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ATTENTION Forum Database Breach 03/04/2019
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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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DoodTheDud
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Posts posted by DoodTheDud
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Okay, currently the animals are like this:
PIGS = Breed as intended.
COWS = Breed like vanilla minecraft
CHICKENS = Do not currently breed
SHEEP = Do not currently breed, randomly shrink, genders not always displayed
Furthermore, animals move VERY slowly when following someone who has wheat grains. They are clearly following, but they take a half-step every 3-4 seconds. It's impossible to move them. With how rare animals are, this is a fairly large problem. Our server host felt obligated to spawn in animals of each gender after traveling thousands of blocks in every direction and learning we could not move the animals we found back to our ranch
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Idk, I think a long year would make sense, it'd mean players could get on a server, experience a few day/night cycles regardless of how long they were on, but still have the needs of the server stretched out in time. Making it easier to harvest crops/fruits.
Though, your hunger I believe moves at the same rate regardless...
It's more or less that they can't play all the time, so the time between a single player's logins will sometimes see 2-3 years passing, since the server is up 24/7
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Only 3 thousand?Please the closest guy to me was over 3 thousand blocks away and its not that i didnt try to look for it but the entire continent i was on is made out of mud stone
My copper-mining base camp on my multiplayer server I ran was a good 12,000 blocks away. What's your point?
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Thanks for the warning, the config has this warning too and I set the number to 1200No maximun, nor minimun. however, you are warned:
(from the changelog)
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What is the maximum you can set this to?
Also, I backed up my multiplayer world and then changed it and it doesn't seem to have ruined the world, though I think it's ignoring the change.
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Found it, thank you
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How do I change how quickly the year progresses for my server?
I have a crew of people used to the old slow years who are a little unhappy with how extremely fast-paced the years seem to be on our server, so I'd like to help them out by swapping back to the old system, as from what I remember, year lengths being changed came with a way to change them around, right?
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So, why we have so many cities near active volcanoes nowdays? (and don't you say "because we never knew they were active until we already had built the entire city", that may have happen some times, but it's not like Murphy's law also applies to every single city built near a mountain.)
Because we have preparations ready to evacuate the city should it ever be active, and volcanoes erupting is not insanely common. That doesn't mean it never happens.
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I've always placed logs manually, I never open the GUI and dump them. O.onow i can speak for at least 20+ people i've met in my short dabble in the servers, and every single one of them wants to place a pile, then immediately open the gui with said log, but instead they gotta switch to a different slot first, it'd be a lot more logical if you shift click for log pile, and right click with log on logpile for GUI, and right click on non log pile for placing a log. (or am i just being stupid again? )
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I'd prefer armor racks more like the ones in this: (2:30)
Seems functional enough. Much like the tool racks. Never played AC3
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The "non-erupting" turns me off.Let the like spam begin!
Settling near a volcano should be a bad thing. Proper scouting of area should be necessary before starting a town, and making guards against natural disasters should be a part of building any settlement.
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I look for elevation and dig just under a grass block. I then block most of my entryway with the dirt I dug up, and leave a little window.Scenario:
You have died. (In-game, not IRL). Luckily, your ore, tools, valuables, etc. are all holed up a mile underground in some chests. However, your bed has failed to spawn you back near your house. What kind of shelter will you build (if any) for the first few nights?
Purpose:
(feels like a lab report)
I want to see how other players build structures in their games without any starting materials, because I want to improve my own, and looking at some experienced players' shelters will be enlightening to me.
The shelter is usually 2 blocks tall, 2 blocks wide, and 1 block thick. THat way I have a spot to move to if shot at by a skeleton or targeted by a creeper.
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Armor racks would be badass, and would be used in both practical storage ways and for aesthetic purposes.
However, even if racks aren't do-able, it would be nice to have some way of storing armor somewhere
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I would like permission to edit the wiki.
Account name is doodthedud, created today
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wat why 814? damn.
I must not have clicked them all. At one point it exploded all over the right side of the screen. Must've stopped loading them.
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stop this shit.
Animal Breeding Bugs in build 77.5
in Discussion
Posted
The support forum says "Having trouble getting the game to work? Ask here." or something to that effect. That sounds like it's for user error issues, not bugs. Are you certain? The forum descriptions make that sound off.