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AllenWL

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Everything posted by AllenWL

  1. Multiplayer

    Well, me, I don't get much more lag on multiplayer than on singleplayer. Also, I don't feel progression is too quick. It does seem quick sometimes when I'm absent for long amounts of time and I find the town skipped 2~4 tiers, but since in TFC, the only real changes I feel are when you get a saw, then crucible, bloomery, and blast furnace, I don't feel that the progression rushes ahead of me. I also like multiplayer because I can focus on what I want to do. Since there are more players working together, I can let others gather metals while I build and farm, or let them forge while I go out for new crops and animals. In fact, I find multiplayer much better than singleplayer, because I don't have to do stuff like going hundreds of blocks for graphite or something, which in my opinion, is a chore. Of course, I do end up spending a lot more time managing food for much more people, but I like doing that, so... yea (shrugs) I also find that server resets aren't really all that frequent, and usually, when a server re-sets, unless I happened to start at a much later time than the others, I find that I'm quite ready for a new start as well, and I can always ask for the world save. I also find that greifing is a very rare occurrence in well-organized servers. Whitelisted servers are very nice, since not just anyone can jump on, and most servers I've been on have very nice plot-protecting plugins, which when used correctly remove a lot of greifing/thieving problems. Plus, TFC isn't the kind of environment like vanilla servers where one player with a pick can essentially nuke the landscape. But my guess as to the reason for why TFC is multiplayer centered is 'because that's what they envisioned TFC to be' You can't really ask a person why they made that book that way, or why did the movie went like that. They just envisioned it like that.
  2. Shields a defensive weapon

    But that won't keep the player from shoving shields into his inventory then shift-clicking them into the hotbar. So the player will still be able to carry around tons of shields, he just won't be able to switch as fast as if it was all in the hotbar. I mean, the hotbar isn't exactly the only inventory we have. And that would mean we have to make a new code to do that. But on second thought. Hmm... Is there a need to limit how much shields someone can carry? Ah.. not really. Think about it. You would need food and water more or less all the time, and blocks, especially non-gravity effected ones are very useful, but the rest of the items? I don't need to carry a sword, a mace, and a javelin/bow. I just need to carry one to counter whatever mob I suck at dealing with.The only time I'll need to carry two weapons is if the weapon I'm using is a piercing one. Then, I have to carry another weapon for skeletons.So really, I just need to carry a sword or a mace(depending on whether zombies or skeletons are more dangerous to me) and possibly a ranged weapon.And If I'm going to go caving, a ranged weapon is more or less useless due to the cramped space, so I'm better off just taking a good mace or sword.If I'm going to fight mobs, I have no need for any block-breaking tools.Unless I'm going to move animals, rope isn't needed as well.Torches are only needed for caving/night travel or building.Pro-pick are only needed when I'm looking for mining, same as support beams, and shovels aren't really needed for anything other than charcoal pits and saving time. Axes are only useful for chopping trees or building with wood as well.And the stupendous amount of junk that ends up in the hotbar should not really bother you at all if you planned accordingly.Really, the only reason you would carry all those items in your inventory is if you can't be bothered to get the appropriate gear for what you want to do, or are planning to go around doing everything until your inventory is full to the brim or something.For mining/caving, all you need is food, water, a pick, propick, support beams, shovel, torches, blocks, and a weapon. You won't need a shield as your goal is to get ores, not fight. And you should have lit up the cave beforehand anyways, and just have the torch/jack-o-lantern and weapon for stragglers and any area you dig out.For 'cleaning' a cave, all you need is food, water, pick, blocks, light source, weapon ,shovel. You won't need more as you're trying to light up a cave to make it safer, not get ores from it.If you want to explore, food, water, light, block, and weapon is all you really need, with the possibility of a rope, shovel or axe if you need. That leaves 1~4 slots open. TL;DR Unless you're bad at organizing your inventory and choosing what you need, you shouldn't need all those, and should have plenty of space. But we don't have spears and a javelin won't be usable with a shield, you know, you can't block with it? But yes, if we had a spear as a long-reaching melee weapon that could be used with a shield, that would be very OP
  3. Shields a defensive weapon

    I don't know about the shield in hotbar thing, because people don't normally go around with shields on their belts or whatever, you know? They put it on their backs, or on saddles and such, and put it on their arm just to battle. And if a shield just needs to be in the hotbar, what's to prevent people from toting along tons of shields? I think the shields should be in the back slot or similar slot. We can still have people hold shields in the other hand by having something like, when people equip a weapon that they can block with(sword, mace, etc), the shield instead of rendering on their backs, render on their other hand.
  4. Bone tools have bone handles

