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Jed1314

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Everything posted by Jed1314

  1. Music

    I've never listened much to Kreator, and I actually missed them when they played at bloodstock last year If we're talking about pumping adrenal glands, I feel compelled to mention Dying Fetus I've seen them three times. It's crazed. Absolutely crazed.
  2. Combat Overhaul final (3/3)

    I don't mind the dragons and potions, but XP really had no place :SIt just doesn't make sense or do anything beyond enchant ! T.T
  3. Combat Strategies

    This is awesome man ! Totally where I hoped that the suggestions would go, where players would find the optimum builds etc. I totally never thought of the "mage" concept I don't think I even mentioned potions in my overhaul because I never use them Well done man Linked in the OP of the overhauls now
  4. Combat Overhaul final (3/3)

    I too have been playing for a long time (I first played indev, but only started regularly in alpha), and share your sentiment. Many of the features in minecraft feel like they have been shoehorned in to a game that didn't want them, as a token gesture to fans who did. I hope to change that But sometimes we have to take baby steps My last draft of this overhaul was WAAAYYY to big a step, so I toned it down
  5. A gun...

    That might be true, but this forum isn't called wishful thinking If Bioxx doesn't want any them, I respect him for sticking to his guns (God that wasn't even funny) But continuing discussion about them in the "Suggested Features" section of the mod makes no sense
  6. Total Ranged Overhaul

    We'll see I hope that if nothing else, at least this gets added
  7. Combat Overhaul cont. (2/3)

    Thanks a lot man I really appreciate the support, Thanks a lot man I really appreciate the support And of course you're in there You were instrumental in the development of the shields
  8. Combat Overhaul final (3/3)

    Radical changes have been made to this overhaul, in order to simplify it for coding: Medium armor removed Boiled Leather removed Chainmail and Plate both changed Much simpler and easier to implement (might actually also be more fun ! )
  9. Combat Overhaul cont. (2/3)

    I have/am (depending on when you read this) restructured combat overhauls 2 and 3. This is to make everything a bit easier to code. I will list the changes here:Removed the concept of "shield size". This has been replaced with %chance to block to make it easier to code. Removed the "attack speed" of 2 handed weapons. Attack will now be balanced to give less damage per hit (still more than 1h) than before, but the same dps.
  10. Combat Overhaul final (3/3)

    Awesome man I'll give it a look and link to it in my thread .. Looking at the way i've done this, I'm tempted to ask about somehow condensing it into one meta thread. Right now it's too big
  11. Combat Overhaul cont. (2/3)

    I feel your pain, I know nothing about programming, so I can never tell where the line between "easy" and "9 weeks coding spree" is :S
  12. Combat Overhaul final (3/3)

    Too complex you think ? :S .. I can't really guess what is and what isn't because I have 0 programming knowledge, and I don't know anyone who I can ask :/ Thats a shame, but I'm not overly attached to this suggestion anyway I don't know if I'll do pictures for this one, given that information Edit: I'm off to sleep the now, but I am going to radically simplify this, as I realised it is far more complex than the others/then it needs to be. Watch this space
  13. Combat Overhaul cont. (2/3)

    Thats all the crafting pics done I will have the block bar up ASAP, however, I had a thought: to quote the post - Could that be implemented ? I am aware of the implications r.e. forcing people to install a different mod and getting permission from the author etc. Just a thought
  14. Dirt Roads

    I like this idea. In principal I'm all for the tamper that Undeath suggested. My question is would it have any other use ? It seems slightly excessive to add a whole new tool for tier 0 roads
  15. Combat Overhaul cont. (2/3)

    I remember that thread ! You weren't allowed to use non weapons for attacking etc. I was a fan myself and I think I actually remember seeing your comment I hope you like the third and final part of the overhaul, I'll probably have it done before the end of work tomorrow. Either that, or I could do it now and finish the pictures for both this and the 3rd part later. Thoughts ?
  16. Combat Overhaul cont. (2/3)

    Firstly, I love the fact you linked up the two overhauls already You are quite right, I am trying to base this on classic "rock, paper, scissors" RTS games, so you have hit the nail on the head Pretty much mate The idea is that people will go down a certain route with their tech and you'll end up with people all tailoring themselves to different situations, it makes for much more dynamic combat I will possibly add duel wielding after I have finished all the pics for what's already here
  17. Combat Overhaul cont. (2/3)

    For being too good ? As in creating issues with game balance ? (because I have a cunning plan to solve that ) Thanks ! I just decided to come up with a good format for all my suggestions posts and stick to it to make it simple for everyone
  18. Combat Overhaul cont. (2/3)

    Should be fixed ? Dual wielding in MC is too overpowered , as with heavy armor and two weapons, you'd be unstoppable in melee. It is a possibility actually, lets see what other people think
  19. Combat Overhaul cont. (2/3)

    Buckler Crafting (wood): Heater Crafting (wood): Tower Crafting (wood): Bastard Sword Crafting: Warhammer Crafting: Spear Crafting: Block Bar: This one is particularly bad, sorry guys :S
  20. Additional Mods

    Hopefully, that would make minecarts so much more useful I think that would have made more sense to be honest
  21. Hardcore Mode

    Yes, that is what I am saying
  22. Water Barrel - metallurgy

    Agree'd !
  23. Water Barrel - metallurgy

    Unfortunately my living history martial arts class occupied my only free dnd day Getting your science on I see, I didn't do much chemistry after 4th year in school, but I remember my acids and bases
  24. We have cave-ins, why not sink holes?

    First rule of women, never call them men by accident