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      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Kereminde

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About Kereminde

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    Stone Miner
  1. Saplings?

    Oh I understand the reasoning behind it when I checked on Kapok. But given Acacia was newly added and there's been a noted glitch or two about them and their planks, I just wasn't sure
  2. Saplings?

    Semi-related sapling question: Is it intentional Acacia trees do not provide saplings (like Kapok)?
  3. Underwhelming cave-ins

    Not quite what I meant out of the question. I mean why are people intentionally wanting to cause cave-ins. I don't have a problem with them happen if I'm careless or, well, if I accidentally breach a cavern and things fall. That's fine and part of the challenge, undoubtedly. (Kind of like how a few times in Vanilla I'd accidentally get dropped into a barely-covered lava pit in the desert when I tried getting some sand out.)
  4. Username: Kereminde Age: 33 Location: United States, Texas Why do you like to play TFC? Because it is a challenge, which is rewarded with many more options for building. Because one can only play so much vanilla Minecraft before the start is not interesting, and TFC is a different journey each time. Why do you want to join? I'd like to try multiplayer TFC, as that's the intended format to play it in and it seems like the next step. This server seems like it could be interesting to play on and see how things work. What will you add to the server? I'd like to add a pleasant person to the playerbase, and perhaps someone who could be useful/helpful to others.
  5. Underwhelming cave-ins

    Aren't cave-ins supposed to destroy ore? And make the raw stone turn to cobblestone, too, which somewhat precludes what you can do with it, right? Why are people wanting cave-ins again?
  6. Tips on agriculture?

    Well not entirely useless. I kind of use pumpkins as highly visible markers That orange shows up real nice when I'm trying to find things. . . . now I miss pumpkin pie.
  7. Staying with 1.6.4 discussion

    I can't run Amplified (then again, that's probably intended) and have less problems with 1.7 than I do with TFC. I considered going to 64bit Java and weeping over losing Chrome . . . but after talking with some people they assured me doubling the cache size to 2GB would only mean it would take a little longer for Java to eat up the extra space and it would impact other things as well. I honestly don't care as much, if only because . . . as noted . . . TFC is pretty much an entire different game using the basics of Minecraft. It's much more complex, and slightly more rewarding to work with. (At least until you need to find that one specific ore to keep moving up the metals.) The point of "using an outdated version means some people won't try it" is kind of . . . hm, it may hold water. But given the launcher can grab any old version you want, and Forge keeps a good record of old versions for you to grab, I don't see the immense issue in that other than a psychological thing. If someone sees the mod and stops because it specifically wants 1.6.4 and a certain Forge version . . . they probably are better off. This mod is not something to dabble in to add something to Minecraft, this is a different experience altogether. (One which will make you feel a little odd going back to Vanilla where beds are easier to get, food walks to you every night, and you never have to worry about the ground collapsing under you due to a hidden cave.)
  8. Tips on agriculture?

    I'd recommend waiting to chop the branches until they're done flowering/blooming for the year. Unless, of course, you're just scavenging for your home area. Question: Did pumpkins/melons ever get changed over to have a use or was that still in the pipe for future changes?
  9. Making crops grow faster.

    Given the recent revamp to the way food behaves, I'm totally okay with this. Though I'm still sort of starving to death for three (game) days straight on two of my recent startup attempts
  10. Stained Glass

    From Google to "WikiHow": "The term stained glass generally refers to the process of combining various shapes of already colored glass. The color of stained glass comes from the addition of metallic salts during its manufacturing. Stained glass is prominently displayed in church windows as huge mosaics, as well as in certain styles of lampshades and mirrors." If done properly, this could allow something like an 8x8 grid for putting down colored glass fragments. Why 8x8? Chiseled decorations and planks already work on the 8x8 grid. Still, this looks like one of those things which can very quickly eat up memory like with many chiseled stones or plank constructs. And given the game goes right to the 1GB level for me after roughly fifteen minutes of exploration/work . . . in a fresh game . . . that might be a bit of an issue.
  11. [Solved] Support Beams not working?!?

    Cobblestone, according to change logs if I'm reading them right, now falls like dirt. Which means you need to have more support around the sides or it will fall. I think it's something like: bottom and at least two other sides. Which means you will need to put more effort. Quick and dirty, this is the only way I could get the block in the center to stay up. (http://imgur.com/UTQ4q3M ) Interestingly, when I would try to put the cobble/dirt where it should fall, it just sort of . . . hovered. It is possible to still use cobblestone as a floor/ceiling . . . so long as you want to lattice support beams underneath. Which makes a pretty poor ceiling, since it takes up the interior space with supports. Would make an interesting design for a stilted house though.
  12. Construction not quite hardcore enough.

    I think hand-placed logs break down faster with a saw than an axe. That's what I recall from v 77.
  13. [Solved] looking for tips & help

    I found my Magnetite by digging a shaft 2x2 down and using ladders (a use for sticks from all those damn willow trees I use for charcoal making!) and checking with my prospector's pick every few "levels". I define a "level" as five blocks high, three of which dug out for a stop on the way down. Bring plenty of logs and a saw, or a crapton of support beams. I died once by a surprise cavein when a cavern above me "popped". As you go down, dig "levels" out so you can quickly find your way to where you want to be. MARK with signs or something where prospecting suggests high concentration of ore or a vein nearby. If you find Tetrahedrite? Chase it until you have a couple stacks - this will fuel your mining and propick use. Also, torches. Lots of torches. You will find a lot of stuff this way. Of course, whether you find the ores you need? That's another story.
  14. Have it use some of those gems we don't use right now, and some other "useless metals" and such. It protects a 3x3 area of chunks from things spawning in them, and provides glowstone level light. But once spawns of zombies/skeletons move underground, will it be necessary?
  15. food preservation

    Pickled eggs . . . Yum!