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InsaneJ

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Posts posted by InsaneJ


  1. Version #: TerraFirmaCraft-0.79.13.468

    SMP

    Suggested Name: NullPointerException: Ticking entity.

    Suggested Category: Severe

    Description: There were some invisible blocks in the world in which no other blocks could be placed. You could walk right through the invisible blocks without noticing anything. The only way to know something strange was going on was that you couldn't place anything inside of the affected blocks.

    When stacking some cobblestone next the affected blocks, one cobblestone block fell down on top of one of the affected blocks. This caused the server to crash with the following error:

    [19:52:43] [Server thread/ERROR]: Encountered an unexpected exceptionnet.minecraft.util.ReportedException: Ticking entity	at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:960) ~[MinecraftServer.class:?]	at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:423) ~[lt.class:?]	at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798) ~[MinecraftServer.class:?]	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658) [MinecraftServer.class:?]	at java.lang.Thread.run(Thread.java:745) [?:1.7.0_71]Caused by: java.lang.NullPointerException	at com.bioxx.tfc.Blocks.BlockMetalSheet.func_149725_f(BlockMetalSheet.java:74) ~[BlockMetalSheet.class:?]	at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:616) ~[apx.class:?]	at net.minecraft.world.World.func_147465_d(World.java:793) ~[ahb.class:?]	at com.bioxx.tfc.Core.TFC_Core.setBlockWithDrops(TFC_Core.java:1357) ~[TFC_Core.class:?]	at com.bioxx.tfc.Entities.EntityFallingBlockTFC.canReplace(EntityFallingBlockTFC.java:229) ~[EntityFallingBlockTFC.class:?]	at com.bioxx.tfc.Entities.EntityFallingBlockTFC.func_70071_h_(EntityFallingBlockTFC.java:136) ~[EntityFallingBlockTFC.class:?]	at net.minecraft.world.World.func_72866_a(World.java:2647) ~[ahb.class:?]	at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:838) ~[mt.class:?]	at net.minecraft.world.World.func_72870_g(World.java:2600) ~[ahb.class:?]	at net.minecraft.world.World.func_72939_s(World.java:2412) ~[ahb.class:?]	at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:669) ~[mt.class:?]	at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:943) ~[MinecraftServer.class:?]	... 4 more[19:52:43] [Server thread/ERROR]: 	Cause of unexpected exception wasjava.lang.NullPointerException	at com.bioxx.tfc.Blocks.BlockMetalSheet.func_149725_f(BlockMetalSheet.java:74) ~[BlockMetalSheet.class:?]	at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:616) ~[apx.class:?]	at net.minecraft.world.World.func_147465_d(World.java:793) ~[ahb.class:?]	at com.bioxx.tfc.Core.TFC_Core.setBlockWithDrops(TFC_Core.java:1357) ~[TFC_Core.class:?]	at com.bioxx.tfc.Entities.EntityFallingBlockTFC.canReplace(EntityFallingBlockTFC.java:229) ~[EntityFallingBlockTFC.class:?]	at com.bioxx.tfc.Entities.EntityFallingBlockTFC.func_70071_h_(EntityFallingBlockTFC.java:136) ~[EntityFallingBlockTFC.class:?]	at net.minecraft.world.World.func_72866_a(World.java:2647) ~[ahb.class:?]	at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:838) ~[mt.class:?]	at net.minecraft.world.World.func_72870_g(World.java:2600) ~[ahb.class:?]	at net.minecraft.world.World.func_72939_s(World.java:2412) ~[ahb.class:?]	at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:669) ~[mt.class:?]	at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:943) ~[MinecraftServer.class:?]	at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:423) ~[lt.class:?]	at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798) ~[MinecraftServer.class:?]	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658) [MinecraftServer.class:?]	at java.lang.Thread.run(Thread.java:745) [?:1.7.0_71]

    Have you deleted your config files and are still able to reproduce this bug?: Yes, fresh config files after the last update.

    Do you have any mods other than Forge and TFC installed?: No

    If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them?

    No Optifine, however the server is running Cauldron 1.1236.05.212.

    Here's the full crash report: http://paste2.org/JP1eDO36

    Now the server will crash each time the affected area is loaded. The only solution at this time is to remove the affected blocks using an off-line tool such as MCEdit. But that will of course not prevent such mystery blocks from appearing again. One of our staff members suggested that it might be related to the other issue I raised earlier: 0.79.13.468 TileEntity has throw an exception trying to write state

    1

  2. Version #: TerraFirmaCraft-0.79.13.468SMPSuggested Name: TileEntity has throw an exception trying to write state.Suggested Category: Severe-Annoying-Minor (Don't yet know the impact this issue has.)Description: The following warnings just popped up in our server's log telling me to report this to the mod author:

