Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

EternalUndeath

Members
  • Content count

    1,752
  • Joined

  • Last visited

Everything posted by EternalUndeath

  1. Suggestion for the owner of TFC Forums!

    Aww :< *hug*Also wewt, according to this system I'm now an adventurer
  2. Enchantment system

    So... pretty much EXACTLY like the tool head plans that are already in the game. I'm really not seeing the problem here. And no, just one rune per enchantment type (runes would NOT indicate level), and each gem could potentially carry up to 3-4 different kinds of enchant (not at the same time, obviously) I like your idea of a shrine tho... I'm thinking the bench could be like the bloomery block, where you can't actually place it unless it detects the right structure present around it.
  3. Early power systems

    Yessir Also woot, 100th post AWWWWWW YEAHHHHHHHH
  4. Biome-based animals

    Actually I would be TOTALLY on board with horse riding. Given the wide amount of ground you usually have to cover to find resources in this mod, a faster means of transport would be very very welcome. Perhaps they would even let you travel without decreasing your hunger saturation! Would need to require extensive upkeep for them for that to be balanced tho. Also, horse meat is actually quite good. Beef is bitter and tough in comparison - if horses weren't good for riding and had no means of self defense, I assure you we'd all be eating them instead of cows. And on that note, WHY IS THERE STILL NO MUTTON FROM SHEEP x_x
  5. Early power systems

    We have Copper. We have Zinc. We have clay. We have lemons. ...Bioxx, y u no batteries EDIT: sidenote, speaking of lemons. I want to craft them with saltpeter and sulphur to make a thrown weapon. For science.
  6. Seasons tweaks

    I don't think he means the seasons are timed to RL days, I think he means that the minecraft sun will set 365 times (each time is about 10 RL minutes) for a full TFC year to elapse. That's about 2.4 days IRL.
  7. Suggestion for the owner of TFC Forums!

    Yeah but you do actual work on the mod, you ought to have at least some say in things. And if you don't you really should, you put a lot of work into this too
  8. Enchantment system

    1) tiered tables and such would use up quite a lot of block IDs, my way is more conservative on the item coding - all it requires is one extra block ID and a minor change to the anvil GUI 2) it's no harder than getting the plans for the metal tools - you can get them in 3 ways: just guessing based on the general shape of the tool (the one you're really supposed to use first), having someone else teach it to you, or looking it up online (cheating). Runes would be the same way - you can either find them in world (like you're supposed to at first), learn them from someone else, or cheat and look it up. I'm not suggesting some sort of thaumcraft-like deal where you can't use it unless you've found it properly. I'm only suggesting an in-world generation of the runes so that players can have a legitimate means of figuring them out without resorting to checking online like everyone does for the tool plans anyway. And my idea for the gems isn't too different from everyone elses - different types can hold different enchants (rubys can be given fire aspect, fire protection, etc...), and the quality of the gem determines the power of the enchant. So let's say in my system you figure out the fire aspect rune - you draw it out on the table and stick an emerald in the slot - no dice, nothing happens. So you put in a flawless ruby instead, and now a flawless ruby of Fire Aspect II is sitting in the output slot waiting to be used to forge a shiny new weapon
  9. My personal idea for the nether

    Actually it's not - the thread I started was for ANY nether related discussion, not just discussion of my one idea. It's a 'how do we want the nether handled if bioxx decides to keep it' thread
  10. Biome-based animals

    TerraFirmacraft: now with Mo' Creatures support!
  11. Tree Climbing Boots

    +1. Should require metal though, since 'things that make basic mechanics easier' are generally mid-tier items. The more you know
  12. Enchantment system

    I suppose this is just a difference of opinion then, since I firmly believe that enchanting should be difficult endgame work, with powerful enchants to offer sufficient reward In a case like yours, you should feel justified in just looking up the rune patterns online then, since you would have 0 chance to get them otherwise. I've always said cheating is okay when, and only when, doing things legit is literally not possible.
  13. Dwarves