    And we also have to note that TFC is not modern in any way. If the bones we find are old bones, won't they be fresh bones say, a few decades or something earlier, fresh and ready to be stuck on tool heads? Also, in places like the desert, the bones will be nicely preserved by the heat and dryness, won't it?
  5. Well, I thought TFC setting would better because for one, it makes it more necessary to settle down instead of wandering around killing everyone and trying not to die like in most zombie apocalypse games. If it's vanilla minecraft, people who find things like iron ingots can make tools easily 'on the fly' and quickly destroy the environment. However, in a TFC setting, even if you find loads of metal ingots, you won't be able to make use of them until you settle down somewhere at least temporarily, make a forge, get a anvil, and smith. On the same note, if you want to keep on making use of ingots you find, you'll need to lug around a good-quality anvil, and that would prevent you from say, having a barrel and grabbing more goods. So having a settlement to keep your goods and work is needed, unlike vanilla minecraft where a furnace and crafting bench(two very moveable blocks) is all you really need. While In vanilla minecraft, it's easy to quickly chop down a tree, mine some cobble, then pillar up and be forever safe, in TFC, these are not really a viable option. It takes time to make a settlement and secure it, and it'll be much easier with more players. And since a good diet is very important in TFC, protecting your crops and animals will also be a chore, unlike vanilla minecraft, where if you choose, you can fish for all your food, or just get lots of apples. Since food rots, having more players able to come on at more times to trim the rot and such will be a great help. Someone who steals and kills(the general type of players you find in zombie apocalypse games) will be hard-pressed to find other people to team up with, so have a harder time building and securing shelter, and therefor have a harder time surviving. These are a few reasons I had for the TFC setting
  6. What have you played while you waited for b79?

    And we have a winner!
  7. What have you played while you waited for b79?

    ... I note that noone played TFC build 78 while waiting for build 79. Interesting.
  8. Shields a defensive weapon

    How about a shield acts sorta like a anvil or a loaded barrel/large vessel, only able to be carried in the back slot, and if not, prevents you from moving? That would prevent players from being able to tote around tons of shields. As for what a shield does, I thought a bit about it, and what if, you use the shield when you 'block' with a sword/mace/etc,but, the moment you block, you get say, half a second of time when you are immune to all damage coming from your front. After that time, the shield just acts as amultipurposearmor . There could be a delay from you blocking, and the block being initiated, and a small 'recharge' timer for shield blocking to prevent spamming the block button for damage immunity. This way, you could deflect all damage as long as you have a shield and you're skilled enough, but even if you aren't, you can still use it for amultipurpose armor when you don't have enough stuff for a full set. And since you can't attack when you're using it, and can't use it while you attack, it's not a real replacement for armor.
  9. Awesome Anvil Particles -Showering Sparks

    Um... magic floating gui? Or we could have 'tool plans' which can basically be the guide to tool-making that shows the sequence needed
  10. Shields a defensive weapon

    I agree with lightningtiger I think shields should be 'worn' in a slot(maybe the back slot? Dunno) then have a certain chance to work. However, instead of reducing damage like armor, I think shields should negate all damage if it blocks. Of course that means the shield should have some limitations, such as only works for damage coming from the front, or has low durability, or a low block chance or something. Or, we could do something like if the shield is work in the slot, and you block using a sword/mace/whatever, you use the shield instead
  11. Bone tools have bone handles

    Maybe found in deserts or something? That could be a big help viable option in a place far from the coast with no trees.
  12. Paper

    I dunno. I mean, paper, as you said, are just used for some extra, not-so-needed things. Is there a real reason to make paper-making harder/more complicated? I mean, we say 'paper' but paper wasn't really used all that widely, or for a long time. Writings and paintings where also done on papyrus(papyrus reeds), silk cloth(silk. obviously), parchment(animal skin, such as sheep skin), and so on. And yes, tree reeds into paper is not the most believable, method, but if paper making where more complicated, would it be worth it? I, personally think if paper was more complicated, it would give little use to get paper, seeing it's more trouble than it's worth, gameplay wise.
  13. [0.79] Taming Wolves?

    Can't you just let him follow you around, then right before you go to see your livestock, tie him to a fence? That way, there is no chance of him teleporting because the leash was in a unloaded chunk, right?
  14. 1001 Small Suggestions: Community Brainstorming~!