    [01:18:07] [Server thread/ERROR]: A TileEntity type com.bioxx.tfc.TileEntities.TEMetalSheet has throw an exception trying to write state. It will not persist. Report this to the mod authorjava.lang.NullPointerException    at com.bioxx.tfc.TileEntities.TEMetalSheet.func_145841_b(TEMetalSheet.java:142) ~[TEMetalSheet.class:?]    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:391) [aqk.class:?]    at sun.reflect.GeneratedMethodAccessor18.invoke(Unknown Source) ~[?:?]    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_71]    at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_71]    at org.dynmap.forge.ForgeMapChunkCache.getLoadedChunks(ForgeMapChunkCache.java:1411) [ForgeMapChunkCache.class:?]    at org.dynmap.forge.DynmapPlugin$ForgeServer$1.call(DynmapPlugin.java:760) [DynmapPlugin$ForgeServer$1.class:?]    at org.dynmap.forge.DynmapPlugin$ForgeServer$1.call(DynmapPlugin.java:755) [DynmapPlugin$ForgeServer$1.class:?]    at java.util.concurrent.FutureTask.run(FutureTask.java:262) [?:1.7.0_71]    at org.dynmap.forge.DynmapPlugin$ForgeServer.tickEvent(DynmapPlugin.java:852) [DynmapPlugin$ForgeServer.class:?]    at cpw.mods.fml.common.eventhandler.ASMEventHandler_41_ForgeServer_tickEvent_ServerTickEvent.invoke(.dynamic) [?:git-Cauldron-MCPC-Plus-1.7.10-1.1236.05.212]    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) [ASMEventHandler.class:git-Cauldron-MCPC-Plus-1.7.10-1.1236.05.212]    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) [EventBus.class:git-Cauldron-MCPC-Plus-1.7.10-1.1236.05.212]    at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:252) [FMLCommonHandler.class:git-Cauldron-MCPC-Plus-1.7.10-1.1236.05.212]    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:851) [MinecraftServer.class:?]    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658) [MinecraftServer.class:?]    at java.lang.Thread.run(Thread.java:745) [?:1.7.0_71]

    Have you deleted your config files and are still able to reproduce this bug?: Yes, fresh config files after the last update.Do you have any mods other than Forge and TFC installed?: NoIf you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them?No Optifine, however the server is running Cauldron 1.1236.05.212.Pastebin.com link of the Crash Report: No crash. Here is the server's log file: http://paste2.org/KkgKh4pV

    1

  3. Version #: TerraFirmaCraft-0.79.12.427 + Forge 10.13.2.1236SMPSuggested Name: How about: Client-side crash of doom?? I'm sure someone can come up with a better name.Suggested Category: SevereDescription: Whenever a client enters a certain area on our server, the client crashes. This happens to various people with various operating systems and java versions. The server log does not contain any hint that there is a serious problem. It only mentions "PlayerName lost connection: Disconnected"Have you deleted your config files and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: NoIf you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them?Client doesn't have Optifine. Haven't tried running the server without Cauldron yet.Pastebin.com link of the Crash Report: http://paste2.org/dbfyywO5

    1

  4. Server is up and as far as I know there haven't been any new issues. Are you using the correct version of TFC to connect? You can check the version in the topic title. If you are then perhaps your ISP is on a block list of known bad networks (where a ton of spam, hacks and scams originate from). This often happens to people from Russia and China. If that is the case please PM me your IP and I'll have it whitelisted. To get your IP, just search: what's my IP

    2

  5. Please post:

    • Motherboard brand + model
    • CPU brand + model
    • Graphics card brand + model

    If your computer really is 14 years old, then you'd probably be better off not investing in it anymore. Better save up for a new computer rather then wasting money on components that really won't make much of a difference.

     

    Alternatively you could buy a second hand computer. A computer with a quad core CPU of 2 or 3 years ago and ditto graphics card will run TFC just fine without costing a lot. There are stores that sell these computers with limited warranty if you don't like things like ebay.

    1

  6. In preparation of the new TFC server we need to move some disks and raid arrays around the server. This will result in down time for the TFC and FTB servers on Wednesday 29-10-2014. If you can't join the servers on that day, it's probably due to the maintenance being done.Right now we have 4 SSDs in raid-10 on which the TFC and FTB servers run. This gives us about 160GB of usable space. The new world of the new TFC server is going to be around 120GB in size alone. So that's not going to fit. The plan is to temporarily move the current servers to a raid-1 array of 2x 3TB disks and then change the raid-10 array to a raid-5 array and adding in a 5th SSD. This will give us about 320GB of usable space there.At a later date we will be adding 2x 300GB 10.000rpm disks to the server on which we will host the Dynmap files. Right now I'm not sure when this will happen. Probably within a week or so.

    2

  7. It looks like the Cauldron devs have produced a fix for the issues mentioned in my previous post. So that's good news :)

     

    However this fix is only for the current version of Forge, 1231. This means we will have to wait a little bit longer for TFC to update to that Forge version as well. Right now TFC is on Forge 1217 and may not work properly with the newer Forge version. You can read Kittychanley's response on the matter here.

