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Deathbytac0

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Everything posted by Deathbytac0

  1. School started, so I won't post 25 times a day. PMs go to my email, so you can get a hold of me that way.

  2. Your chisel creations!!

    Yeah, I ditched that last night. Making a 32x32 from scratch, don't worry the other one wouldn't have been very close to the other.
  3. Mapping Toolsfor TFC

    I have a partially completed custom blocks xml file, but I can't test it because the stupid program fails hard on me. Works fine with vanilla maps, but not on anything useful. I get the same thing and I have partially completed the blocks, I didn't do much though, caught up in other stuff.
  4. Kingdoms Brainstorming

    Do it all with console commands. Ops can put them in jail directly, players can vote and the console asks 1:yes 2:no if ignored it's no.
  5. Tiny Tweaks Metathread

    They need to port over some recipes they haven't done yet like iron bars. How about zombies don't drop wrought iron though.
  6. Kingdoms Brainstorming

    Tutorial: How to put someone in jail Op type: /jail steve greifing, Console: Steve went to jail for 10 daysVote type: /votejail steve greifing, Console: Send Steve to jail vote 1 2, Console: Steve went to jail for 10 days, or Console: Send Steve to jail Denied Why can't we do that, it's a game?
  7. Tiny Tweaks Metathread

    Step back, I have no idea why you can't be next to it... Dunk?!? That does need to be fixed though, and the thing where dirt falls in front of you it hurts.
  8. Snow Uniformity

    BetterSnow like in Optifine. layer 1 snow: covers sides, 2: only top shows, 3: covered, breaks when snow breaks (it isn't actually snow, the block cursor will be small rock size) You obviously have a river flowing out of the earths core and it heats up the air around it. XD
  9. Basketweaving

    You need building supports for that. Diagonal 2 part roof: 2 vertical on each side of the room lengthwise up to the roof, one horizontal beam across the two, two horizontal beams going across spanning the width. Lean-to roof: 2 vertical on each side of the room lengthwise up to the roof, one horizontal beam across the two. Flat roof: Many horizontal beams under the roof. I think that's what they needed...
  10. Basketweaving

    Now I support the idea of wicker...
  11. Tiny Tweaks Metathread

    1m3* That sounds amazing... But tell me, how do bricks dry in 2C weather? I don't want zombies walking through my walls, they will look like newly forged orks from lotr.
  12. Your chisel creations!!

    Retexture glowstone... Heck I'm going to release a modified version of TFC official soon.
  13. Your chisel creations!!

    Those pillars are neat!
  14. Basketweaving

    True that. But is it buoyant enough to hold a man.
  15. Mapping Toolsfor TFC

    I've been working on Tectonicus. I ditched overviewer.
  16. Kingdoms Brainstorming

    Wouldn't that make things harder for everybody else. From what I'm imagining you can code that easy, I'll try doing something like it in a bit after I get this TFC map viewer stuff done.
  17. Basketweaving

    Wool is not waterproof lol. Anyway pitch could work, but can wicker hold the weight of a man?
  18. Kingdoms Brainstorming

    That's what I'm thinking. I hate the fact that it isn't all between the players with no game interference. What if the player uses the stall right in front of the shopkeeper, that would anger me. No interaction, no haggling, I can't be generous or rip anybody off.I haven't been keeping up with this topic because it's so big, so I'll just ask. What was said about currency and minting? Also Cevkiv, Does this mean every item has a fixed value?
  19. Mapping Toolsfor TFC

    I'll look at overviewer, MCedit will probably work for now. I'll see if I can add the terrain to overviewer and Rei's. Edit: Alright, I'm done messing with python crap. Maybe later. I'll work on Rei's though. I'm looking for more viewers too.
  20. the scaleing bar (safety tool while mining)

    Thanks! I didn't know what to put, so I inserted the rest of the meme into my info.I have noticed you haven't minded (<-- what the sounds so wrong here). That bit about geology was productive, don't worry the rest is sorted out. Cave ins are caused by an update or pressure. It's just like vanilla sand except they added the part where they fall when jumped on.
  21. Kingdoms Brainstorming

    That's probably right actually, there are no npcs to populate anyway. This also leaves us country dwellers alone, we can all live where we say.
  22. the scaleing bar (safety tool while mining)

    I did a while back, luckly this forum isn't filled with assholes. I'm not worried at the moment.
  23. Kingdoms Brainstorming

    That sounds pretty good, but what if they don't exactly live in town? You have never had to live in a town, if you needed to you could conform to it's rule, go there for supplies, and even help in the community. It's just based on whether the person walks to make town runs. This still doesn't rule out what you have, in fact it may help, but do we need anything to help us live in the country?
  24. the scaleing bar (safety tool while mining)

    I'm almost 16 and I used to love geology and I do have internet . Yeah... that's a irl pic.
  25. the scaleing bar (safety tool while mining)

    I mentioned brittleness because it's the ability to hold under stress, and I imagine a cave is under stress. The reason sedimentary rocks don't hold up is because the compacted sediments in between don't hold the stress of the cave very well. I guess what I was looking for wouldn't exactly be brittleness because you can smash most things with a hammer , but that won't simulate a cave.Most of you really need to look up the rock cycle though. Scooter, isn't that a given? lol