    There's already a dwarf mod floating around somewhere, yogscast did a spotlight on it a while back and honeydew was squealing like a little girl (as per usual). Not a fan of this tbh. it just feels less 'survival'-y when you aren't 1) alone 2) with other equally flawed and in-the-same-boat humans. Steve is a castaway, these dwarves would be native. It just feels off. I said the same thing when vanilla first started talking about introducing the squidwards, but then they had them only spawn in generated villages, which was fine because they aren't being shoved in your face. Maybe if dwarves only spawned in generated fortresses deep underground (like below y=80)...
  14. Go to hell

    lol perl that was the point X3 Interestingly enough, the dragonsblood tree could do very well in a hell-like environment. They tend to favor arid climates and rocky soil, and do well in heat and high altitudes. And I guess the middle east is KINDA like hell, so... that actually sounds like a halfway decent idea lol
  15. The Most smallest suggestion EVAR!

    Spell Heil.
  16. Enchantment system

    Exactly. Technically you can even find diamonds the very moment you craft a stone pick, so to make enchantment endgame it should be made to require significantly more than diamonds. Honestly I'm convinced I'm on the right track here if only because the only single argument I'm hearing is that 'it's too hard', which is the exact goal I was shooting for. Not when enchantments make things significantly easier on you. It's like getting steel - you exert a huge amount of effort now, so that you won't need so much effort in the future. Lol you should look into it, it's one of the most visually impressive mods I've ever run across
  17. Enchantment system

    Oh. well I imagined the table having a similar layout to the planning table, only you put gems in the top slot instead of paper, and get enchanted gems instead of plans when you scribe in the right rune with the dragonsblood markings. If you don't have the right gem for that type of enchant, it simply does nothing and leaves the gem and markings there. And frankly, enchantment should be pretty endgame. I usually discourage endgame thinking at this stage because we haven't even gotten to midgame yet, but since there's already a huge topic for it I figured I'd contribute. And since it should be endgame, yes even the basic small enchantments should be rather hard to get. Just look at vanilla, you need at least 5 diamonds just to start getting enchants. Then add in the fact that TFC is all about making you work hard for your rewards, and I feel that this fits like a glove.
  18. Suggestion for the owner of TFC Forums!

    not quite what I think he meant
  19. I really like this idea... EXCEPT for the 2x ingot for basic tools idea. It took me 3 hours of wandering wilderness to find anything that could be used for flux. My world file is insane now. Do not make me have to do this just for a goddamned tin pick
  20. Go to hell

    Ah. well seeing as we already have both sulpher and saltpeter in the overworld, I think he may mean something more direct. Sulpher has to be mixed with other stuff to explode, I think he wants to mine already-explosive materials. say, saltpeter... we should be able to cook that with sugar to get smoke bombs <3
  21. Enchantment system

    But I AM saying to enchant the gems. And with the arcane workbench - you will need a block for enchanting, I'm just calling it an arcane workbench instead of an enchanting table as a matter of personal taste. As for the tree, that was already suggested in another topic that gave it many other uses, I just figured that since the tree is used in RL for hermetic magic, it would be pretty cool if it was used for the TFC enchanting system - plus it would make enchanting that much harder. Enchanting SHOULD be hard in TFC, since it would be so helpful. And with step 8, you're right, to embed a gem in hot metal you'd also need tongs. But, since you need those for basic metalworking anyway, I kinda just assumed they were included with the anvil.
  22. More player built structures

    I like this. It would give incentive to keep animal pens not very far from your butchers table, like in RL
  23. Suggestion for the owner of TFC Forums!

    Stone miner here, and I approve this message
  24. Arrow Heads: Stone and Beyond

    That's exactly it though - bone IS hard. What mob doesn't have bones (other than slimes, which I think still only spawn below lvl 40)? Even spiders have an exoskeleton. Flint splinters and loses it's edge against this stuff, harder metals have a way better shot of remaining unscathed. Retrieval bonuses actually make quite a bit of sense, really
  25. Go to hell

    ...Does he mean sulpher for what? There's like 20-something nouns in his post, which one did you think he meant sulpher for?