     

    Hang in there guys, a lot of work is being done by the awesome people that are the TFC and Cauldron devs.

    2

  8. You can keep up with server progress on the HappyDiggers forum in this thread.

     

    Right now there are two big issues with Cauldron + TFC.

    Any server right now that's running Cauldron and TFC has these issues. You can easily recognize these servers since they'll be running Bukkit plugins like Factions, Towny, etc. All those servers, right now, are broken to the point where it makes absolutely no sense to run TFC. If you ask me those servers should be closed down until the issues are fixed.

    Once those issues have been fixed by Cauldron we'll release our server within a week or so. I have no exact ETA on that because the Cauldron dev does not provide an ETA on those fixes. It could be tomorrow, it could be next month. We simply have no idea.

    All we can do right now is prepare as much as we can. The world pre-generation is at 75%. The new world will have a 40.000 block radius. A lot of roads have been build. Spawn is build but still needs a little work. We still have to setup the spawn maze to teach new players the rules (and keep out impatient players at the same time). And we're waiting on our custom plugin from Fred that will allow town members to build Thor's Hammer so they gain access to teleport commands.

    2

  9. We have been discussing the teleport policy for the new server on the HappyDiggers forum and would really like input from you guys. Please vote on the poll in this thread: http://happydiggers.net/showthread.php?1628-TFC-server-teleport

     

    We are also looking for builders. More info here: http://happydiggers.net/showthread.php?1629-TFC-server-b79-builders-wanted

    You may apply in this thread or on the HappyDiggers forum.

     

    And lastly we are looking for new moderators to augment our staff. If you're interested please take a look at this thread: http://happydiggers.net/content.php?439-Moderator-Applications

    2

  10. As it turn out,the author of Cauldron hasn't quit just yet. He said he'd stop, his website was offline for days. And now he's back :)

     

    He's releasing updates the same way Spigot is doing in the form of bps updates which you then use to patch an earlier release. With this new Cauldron I've been able to get TFC running with most of the plugins we currently use on the server. I've begun pre-generating the world and when that's done the staff and some VIPs will starting building some basic stuff.

     

    Plans for the new server include:

    • New spawn area.
    • Introduction maze for new players. It will teach players what the rules are and not to just invite and trust anyone into their towns. It shouldn't take more then a few minutes to get through it. Which doubles as a way to weed out players who are too impatient to be playing TFC to being with :)
    • Basic road network connecting several server towns. Players may connect their own towns to these roads.
    • Tuning down the teleportation just a bit. I haven't decided if I'll make teleportation cost in-game currency or if I'll use a cool down period or if I'll only make it possible to teleport from town to town or some other variation.
    • Trade via a plugin so people can't be cheated out of a deal anymore.
    • Increase minimum distance between town spawns.
    2

  11. We've been experimenting with TFC b79 for Minecraft 1.7.10. This is the current state of affairs:

    • TFC is incompatible with Cauldron which currently uses a slightly older Forge version. Cauldron is probably not going to get updated anymore.
    • No Cauldron means no Bukkit plugins: Towny, Prism (block logging and rollback), MCBans, tickets, multiple home/warps, chat channels, moderator tools and many other plugins we've used to enhance the current server.
    • Towny alternative 'MyTown2' for Minecraft 1.7.10 isn't working. And even if it was it's currently a very light weight alternative to Towny.
    • ForgeEssentials offers some protection but it's very labor intensive for staff to set up and maintain.

    In short this means that right now there is no way to run a good public TFC server for Minecraft 1.7.10 with all the protection and service we currently have on the 1.6.4 TFC server. At this point the only alternatives I see are:

    • Add a whitelist where players have to jump through a couple of hoops before they can get in. (Still doesn't solve the lack of features and protection.)
    • Make the rules more flexible to allow for things like PvP, theft and grief. (Would result in chaos and a lot of complaints we'd have to ignore. This is pretty much how we never want to run servers.)
    • Not make the rules more flexible and have staff monitor way more then they already do. (Would result in tons of work for staff and it would probably make their lives miserable.)
    • Pay-to-enter to keep griefers out and discourage bad behavior. (Banned players get no refund so it would probably keep players in check. However it would be a huge barrier for most players. We wouldn't be getting 8200 unique players on the server again that's for sure.)

    Feel free to share your thoughts on this issue.

    2

  12. Woah... I haven't been on in a long while. Checking the dynmap and gotta ask, did the map reset lately? <_<With the new update, looking back into TFC to play again. Had a ton of fun on this server.

    The current map was started when TFC b78 came out. So no, the map hasn't been reset lately :)However since it's been a while since your last visit things have changed quite a lot with all the builds going on all over the server. There are a lot of really nice towns to visit.
    2