    Really? I'm sure I detonated a powder keg with 4 stacks of gunpowder when I was testing.... And I still think that piercing should do at least some damage to skeletons. Being unable to use ranged attacks at a ranged mob is annoying, and sometimes deadly. Also, if a skeleton is in water, it becomes pretty much unbeatable....
  15. 1001 Small Suggestions: Community Brainstorming~!

    Remove rotten flesh and just make zombie drop random ingots/tools or badly rotten food. Or maybe yarn. Or maybe all of them(not all at once, just all of them be possible drops) Make skeletons not immune to piercing damage. It makes no sense. I mean, unless I have extremely bad luck, how is it possible that the arrow/javelin misses every bone in the skeleton?
  16. 1001 Small Suggestions: Community Brainstorming~!

    Not fully filled powder kegs can explode, if I recall correctly. Dried fruit, using the smoke rack(how do you make those anyways?) Animals eating wild/planted crops.
  17. Some observations of how people play

    .... I only realized that a update was released when I couldn't get on the server. Well, can you blame me for not checking for updates every other day? Also, I find that all my food comes out ridiculously sweet and savory. Seriously, what effects the flavors of ingredients? I also can't understand how the flavors add up. A not+not+not+not makes ridiculously for one flavor, while not+not+not+not makes not for another flavor.
  18. Decay rates in large vessels & barrels

    Huh and that prevents rotting?Tthe last time I played, food in a small vessel in a large vessel rotted faster than food in a small vessel on the ground.
  19. Ceramic bowls - another tedium

    But sandwiches require you to have a quern, which require you to have at least two metal tools. I find that if I put one bowl in each of the four bowl slots, when I make salads, for some odd reason, the first bowl gets consumed, but it still stays there flickering, enabling me to make salads without actually consuming the other three bowls. For some reason.
  20. 1001 Small Suggestions: Community Brainstorming~!

    Make two hoes from one stone. Fish bass in lakes/rivers, fish squids in oceans Male animals(boars, bulls, rams) attacks you back if attacked unless tamed. If tamed, they can just stare at you with a look of betrayal in there eyes as you slaughter them or something.
  21. Some observations of how people play

    Oh. I just fed them till I couldn't feed them anymore. It's sorta hard to tell what animal I fed and what I didn't feed. I'm looking forward to being able to make glass bottles and paper so I can name the animals and actually tell them apart and finally drink my sake(It's near 3 in-game years old now)
  22. How do you catch a fish?

    Oh, so if I start taking longer to catch fish, I should take a rest. Got it
  23. Dang it, and I really like how my door looks.... I guess I can put a set of doors behind the doors or something? Well, know I know why all the doors in my town suddenly had blocks in front of them. But I hope that the plugin can be updated so TFC doors are protected also. Oh, and it looks like you can't climb up carpenter's ladders. Hmm, or is that because I have smart moving?
  24. Well, someone also stole all my vessels, jugs, and tools as well. I put the vessels out as I found that if I put my vessels of food in a large vessel, it rots just as fast as if it was outside, so I put all my vessels out. And tools, well, they only stay on tool racks. Well, It's not like I had anything other than two copper tools and a bunch of food, but... Those copper tools took over a hour of panning gold to get.... Ah, not like I use them much anyways. It also seems doors can be opened as well. because mine was closed. I now stash my tools in a safe hidden location of my house, and I'm planning to make more of them later.
  25. Some observations of how people play

    I note that the best fishing method is to throw the line and your feet, hop in the water, and reel in the fish when it bites. I wish you caught bigger fish when you throw the line further or something. I mean, Fishing by more or less spamming the right-click button isn't fun, you know? Also, the torch burning out can get a little annoying when you start mining or covering long distances, or making big farms/buildings. Well, I usually build small and don't really mine, making do with copper and stone tools, but when I do go caving or whatnot, well, lets just say I do a lot less of it now than I used to. Not that I care, much but... I think other people might. Also, animals eat so much grain to familiarize. So... much.... grain... Oh, and, 42 wool yarn or 72 spider silk to make one bed. Don't you think that's a bit too much? I mean, it used to take 12 wool yarn before... over three times as much yarn needed.... And I think the loom is much too annoying to use I mean, To make one wool cloth, I need to sit there doing nothing but pressing down the right mouse button, and it seems so much of a bother for something so trivial.