Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

AllenWL

Members
  • Content count

    1,090
  • Joined

  • Last visited

Everything posted by AllenWL

  1. Music

    I like it. I mean, kinda useless, but it seems very nice. It would be very funny if playing music lured in mobs
  2. Sandstone

    I don't see the reason for a tougher glass. Explosions in TFC are really rare, so having a more blast-resistant block is kinda moot, and if having a block take longer to break is just annoying, you know? Maybe if sandstone makes glass the same color as the sandstone? or maybe it makes opaque glass?
  3. Well, I was browsing the suggestions, and I read a bit of something that interested me. Namely, these three comments. Personally, I don't like F3 or minimap mods because they feel really off to me, and having floating maps and coords and magic glowing waypoints feels so wrong in a mod meant to be about survival and beliveability. Right now, I make do with marking my way with torches, tilled dirt, and memorizing where everything was. But personally, I would like a north-pointing compass, a way to tell the coords in-game, and a way write them down, and possibly maps that show the surrounding area(and possibly the coords and where north is as well, but not your location) Because travelling long distances relying or memory and sparsely-placed markings is not really a good idea. So, the point of this much-much-longer-than-needed-post is.... Would you guys like a way to tell your position and write down where everything is in the mod, or do you guys prefer to use things like F3 and minimap mods?
  4. How do you like to find your way?

    no thanks. While it looks neat, and is an item, it still shows your position on the map, which I don't like. I mean, it's pretty much just a fancy-looking hardcore minimap mod, you know? What I'd like to do something among the lines of check my coords/area, find the coords/area on the map, check where I want to go, find the direction using a compass/the clouds/sun/whatever, then go. But I'm not sure if other people would like that, which is why I'm asking I quite liked vanilla maps as well, except for those magic pointers that tell you where you are. Though, for the 'more abstract' bit, what if it still did blocks, but slightly differently? I'm thinking something like, instead of the color of the blocks on the maps depending on the colour of the blocks, it depends on the 'type' of block. Like, all 'man-made blocks(planks, fences, cobble, smooth stone, etc)' show as gray, leaves and logs show as dark green, grass/dirt light green, etc. The color could also depend on the altitude, like the higher the blocks are, the darker the color or something
  5. Spawn Point

    But what if I'm traveling, and I don't want to move during the night or AFK the night away? A way to skip the night yet still have your spawn be your base would be quite nice for exploring.
  6. Sandstone

    I know, but.... do we need the whole rainbow-colors? I personally think since we already have rocks shades of green, gray, black, and so forth, a rock of yellow colour would be nice. Though, I would love to have a purple stone to build with.
  7. Spawn Point

    Oh wait, is your problem that you want to sleep nights while traveling long distances, but don't want to have sleeping the nights re-set your spawnpoint to wherever the heck you spawned? I have an idea. Right now, breaking a bed you slept on resets your spawn to the world spawn, even if you slept on another bed before you slept on the bed you broke, right? I'd like it if something like this happened: Instead of resetting your spawn to the world spawn, breaking a bed resets your spawn to the bed you slept at before you slept in the bed you broke For example, lets say I sleep on bed A. Then I sleep on bed B, then I break bed B and die. Then, instead of spawning at the world spawn, I spawn at bed A.
  8. Sandstone

    I'm not sure about the 'for as many different sands we have' bit. I mean, we have a dirt and sand for each and every type of stone, right? So if we have sandstone like that.... we'd get stuff like basalt sandstone or saltstone sandstone or stuff like that. Kinda seems weird in my opinion. I'd prefer sandstone to be a type of sedimentary rock, and have a nice yellow-y orange-ish color, since no stone(and therefor, no sand) has a yellow/orange colour, but then, we'll have stuff like sandstone sand, which sounds weird, and sandstone dirt, which is even weirder. I suppose we can have sandstone be a stone only in deserts or something... but I have no idea how that'd work so.... yeah.....
  9. In my personal opinion, if we have magic in TFC, in any way it should be more of a 'support' than anything else, and try to be as less magic as it can(yea, that bit sounds weird) I don't think magical mobs or plants or anything that really says 'magic' would fit in TFC, nor would spells or rituals. 'active' magic like slinging fireballs and shooting lighting would defiantly not fit in. When I think of magic in TFC, I think of these things: Brewing, using herbs and mushrooms and bits and pieces off animals and mobs, like spider eyes and rotten flesh, random bits of 'ore dust' (you know.... dyes). It would make potions that you can drink, salves to apply to bandages/arrows or directly to wounds, powders that can be thrown/tossed/whatever (possibly in packages), etc Somewhat believable, but if you get right down to it, it's magic Charms. Crafted bits of bones and metal and jewels and string that is worn/held to give effects, or hung on walls to give effects in a small area. Would have a much weaker effect than brewing, and just simple effects like a minor regeneration boost, a minor speed buff, etc, but lasts until the charm breaks Not very believable, but hey, people made charms, and still make em, just pretend that the charms work... or something. Enchanted tools, weapon, and armor. Same pretty much as vanilla enchantments, but only up to level 1 or 2, not those crazy sharpness 5 or protection 4 things
  10. Name Me!

