth of brains for some hours. This potentially could be an additional step in acquiring the leather or increasing its quality if a need for that arises.