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TonyLiberatto

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Posts posted by TonyLiberatto


  1. Agree, agree and agree.

    In real life there is no such a thing as a supreme weapon. In a game is a really bad idea.

    Not sure what the numbers are, so I will just throw some aleatory ones.

    Suppose a sword has a 200 points slashing damage.

    Suppose a club has a 200 points crushing damage.

    Now if you create a weapon that can do 100 points of slashing and 100 points of crushing it would still be superior, in the sense that you do not need to switch weapons depending on the mob.

    The only way to make this work would be to completely overhaul the combat system and do a lot of calculations so weapons are balanced.

    Some of the things that would need to be balanced are:

    The damage types; Piercing, crushing and slashing.

    Speed and durability.

    Another consideration that could be done is about range. Close combat or long range.

    An example, if you are fighting  a bear a lance would be better, but once the bear gets close you are dead. 

    With so many possibilities it would be a really hard and a monumental task to create all those weapons and properly balance them in the game.

     

     

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  2. In real life the atlatl  allows you to throw the javelin farther, in some cases doubling the distance which in turn also changes the strength of the weapon on short distances.

    Game wise  I honestly do not see much advantage to have so many weapons added to the game.

    Don't get me wrong, I think it would be cool to have a whole bunch of different weapons. I just can not justify all the work involved in coding those weapons.

    Since we only have 3 different kinds of damage. Piercing, Slashing and crushing. In the end one weapon would be superior and everyone would use that one in detriment to all others.

    I can see how useful things like the bolas would be for hunting, as they immobilize the animal allowing the hunter to get close. Not sure how it would worked against Monsters or animals that you want to domesticate.

    As far as Slings or slingshots, I understand how people want to have the ability to throw rocks for crushing damage, but that would make it too easy to kill skeletons. Monsters are already too easy to kill, we do not need to make it even easier.

    The only way I can see to justify adding more weapons is if the Dev's were willing to completely overhaul weapons to allow  for mixed damage. For example weapons with crushing and slashing at the same time and in different degrees.

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  3. Welcome to the server . Please register in our forum and have fun.

    Right now players are divided between Darkagecraft and TFCPuritan. Puritan is open and Darkagecraft is whitelisted.

    Stoneagecraft is very lonely now. I am thinking about restructuring it .

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  4. Since the idea is to have tier Islands in a increased level of difficulty, I would like to propose the initial Island to be devoid of metal ores.

    The main idea is that the player would have to conquer the initial Island using only stone age tools and weapons.

     

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  5. The most important thing for me would be if it completely removed the necessity to cut off decay. 

    Yeah, Yeah, I know you can cut decay from a fruit or vegetable, but grain in a granary does not goes bad by percentage. For me it always was removing from the feeling of believable and just grinding.

    I cant imagine any other reward from building a granary, than knowing that I will not need to worry about the grain in it at least for a few years.

    If is made hard enough to build and requiring some advanced technology I believe it keeps the balance.

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  6. 15 hours ago, theJalden said:

    Important things to consider are what the crafting bench is used for in TFC.  Most things are made on a specialized block, like an anvil or a barrel.  What remains are Wood items.  So it might be interesting to just rework the crafting bench into an anvil-like mechanic.  IMO it's better if the player doesn't need to memorize 200 different recipes.  I also like the idea of consumables, like nails.

    I have suggested before the use of nails as a way to free up the crafting bench early for the player. This way the game could use the full grid for recipes, but the player would not be able to place wood blocks until he has nails. Part of that suggestion included hinges for doors and metal bands for barrels. 

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  7. 13 hours ago, Darmo said:

    Of course the question still remains of the usefulness of such a complicated trade, vs rewards.  I'm hopeful that magic and/or alchemy can make use of a variety of glass containers, enough to justify a glass trade, and maybe a skill.  The benefits of the skill would be to make the juggling more manageable, and perhaps to increase durability, if some of the items have durability.  Probably a lot of refining could be done for this, but I hope I've given a good explanation of the general idea.

     

     

     

     

     

    Well historically glass was very expensive and time consuming, at least until modern times. 

    This whole process makes the game more believable and immersive. It also makes the game richer where it adds another professionalization.

    As for the reward, as in real life decoration blocks would be enough of a reward. Maybe even enough to create one more trad-able  block.

    People will want to have glass blocks for their buildings one way or another.

    It would be cool if we could somehow tie the evolution of glass making with the overall technology of the player.

    Not a glass history specialist and just do not feel like reading the whole wiki about it right now.

    One of the things I know is that mosaic was very popular in the middle ages because they were unable to  make transparent big panels, and no way to make glass blocks.

    It would be great if we could make mosaic in game, although I have no idea how this could be coded to allow different colors for parts of the mosaic panel.  

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  8. Yeah I know.

    I was referring to the whole dynamic of building an enclosure with an overhang to keep the spiders from escaping during the night. Not counting the how to attract a spider into this enclosure, since even though they are not aggressive in day light they will attack if provoked.   

    Don't think milking spiders for strings would actually be  a profit. We already have Sheep and wool yarn.

    The only main advantage I can see from domesticating spiders would be to have a saddle and mount them. They would be useful to crawl up from ravines, but to be believable they would need to be slower than horses.

    So in the end I still not sure if it would be worth the effort.

    Maybe as a war mount?

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  9. 2 hours ago, Bioxx said:

    Well hypothetically speaking, if you were to keep spiders like that, an overhang would work fine to allow an opening at the top to drop in live food.

    That's what I was thinking. Still not sure if it would be a good idea to domesticate spiders , but certainly would make some interesting designs for spider pens. 