    Huh?
  11. Ridiculous Suggestions

    We need a monster jerky-powered jet-pack!
  12. Metal Nuggets.

    Well, I really have two reasons for posting this. One, it's really annoying to smelt metals and make alloys. Ores give 10, 15, 25, and 35 units of metal. One ingot is 100 units. I find it extremely hard to make alloys without being left with random annoying bits of metal here and there that I don't want. And I'm also sometimes left with various random units of metal that are really quite hard to get rid of. So I suggest nuggets be made on an anvil or mold, and be worth 5 units of metal. That's 20 nuggets per ingot. They'll stack up to 64, and be placeable in chests or vessels. The reason I think they should be worth 5 units is because the unit of metals give by ores are all divisible by 5, so if a ingot is worth 5 units, no matter what weird and random mixture of ores you dump in, you'll always be able to turn the remainder into nuggets instead of having an annoying partially-filled mold taking up space. Also, this makes one nugget exactly 5% of a entire ingot. This means that with nuggets, you can make any alloys you want in any quantity you want without having to juggle around numbers like 'If I have 3 poor zinc ores, 2 tiny bismuth ores, 2 normal copper ore and one rich copper ore, how can I make one ingot of bismuth bronze?' We came here to play games, and not do complicated math, right? The other reason is the currency thread that got recently revived. People(me included) where talking about coins and why this wouldn't work and what makes currency run and all that, when I thought, hey, I know that lots of people already use metal ingots to trade goods, so why not simply add metal ingots? It's pretty much just like coins in all but name, and the fact that we can use it for more things than coins without sounding weird. (Like, a silver nugget used to put engravings on a sword sounds better than a silver coin being used to put engravings on a sword)
  13. Metal Nuggets.

    Oh, really? Then I have no more problems with that. Now the only thing left is to be quick to add/remove the molds so I don't end up with odd units left over. I still think metal nuggets could be useful for lots of things, but seeing that those 'lots of things' aren't in the game, or really needed, this is really a moot point.
  14. Metal Nuggets.

    Uh... no. I do realize that it might be misleading, but I don't want something that 'functions like coins but are not coins' I was just thinking about how darn useful having metal nuggets will be when I realized that it could be used as currency as well, and decided to post this thing. I can, but those are annoying to store. I mean, I can dump it in a chest, but my chests all tend to be full, and I don't really have the wood or space to spend on chests so I can just store my dumb leftover metals. And anyways, they don't stack, and I can't put them in vessels, so even with chests, they take up space kinda fast. At least for me anyways. I know that it fills gradually, but the point is, I can'tseehow many units of metal I'm adding. I can stick that unshaped tin ingot in there for a bit, then add unshaped copper to make bronze, but I have absolutely no idea how much metal is in there. I can guess, sure, but I have no way of telling whether I now have 100 units of bronze, which is what I want, or 99 units, or 101 units, or any other random amount. And this often ends up with me having ingot molds with really random units of metal left in there, like 11 or 24 or 37 or whatever, and those are even more annoying to get rid of then the 10, 15, 25, 35 combinations from ores. If I have nuggets that I know is 5 units a piece, and can actually see each and every 5 units of metal I add amounts to, I can add 2 tin nuggets and 18 copper nuggets, and know that I have 100 units of bronze, no more, and no less. And I can just dump the metal in there, unlike with unshaped ingots, where I have to guess how many units are being added, and babysit the mold so I don't accidently add more than I was planning to.
  15. Rest/Exhaustion.

