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Everything posted by Arthur_Dent

  1. mining technics (how do you work your mines?)

    No matter where it is, I'm sure it will be awesome and give some pointers to those of use who might be warry of the underground,
  2. Go to hell

    ^^^^^THIS!!!! Seems to me like you were joking, but that would be awesome! Naming the Tfc nether "the other"
  3. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    There still was, I believe, a discussion about hat should happen in the situations where you permadie. The "migrant", is a believable rp element that would work in the theme of the server. And back to death and drops. I still think you should be scaled to or around the tech level you wer when you died. It seems too much like we are punishinsh permadeaths.
  4. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    For currency, I like the vanilla gold idea, but after all this discussion, I think it should just be dropped and have players go from one town to another, where demand would "give them more bang for their buck" if you will. If one village needed alot of wood for something, a player would get more than if he went to a village that didn't necessarily need it. The laws of supply and demand would dictate how valuable goods are in certain areas as opposed to others. I approve of the "ship wreck" story. Stranded in a new land, all supplies lost (ALL OF THEM, starting from stone age, here) your band of survivors struggle in this strange place. Eventually would become the "server city" with the important server buildings there, and maybe a memorial park to the ship? On the subject of bequething items from one character to another (same player) I feel you should not be punished for dieing, as that is what it sounds like. Imagine, you're derping along, about tier 3, when you die. You'ld be pretty mad if you couldn't get essential things out of your house, and had to start over as a stone ager. And RP angle I just thought of, was that your new character could be a migrant, from wherever the ship first came from, with knowledge around the previous character's tech level, and allowing the player to either move back into his old home, or take some of his supplies and have him move to a different location. I think it would be a player trust thing, though, so as not to abuse this. But I seriously don't think you should be penalized for dieing. (in all the table top role playing games I played, your new character was atleast scaled to your previous character's level, and would be able to acces moat of the same resources you could before you died)
  5. Blacksmithing Changes

    YES!!! I am adding this to my Sig!
  6. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    It won't be a fiat currency, where it's valuable cause I say so... Good's value will tie directly into the gold. like 1 gold nugget could get a stack of wool or something like that
  7. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    The backing is essentially to count how much currency is in game, to make sure the community grows safely without having too much or too little money. I think it's safe to say that, yes, there will be lots of trading with gold purchaces. It just seems nice to go to a mod and say "Hey, can I get my TFC gold from you? I have a vanilla bar"
  8. Go to hell

    Lol, mercury spitting Dunkleosteous... that would be hilarious
  9. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    I think the players would balance it out themselves, using the nuggest as a last ditch currency, relieing on trade and barter for goods, cause if you get only 27 nuggest to start with, you're gonna want to keep those till you absolutly MUST use them
  10. Caves?

    Token, Ahahahahahaha!
  11. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    Haha, I was mucking about in my Sluice farm, thinking that using Flawless and Exqisite gems only, due to their rarity, might be a good idea. But I like this vanilla bar idea. But a question... Could one trade a material not tfc gold, and a mark up, to get gold? Such as several copper ingots for a gold ingot? or would it be better for gold to gold exchange? Idea! Server bank, sort of like Fort Knox. To prevent theft of gold and an unballancing of the currancy, the Vault would be made of bedrock, but it would contain the gold players traded in for coinage.
  12. Kingdoms Brainstorming

    I think that's what they were going for, essentially a Temp Ban. If the player wanted to log out, his jail time would still tick away. he'd still be in "Prison", unable to do anything, but logged out. I think everyone's going for the Jail Idea to make the mod more Role Play, and add an element of fun
  13. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    Hmm, it seems an interesting concept... Could you explain it a bit, though? I don't quite understand
  14. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    is there a currency mod that would work with TFC? or are there rare items that we could use for currency?
  15. Caves?

    We are not making fun of you, man. We just have our minds in the gutter, so stuff like this happens. I apologize for my part in this, sorry, man.
  16. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    Seeing as currency is one of the big issues in the Kingdoms thread for Beta 3, and I assume this will run beta 2 until the update, I think it would be best to have a player to player trade system, based on regional supply and demand Example:Player X owns a tree farm. Player Y owns a fairly productive mine. Player X needs metals for his tools. Player Y needs wood for his burn piles to melt his ores. An agbrement between the two has player X giving enough wood to fill a standard burn pile, while in return Player Y gives 4 bars of Metal to be used as tools. I know that is a fairly ideal situation, So I had another idea, what about a central market? Players who need to trade would travel there, find some one who needed things they have, and trade for things the want/need
  17. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    Hey, It's your server, so if you want the prison to be a maze, go for it... If you REALLY wanna be evil, you could make the maze loop back on itself, have no exit
  18. Snow Uniformity

    Lol, of course. I try not to be a dick to people
  19. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    I can tell... Also, the first thing that popped in my head when you said Prison or Maze was "Cake or Death?!?!"
  20. How to Gold pan?

    the sluice farm I have on my SP world is crapping out bismuth, Copper, Casserite, and Hematite, and there is a desert to the north, and a large lake system west of me I can farm to get stuff from the sluices. I am on the very bottom edge of a metal age, I'm not all out of the stone gae
  21. Snow Uniformity

    I understand, man. it's yours to do with what you want. It's still awesome, though
  22. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    Voice chat would solve quite a few things, like flooding the game chat with court detailings. I was thinking a pit would open up "A La Jabba the Hut" and drop the player into the dungeon. But if it would be a maze, wouldn't it need to be changed if a few people got out and spread their route out so others could follow it?
  23. Blacksmithing Changes

    Yay! (Dang, it's easy to get sidetraked here ) If I do say so myself, it seems the only problem with the blacksmithing procces suggested was solved with the "metal shards" idea... Well, and the coding
  24. Snow Uniformity

    I must have this gif. It is epic, man!
  25. [Offline] Terra - [RPPvP] [Factions] [Democratic Rules]

    Well, if Factions wanted to, I don't see a reason to not have guild symbols, but not that you mention it, colors seem the best way, atm. I like the organised battle style. It could emulate the diplomats traveling to the HQ's to offer terms of war and such, and the depate about whether to fight or surrender, or laugh in the attackers face . Also prevents malicious abuse of wartime privliges against offline factions