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  10. Not saying I like or dislike the idea.

    just curious about how one would go to keep a spider in a enclosure, ( They climb walls ) and at the same time be able to feed it without being attacked by the spider. Specially harder if you have to use live food.

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  11. I understand, 

    I actually would prefer if we had a distinction in tfc between distilled and fermented, with different process to obtain them. 

    One of the points is that we should only be able to make vinegar from wine and never from vodka.

    The ideal situation would be to have Wine from all kinds of fruits, but they should be made from fruit juice. Fruit juice would bring your thirst and fruit bar.

    In this way wine would be a way to also have the same fruit benefits, but with a daily limit, so a small amount would help your nutrition bar, too much would be bad for you.

    Beer would work the same way, but for the grain bar. Again in moderation.

    Distilled is the one that could be use for lanterns. 

    Pity I have no idea how to code.

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  12. On 4/24/2016 at 4:33 PM, ciekma said:

     

    One issue - I doubt that alcohol gained from fermentation is enough strong to be burned. And there is plenty of lantern version multiplied by plenty of alcohols. What about distilling alcohols to Ethanol? Something similar to hootch setup crafted from copper tank,  tuyere and glass bottle, placed against fire, would produce distilled alcohol, whch can be used not only for lamps, but also as energy source for other mods.

    I actually like this addon a lot. I think it achieves a middle term between realism and the necessities of the game.

    To be more realistic it could not use alcohol at all, as it burns too quickly to be used in lanterns.

    In real life lanterns or lamps always use some kind of oil, be it vegetable, animal or mineral.

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  13. 12 hours ago, Kittychanley said:

    The way portals are currently planned is that there is a single one in the middle of the island. Going through that takes you to another dimension that is nothing more a + shape path in each of the cardinal directions, with a portal at the end of each of the paths that takes you to the island in that direction.

    Edit: Scratch that, it was the old plan for portals or at least how I understood it when Bioxx and I were first discussing it. The actual portal system is like you described, it's on the edge of the island and will take you to the edge of the adjacent island. Basically replacing the about 500 block ocean travel that will not be possible to do by default.

    How the portals get unlocked so you can use them is a whole other thing entirely that hasn't been completely decided on yet.

    Thanks Kitty.

    But the problem remains, with some luck we can have access to 5 different stones one in the center and one for each cardinal point. Anything else will mean having to cross the entire Island to reach the next one.

    Would it be possible to have some talk on the reasoning behind one stone type per Island? 

    like, is that a game decision or a coding decision? What are the benefits and the problems arriving from that?

    One of the things that I really liked about tfc was the attempt to make each ore spawn in its corresponding real life stone type. Since I am no geologist I just have to believe that the stones listed in the tfc wiki are the best approximation to that.

    Per the wiki we have 11 stone types that can spawn Native Copper, Tetrahedrite or Malachite. That means that if we are to maintain any resemblance to that the first Island would need to be of one of those and not any other.

    If I understood the new mod premise that each Island is harder than the previous, the first Island need to be a copper spawning stone so the player can evolve technology enough to make a copper armor and weapons before going to the next Island.

    In a way I like that idea, as it would force the player to evolve the metals in a linear way, and take advantage of each improvement possible for armor and weapons.

    The problem I see is on the aspect of a true sandbox minecraft experience.

    Survival or creative, the main appeal of minecraft is the freedom do create beautiful constructions.

    TFC is one of the best in terms of all the new blocks it adds to the game, specially combined with the survival aspect that makes the player proud to show his/her buildings and brag about how much work was involved in obtaining those blocks.

    How many times have we heard someone say: Yes, I had to travel 10000 blocks to get the marble for my castle. Had to fight a bear and almost die.

    In a way the idea of an adventure map attracts me, but not if that's all there is to the new mod. 

    Why is it that we are all still playing Minecraft even after so many years? 

    One of the answers is in the fact that you cannot really win the game. You are never really done with it. And when playing in collaborative multiplayer you can really build some fantastic buildings.

    I do not have the solutions for this, am just pointing some concerns in the hope others can help.  

     

     

     

     

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  14. Thanks Kitty.

    Yes, teleportation would solve this issue. although maybe I did not understood how it would work,

    For some reason I thought it would be used just to cross the ocean between one Island and the next.

    The way I imagined, one would still need to cross an Island to reach a teleport point to the next island.

    It was just a replacement for the broken Minecraft boat.

    I know in a way it makes no sense to discuss features that are not implemented yet, on the other hand latter on it would be to late.

    Please, I am just trying to add to the discussion and maybe stir up some new ideas. 

    It may be just prejudice on my part, I really have a strong aversion to teleports, they always seemed like cheating to me. 

    Fixed portals make it more acceptable for some people.

    Maybe a portal in the center of each Island, In a way that you need to first travel there and activate the portal before you can use it. Not really sure how to tell the portal where you want to go.

     

     

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  15. Not the best builder, but I really enjoy doing it.

    I was making some calculations, so help me if they are wrong.

    In tfc 1 many times I would choose to build my base on the intersection of 3 stone types. With some luck I would have different layers, that meant easy access to 9 different stone types.

    The only traveling involved was the initial choosing of the spot  for the base.

    Now with the one stone type per Island and 4000 blocks between the center of one region to the center of the next One would need to travel 30000 blocks to see that many rock types.

    That would not account for the fact that inventory is limited and no one is going to travel that far.

    I just fear that building will be severe limited in tfc2. 

    I can actually see a way to get 5 different stones, with a bit of luck you may have the islands N S E and W of you with different stones. It would still mean so much traveling that it would not be practical.

    One thing to consider is that I actually have no idea how the new tfc2 will work, maybe I will instantly fall in love with it and forget all about everything else.

    Maybe I am overthinking, in any case I'd love to read everyone's thought on that.

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