    I was scrolling through the suggestions directory, and decided to re-visit this place. So I was thinking, one of the points raised was people won't like having to carry beds around, or going all the way back to their home to sleep, and if you have to go really far to look for stuff, I do realize that having to go back to your home to sleep would be annoying. But do we really need to carry our beds around or go back home? What if we made 'rest areas' with beds and food and whatever else we need at regular intervals? That easily solves the problem. Sure it'll take lots of time to make each 'rest area' and stock them with the needed goods, but in the long run, it'll be more helpful. And I think it would add a bit more to the gameplay. If we had a good reason to make these 'rest stops', there would be a need to mark their areas, and possibly build roads connecting them so you can find them easily, and don't waste time or materials making tons of them because you can't find them. It will also make exploring take more planning, since you can't just slap on armor, grab your tools, take a vessel of food, then walk for weeks on end. You'll need to search the surrounding area, find a place to build rest areas. Though, I suppose other people might find doing all that annoying I suppose
  16. Better burning

    But it does collapse eventually, no? And there is no reason for wood to get gravity-effected the moment it catches on fire, it could be just like normal, but instead of disappearing when it 'burns out', it could turn to 'charred wood' and collapse. That way, a house on fire will collapse, but not until it burns out to 'ashes'.
  17. Ingame money

    A few things. If only the server owner/admin/whoever can make coins, what's the point? It might as well be a vanilla diamond gotten via creative by the server owner in that case. Also, by exchanging coins for copper, silver, or gold ingots, I'm guessing you mean copper makes X amount of coins, silver makes Y amount, and gold makes Z amount, and X amount of coins can be turned into copper, and so on. That would mean that if you have enough of one ingot, you can change it to any of the other ingots you want simply by owning a printing press. That seems kinda... off.... And just because the coins are out there, doesn't mean that everything will 'fall into place'. I mean, minecraft has a currency that is hard to get, and can be used for trading with npc's, the emerald. Have youever seen people on minecraft servers trading with emeralds? Most likely people will just ignore the coins and trade in raw goods to save themselves the hassle of making and/or trading the server owner/admin/whoever for coins.
  18. Better burning

    But I'd like if if wood on fire turns to 'charred wood' that is effected by gravity and gives nothing back when broken. It would be fun, and open up so much more possibilities in trap-making. Also, I'd like it if fire can stay on falling blocks, as long as it's combustible.
  19. Name Me!

    Eh, I play BTW already. Got my first iron pickaxe. I really lucked out because I happened to find a ravine. It was under a river, but after I drained the river, I had access to a pretty big ravine, going right down to diamond level, with plenty of lava, coal, iron, and redstone, and some gold. Best of all, the bit that I drained, which now was naturally lit by the sun..... had the biggest amount of coal and iron than any other section(as far as I can tell), so I didn't need to use a singlet torch while I was mining all the ore for my pickaxe. While I did have pumpkins and a chicken, a wild wolf got into my base and killed it. I tamed the wolf, but.... darn he's useless...... I tired the crash-landing modpack, and it's annoying. Things are much too slow-paced, and it bores me
  20. Ridiculous Suggestions

    Actually... I'd like your nanobot suggestion(or at least some bits of it) in a mod of its own
  21. Name Me!

    Hmm, I usually don't use those FTB modpacks and such because I really have no idea how to download them, and they have waaay too much mods. I'm the type of person who looks up everything about a mod/game before trying it out, and those FTB modpacks and such have too much stuff to read up on, and I usually just end up confused as to what the heck does what. But since this is from a member of the TFC community that also plays BTW, I'll give it a try. If I can install the darn thing.
  22. Ridiculous Suggestions

    Remove everything from the mod except the hunger, thirst, and health changes, because I've been looking for a good thirst mod for minecraft forages
  23. Rocksalt - a world without any?

    Rock salt is a surface rock layer, so digging down will do nothing. Also, rock salt is not a ore but a rock type, so try breaking rocks that are light gray-ish in color(well, unless you have a texturepack, in which case it might be different) And I'm not sure if there are certain biomes or latitudes where rock salt layers generate, so..... the only thing you can do is explore, and explore alot. On the plus side, once you find rock salt, you'll probably be able to gather enough rock salt to never need to go collecting it ever again(unless you die and lose the lot)
  24. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    Some of his older mods? what are those?
  25. Name Me!

    Hmm, should we? That could be fun. And kinda be something like a Index for everything recent on this entire forums or something. As for BTW being evil. I disagree. I mean, I did get my head eaten by a squid, but I just calmly walked out of the river and punched the squid to death and that was all it took. It's challenging, but not evil. I mean, at least it gives stuff to overcome difficulties. MITE is evil. It gives you a bunch of challenges, with no real way to overcome them except for loads of effort, some luck, a bit of skill, and lots of re-starting worlds